Comments: 7
PapierowySzczur [2018-10-15 18:49:52 +0000 UTC]
I have idea for character that is half-fiend but born not from Devils or Demons, but from Rakshasa. He would have statistics of thiefling (to make him playable) but completely different look (which I consider a hilarious idea) - man with cat ears, whiskers, sharp teeth and nails and a tail.
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Djake In reply to PapierowySzczur [2018-10-16 02:25:17 +0000 UTC]
"Khajit has wares, if you have coin." =3
Seriously, though, I know there's a half-Rakshasa template from D&D 3.5 ( www.realmshelps.net/monsters/t… ) . I don't think they have one out for 5e yet, but they do have the Tabaxi cat-people, which are found in "Volo's Guide to Monsters." Using them as a basis (maybe with a warlock, sorcerer or cleric class for their powers) would be a good way to balance things.
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PapierowySzczur In reply to Djake [2018-10-16 15:17:45 +0000 UTC]
Thank you for advice. I think that most of GMs wouldn't like the idea.
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Djake In reply to PapierowySzczur [2018-10-16 21:24:46 +0000 UTC]
I think it depends on the GM and game. The player races in the main book have been have been widely tested, to ensure that their power level is about equal. Introducing monster races creates more variables, and may lead to instability - especially in a longer campaign.
Volo's Guide offers options for including monster races. These are less thoroughly tested, and some GMs are wary that players will abuse the options by finding loopholes or exploitations. This is less of an issue for well-acquainted groups that trust each other; but it's also worth remembering that strange creatures cause complications, and GMs may not want to include exotic races for that reason. For example, no one will invite a bugbear to the city council meeting or entrust the guarding of a dignitary to a goblin, and a centaur or other large creature would have some serious issues managing a dungeon crawl. In those cases, it's probably best to respect the GM's vision of their setting/story.
That having been said, most GMs are pretty flexible with just "re-skinning" a race or class. It might also make things easier on players, since the default races and classes have more options and tips online. Balthazar is an example of this. We could have gone to the effort of making up class features, spell lists and so on; but, really, draconic features like slinging fire, flight and so on work just as well for a demon - so it's much easier to just give the Dragon Sorcerer a demonic veneer. This keeps the game balance, and saves the GM a lot of effort, so he was happy to say yes.
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2334242xiao [2018-10-15 02:50:53 +0000 UTC]
This is awesome!
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Djake In reply to 2334242xiao [2018-10-15 04:37:18 +0000 UTC]
Thanks! There are things I'm less than happy with about it - but the whole point of Inktober is to practice with a difficult medium, and improve one's skills. I'm looking forward to the rest of the month!
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