Comments: 6
DotDashDot In reply to haszcz [2010-07-22 13:33:08 +0000 UTC]
Hi, Check out your galleries head, and yes you are going to run into trouble attaching to a body mesh. Some things that might help.
Wait until mesh attached before getting involved in faceal rig. You want it to be the same armature as the body and this will be easier if you wait.
Align and match portions carefully. Select both objects. Press Cntrl+J to join obects.
Go into edit mode, body and head should both show vertex now, select one vertex on head and one on body. Use short cut W then select Merge Vertex.
One thing your going to find is that you do not have enough vertex on your head. There is ways to increase vertes with out useing triangles. You can do it, but it is going to take work.
Once all joined, sculpt mode to smooth and remember to set a new center of the object.
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haszcz In reply to DotDashDot [2010-07-23 11:53:54 +0000 UTC]
thanks! that will be helpful.
I just need to get my self together and start working on it.
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DotDashDot In reply to DotDashDot [2010-07-22 13:47:19 +0000 UTC]
oh black think is crotch, I seam cut it out to make room and help make legs UV smoother.
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UONIX [2010-07-21 18:56:42 +0000 UTC]
What did you used for rigging?
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DotDashDot In reply to UONIX [2010-07-21 19:05:02 +0000 UTC]
Not sure I understand the question. Rigged in Blender. To attach to the mesh I used bone heat to get me started and then weight paint to clean it up.
confusion may be due to fact bones are displayed in post in a 'envelope' display style. I played with bones sizes after bone heat taken so it looked humanoid for poseing.
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