Description
NOTE - This is a replacement entry (and image) of a higher quality model than the one I had up before.
Ported to OBJ from the retail quality model created by karle94 (Nathaniel Karle) for Silent Hunter 4 Gold Edition (SH4G or SH4 1.5) by Ubisoft. Preview picture posed in XNALara XPS. You can download karle94's original SH4 1.5 Ticonderoga at either of the links below, although you will have to port it yourself (by your own means) to whatever 3D model format you want or need.
www.mediafire.com/file/z5qbton…
www.mediafire.com/file/ga5dxz3…
The TIconderogas, or "Ticos" for short, were slightly upsized Spruance class destroyers (which were already as big as World War II era light cruisers to begin with) in order to better accommodate extended C3 capabilities (command, control, communications) and the new AEGIS Combat System with its powerful AN/SPY-1 phased array radars. Because of these significant changes the Ticonderogas were reclassified as guided missile cruisers (CG) instead of guided missile destroyers (DDG), as was the Spruance on which it was based. They began entering U.S. Navy (USN) service in 1978, thus allowing it to begin retiring both its older guided missile cruisers and older guided missile frigates reclassified as cruisers. With the cancellation of both continued construction of the nuclear powered Virginia class and the proposed Strike Cruiser program, the Ticonderogas by default became the backbone USN cruisers for the rest of the Cold War. As built the first five Ticos were equipped with standard twin-arm "bandit" missile launch systems; however, starting in the 1980s new builds were fitted with vertical launch systems (VLS). The first five were never refitted with VLS. The entire force of Ticos has been very effective in USN operations over the past four decades, and their record speaks for itself. With the cancellation of the later CG(X) program the USN has been given no choice but to maintain the Tico class as long as possible, until suitable replacements or alternatives can be found. To find out more about the Ticonderoga class, follow the link below.
en.wikipedia.org/wiki/Ticonder…
This is a straight port with no change by me save to rebuild both vertical launch systems (VLS) fore and aft, as both got royally screwed up during the porting process (too high-poly with lots of little parts). I also had to subdivide about half-a-dozen of its other highest-poly major parts (25,000 to almost 60,000 polys each!) so I could get it to port with my "XPS-friendly OBJ format" porting script. It's one of the best fan-created Ticos I've yet seen and competes very well with the various higher-end free SketchUp versions you can get at Google's 3D Warehouse. Yes, it's the wrong ship in the wrong era (the Silent Hunter series is set during World War II) and probably best belongs with the fan-created Cold War Steel Sharks SH4 1.5 mod (CWSS), but hey! It's still out there, it's free, it's damn good, and you can't argue with any of that.
While I am no longer making my OBJ ports of Silent Hunter series models available for public download, you can get this yourself in one of two ways. You can extract it piecemeal from the game data using the free SKWAS/s3ditor model utility and rebuild it in your preferred 3D modeling software, or you can rip it directly from the game after installing any necessary mods or mod packs noted above using any good 3D model ripper (3D Ripper DX or NinjaRipper recommended).
For non-profit, non-commercial use only.
NOTE - FWIW IMHO, this is one of those Silent Hunter series fan models that is probably best extracted/ported a piece at a time (urgh!) with skwas/s3ditor (S3D), in order not to go through what I did. If you insist on using a model ripper anyway, then please listen. A lot of karle94's custom ship models for SH4 1.5 have buggy game implementation and tend to make the game crash in various ways or seemingly at random (sometimes right away) after they're installed and you try to pull them up in the Museum, especially if you install more than one. Also, this is listed as a submarine type (!) and partially submerged in the Museum feature, like almost all of his other ship models, because that's the only way you can make a ship playable in the game -- which is where the tendency to crash comes in. If it submerges below a certain depth below the surface then it will either "explode" and sink (with a suitable debris field of parts and crates surrounding it) or crash the game, and if you let it sink too deep after it "explodes" while waiting for the debris to clear for a good snapshot then that will also crash the game. Tico was more stable for me than a lot of his other custom models, but you have been warned just in case it isn't for you. That's why if you're using a model ripper to get this then I'd advice you to snapshot it as soon as it comes up in the Museum before anything can happen that might cause it to "explode" and sink or otherwise give the game reason to crash.