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DigitalExplorations — USSR - Shcukha Series V class submarine (SH3 GWX3)

Published: 2021-11-23 23:38:49 +0000 UTC; Views: 5934; Favourites: 36; Downloads: 6
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Description

Ported to OBJ from the fan-created model included with the Grey Wolves Expansion v3 (GWX3) for Silent Hunter 3 (SH3) by Ubisoft.  Preview picture posed in XNALara XPS.  NO MODEL DOWNLOAD.


Shcukha (Щука), which is the Russian word for the fish we call in English the northern pike, was the name of the largest class of submarines built for the Soviet Navy before and during World War II and its second largest to date (behind the Cold War era Whiskey boats).  The class name comes from the name of the first boat, and it is also known in many reference works by either variant English spellings of its name (depending on how you translate it) or as the Sh class or Shch class, taken from the first two or four letters of its lead boat.  It was originally conceived during the 1920s as either a medium fleet type or large coastal submarine that would be used to "execute positioning service on closed theaters" (exact quote), or in other words to trap and sink enemy vessels in restricted waters (such as a harbor, bay, river inlet, large inland lake, ocean coastline, etc).  It was inspired to a large degree by the design of the British prewar boat L-55 and by selected features of various Italian submarine designs, with Soviet Technical Bureau N4 finalizing the initial design for Shcukha by 1929.  Stalin and company originally planned to build up to 200 of them in three different production blocks for the Soviet Navy (the Series III, Series V, and Series X boats per Conway's, with sub-variations in each totalling at least a half-dozen or so different variants within the class) but the outbreak of World War II and subsequent invasion of eastern Russia by the Germans, where most of Russia's heavy industry was located, eventually worked to thwart this grand scheme.  Only 88 were built all told (only 85 per some sources), which is still a large number for a class of submarines.  They were both surprisingly good given their Soviet origins and were well respected on both sides of the war in Northern waters.  Shcukhas were simple to build, they proved quite reliable in both good weather and bad, they had comparable performance to other contemporary medium fleet boat and large coastal type submarines, and they were incredibly agile when submerged.  They also underwent successive modernizations during the war in order to keep them as current as possible with developing submarine warfare technology as both Lend-Lease and Soviet ingenuity would allow.  Shcuhka wound up being one of the most effective class of boats in Soviet naval service in terms of their combat records during the war, and that was quite an accomplishment given where and what kind of war they had to fight.  Almost all of them were pretty well worn out from heavy use during the war save for two that had been finished in 1945 but were still fitting out when the war ended, so the bulk of them were disposed of as quickly as possible.  A total of 35 Shcuka class members were lost during its entire Soviet service lifetime, although only 6 of those are confirmed combat losses during World War II (3 were lost for non-combat reasons and the rest are either unconfirmed or pre/post war losses).  While no intact example of a Shcukha survives today, the preserved conning tower of the former Sht-307 can be seen and visited at Poklonnaya Gora in Moscow.  To find out more about the Soviet Navy's acclaimed Shcukha class medium fleet boats of World War II, follow the links below:


en.wikipedia.org/wiki/Shchuka-…

uboat.net/allies/warships/clas…

forum.worldofwarships.asia/top…


This is a straight port with no changes by me.  It represents a Shcukha Series V, which was among the most common in the series.


While I am not making my OBJ port of this available for public download, you can get it yourself one of two different ways.  The first and easiest is with a 3D model ripper (3D Ripper DX or NinjaRipper recommended).  The second and more complicated way involves using the SKWAS/s3ditor model utility to extract it piecemeal from the game data and then rebuilding it using your preferred 3D modeling software.  Use whichever way works best for you if you need it for any of your own personal 3D projects.


For non-profit, non-commercial use only.

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Midway2009 [2021-11-24 18:19:37 +0000 UTC]

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