Description
It is a cold and dark night, and the only light that you could see is that of a fire in the middle of nowhere...
There are a lot of uncommon and strange looking characters around this fire, just there, staring at the fire.
Waiting.
They are all waiting for you to tell them your story, who you are and how will you help them on this Journey
You take a step ahead, breaking the circle, and start telling your story, all of the others eyes looking like they could look into your soul.
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Warrior:
(From Diablo I)
A Mainly melee class, original from Khanduras. Many of the warriors in Khanduras joined their kingdom's army and went to war against the kingdom of Westmarch. After suffering defeat at the hands of their neighboring country, the surviving warriors came home to a cursed land. Motivated by the temptations of glory and gold, the warriors went beneath the desecrated church in Tristam to face the evil it housed.
Rogue
(Sister of the Sightless Eye):
(From Diablo I)
(Female Only)
Ppart of the Sisterhood of the sightless eye, The Sisters of the Sightless Eye are a loosely organized guild shrouded in mystery amongst the peoples of the West. These highly skilled archers employ ancient Eastern philosophies that develop an "Inner-sight" that they use both in combat and to circumvent dangerous traps that they may encounter. Known only as wandering rogues in the West, the Sisters conceal their secret affiliation by posing as simple travelers. Many pompous fools have made the mistake of underestimating these steel nerved women in combat and paid a terrible price for their vanity.
Wizard
(Vizjerei Clan and Xiansai Wizards):
(From Diablo I)
(From Diablo III)
A powerful spellcaster, member of the most powerful of the eastern mage clans - the Vizjerei Clan. In ancient times, a powerful order of sorcerers, the Horadrim, was formed by the Archangel Tyrael to battle the Prime Evils exiled from the Burning Hells. The last of such order is believed to be Deckard Cain
There is a second clan, on the Xiansai Island Nation, manipulating the primal forces of the storm, arcane and even time itself, the Wizard is not afraid to destroy all in the path to victory.
Not much is known about this clan, although...
Amazon:
(From Diablo II)
(Female Only)
This powerful woman warrior belongs to nomadic bands who roam the plains near the South Sea. The wandering of these groups often brings them into conflict with other peoples, so the Amazon is accustomed to fighting to defend her own. This lifestyle has made her fiercely independent and able to weather severe hardship and travel. While her skill with the Bow rivals that of the Rogues, the Amazon is also adept in the use of Spears and J avelins, as well as in hand to hand combat
Barbarian:
(From Diablo II)
Members of many of several tribes on the fringes of civilization, rebuffs the influence of those he sees as soft and weak. Ceaseless clan warfare and the constant struggle to survive in the hostile wilderness are evident in the Barbarian's sturdy and powerful frame. Though perhaps lacking the sophistication of his civilized contemporaries, the Barbarian has an acute awareness of his surroundings. Because of his shamanistic belief in the animal powers with whom he identifies, the Barbarian is sometimes associated with stories of lycantrophy. In fact, he believes that he can improve his superb battle tactics by calling upon the totemic animal spirits to infuse him with supernormal strengths and abilities.
Necromancer
(Priests of Rathma):
(From Diablo II)
From the steamy recesses of the southern swamps comes a figure cloaked in mystery. The Necromancer, as his name implies, is an unseemly form of Sorcerer whose spells deal with the raising of the dead and the summoning and control of various creatures for his purposes. Though his goals are often aligned with those of the forces of Light, some do not think that these ends justify his foul means. Long hours of study in dank mausolea have made his skin pale and corpse-like, and his figure is skeletal. Most people shun him for his peculiar looks and ways, but none doubt the power of the Necromancer, for it is the stuff of nightmares
Paladin:
(From Diablo II)
The Knights of Westmarch who felled the armies of mighty Leoric are pure at heart and closely follow the teachings of Zakarum, the Religion of the Light. A battle-ready warrior for whom faith is a shield, the Paladin fights for what he believes to be right. His steadfastness gives him powers to bestow blessings to his friends and wreak cruel justice on foes. There are those who call the Paladin an overwrought zealot, but others recognize in him the strength and goodness of the Light.
Sorceress
(Zann Esu Priestesses):
(From Diablo II)
(Only Females)
The female mage clan of Zann Esu is one of the oldest of the ancient clans, although little is actually known about them. Centuries ago, the fourteen powerful covens of Esu witches convened for the first time in generations. What they discussed is not known, but the witches left behind their former lives and, as a group, disappeared into the Eastern jungles.
Assassin
(Viz-Jaq'taar / Order of the Mage Slayers):
(From Diablo II: Lord of Destruction)
Also known as the Viz-Jaq'taar or the Order of the Mage Slayers, Assassins are an ancient order originally founded by the V izjerei Clan to hunt down and eliminate rogue magi within their own ranks. Employing secret disciplines to combat and resist the magical abilities of their elusive quarry, the Assassin's bag of tricks includes traps and other infernal devices, martial arts, and powerful mental abilities. Common people know nothing of the Assassins, but they are widely feared and respected by all who employ the magic arts.
Druid:
(From Diablo II: Lord of Destruction)
They are a race of nomadic warrior-poet-kings. Driven from their homelands long ago by their Barbarian brothers, the Druid tribes live primarily in the northern forests. They shun the use of traditional magic, or Dubhdroiacht, as they call it. Instead, they practice a form of magic based in their close bond to nature and the world of Sanctuary. Using their intimate kinship as well as mystic secrets passed down through the generations, they can summon the elements of fire, earth and wind to do their bidding, and command the creatures of the forest to aid them in battle. Shifting from their human forms into that of wild beasts, gives them abilities far beyond those of other mortals.
Witch Doctor:
(From Diablo III)
Many believe that the Witch Doctors of the Umbaru to be legend, though their abilities suggest otherwise. They dispatch their opponents with terrifying precision, assaulting a victim's mind and body with elixirs and powders that evoke fires, explosions and poisonous spirits. In addition, the Witch Doctors have the ability to summon Undead creatures from the N etherworld to do their bidding
Monk:
(From Diablo III)
Monks are religious, spiritual warriors on the side of Good raised to be pure reflections of their deities through their fighting techniques.
Demon Hunter:
(From Diablo III)
They call themselves the demon hunters, a group of fanatical warriors sworn to a single purpose: the destruction of the creatures of the Burning Hells. The demon hunters number in the hundreds and make their home in the Dreadlands so that they can live and train without the interference of any nation that would worry over having such a fearsome group camped within its borders. There is something in all demon hunters that gives them the strength to resist the demonic corruption that would drive lesser men to madness. They hone this power, for their resistance to this taint enables them to use the demons' power as a weapon. But their mission and their power are not all that bind them together.
Gunslinger:
(Original Class)
Not really a class but a long forgotten mastery and life philosophy... the ones that call themselves "gunslingers" are the masters of a weapon that resemble magic without being it, the gun. The gunslinger have an strict behaviour code... they are lonesome but sometimes, when it's needed, they may group. They also consider their weapon a really personal issue, to the extreme that one may never use another gunslinger's gun, as it might react different or even go against the unknown user, or so says the lore.
There is no hometown for the gunslingers, but it's said that they might have appeared the same day Mt. Arreat dissapeared from Sanctuary as the worldstone was shattered by Tyrael... so it's said the technology they use might have otherwordly origins.
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Now please, choose your words and present yourself to your Journey partners.
In your presentation, put your NAME, AGE, GENDER, HOMEPLACE (use the MAP) CLASS and a bit of Background for your character.