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Djake — Balthazar Trake

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Published: 2018-10-14 20:21:18 +0000 UTC; Views: 1496; Favourites: 14; Downloads: 1
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Description Alternate title:  "How to Melt Fiends and Immolate People."

Give a man a fire and you'll keep him warm for a day; set a man on fire and he'll be warm for the rest of his life.  - Terry Pratchett

Since my Palladium Fantasy Roleplaying campaign consists of players from two households, there are occasions when one half of the team can't make it to the game table.  When that happens, Aedicina runs a Dungeons & Dragons pickup game, set in a land of darkness and undeath.
My character, Balthazar Trake comes from a line of caravan nomads called the Pashar, who roam the lands to the north.  Reviled and persecuted by the settled lords and their vassals, they struggled to make a living and were frequently forced to flee gangs intent on running them out of their kingdoms.  One hard winter, wracked by desperation and frustrated anger, they used an ancient and forbidden incantation to contact the demon lord Graz'zt, and beseech him for aid.  To their astonishment, he appeared before them in person, a smile upon his obsidian lips.  When he heard of their plight, he agreed to assist them, provided they surrender their seven fairest maidens.  Too afraid to refuse, the people did as they were bid, and the six-fingered apparition vanished in a swirl of shadow with his prize.
The night passed, then the week and the month, with no further sign.  Just as the people began to accept that they had been cheated - again - a skulking quasit demon appeared in their path as they travelled.  In its arms it carried a baby - a gift, it said, from the Dark Lord.  The child bore the dark skin, horns and six-fingered hands and feet of Graz'zt, but the eyes and hair of the Pashar.  She was a cambion - the first of many - who were delivered now and then to the people and raised as their own.  Though hot-blooded, unruly and often ruthless, they were gifted with natural might and magic, and seemed to possess an innate drive to protect "their" people.  These cambions, in turn, took spouses (often multiple spouses, much to the scandal of the normally monogamous Pashar) and bore tiefling offspring.
Balthazar is one such child.  His human lineage is one of wanderlust and freedom, and his demonic heritage is one of wild avarice.  Thus, many of his cousins and siblings spend a portion of their youth abroad, gaining power and means before returning to stake a claim to a portion of the tribe. Balthazar means to be the greatest of these - greater, even, than his cambion parents.  To this end, his is a ruthless bargainer - always seeking to get something out of his dealings.  He is hindered only by his weakness for the finer things in life - things that are all the finer due to their scarcity in the scourged lands where he has found himself.  He is aided by his sorcery, which he draws directly from the hellfire that beats within his dark heart.

Game note:  he is a dragon sorcerer by the rules; we've simply changed up the cosmetics a bit.

Drawn in Staedtler pigment liner on low press-weight sketchpad.
Creation time:  6 hours
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Comments: 7

PapierowySzczur [2018-10-15 18:49:52 +0000 UTC]

I have idea for character that is half-fiend but born not from Devils or Demons, but from Rakshasa. He would have statistics of thiefling (to make him playable) but completely different look (which I consider a hilarious idea) - man with cat ears, whiskers, sharp teeth and nails and a tail.

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Djake In reply to PapierowySzczur [2018-10-16 02:25:17 +0000 UTC]

"Khajit has wares, if you have coin."  =3

Seriously, though, I know there's a half-Rakshasa template from D&D 3.5 ( www.realmshelps.net/monsters/t… ) .  I don't think they have one out for 5e yet, but they do have the Tabaxi cat-people, which are found in "Volo's Guide to Monsters."  Using them as a basis (maybe with a warlock, sorcerer or cleric class for their powers) would be a good way to balance things.

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PapierowySzczur In reply to Djake [2018-10-16 15:17:45 +0000 UTC]

Thank you for advice. I think that most of GMs wouldn't like the idea.

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Djake In reply to PapierowySzczur [2018-10-16 21:24:46 +0000 UTC]

I think it depends on the GM and game.  The player races in the main book have been have been widely tested, to ensure that their power level is about equal.  Introducing monster races creates more variables, and may lead to instability - especially in a longer campaign.  
Volo's Guide offers options for including monster races.  These are less thoroughly tested, and some GMs are wary that players will abuse the options by finding loopholes or exploitations.  This is less of an issue for well-acquainted groups that trust each other; but it's also worth remembering that strange creatures cause complications, and GMs may not want to include exotic races for that reason.  For example, no one will invite a bugbear to the city council meeting or entrust the guarding of a dignitary to a goblin, and a centaur or other large creature would have some serious issues managing a dungeon crawl.  In those cases, it's probably best to respect the GM's vision of their setting/story. 
That having been said, most GMs are pretty flexible with just "re-skinning" a race or class.  It might also make things easier on players, since the default races and classes have more options and tips online. Balthazar is an example of this.  We could have gone to the effort of making up class features, spell lists and so on; but, really, draconic features like slinging fire, flight and so on work just as well for a demon - so it's much easier to just give the Dragon Sorcerer a demonic veneer.  This keeps the game balance, and saves the GM a lot of effort, so he was happy to say yes. 

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PapierowySzczur In reply to Djake [2018-10-17 16:48:09 +0000 UTC]

 

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2334242xiao [2018-10-15 02:50:53 +0000 UTC]

This is awesome!

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Djake In reply to 2334242xiao [2018-10-15 04:37:18 +0000 UTC]

Thanks!  There are things I'm less than happy with about it - but the whole point of Inktober is to practice with a difficult medium, and improve one's skills.  I'm looking forward to the rest of the month!

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