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DotDashDot — Emma Components WIP8

Published: 2010-07-21 18:16:51 +0000 UTC; Views: 681; Favourites: 2; Downloads: 27
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Description Model inspired by the actress Emma Stone.

All orginal content. Developed in Blender 2.52

BodyMesh:
All ploygons are quadrilateral (four sides).
I made a model in Make Human and exported to Blender.
Removed head and then cut mesh in half then mirrored X.
Tweaked mesh to liking
Using ShrinkWrap I created a new mesh.
Added Edge loops where needed.
Use of isolated edge loops for breast, shoulders and buttocks in the hopes that softbody animation with be cleaner. (we'll see)
Feet cut from Make human model.

Head Mesh:
Built vertex by vertex.
Borrowed ears and mouth from Make Human

Material
Use of nodes for materials.
Project paint from pictures for textures map.
Used Gimp to mix projected map to skin

Bones.
built from scratch, lugwig and tom mullen showed me how.
I am working on facal express drivers.
Bone Drivers for ShapeKeys to 'fix' mesh collapse with arms down, bend at waist and spread legs.

Nodes and shape key could be topic of another post. If enough people are intrested, I will go throught the trouble of posting something.
Related content
Comments: 6

haszcz [2010-07-22 10:31:35 +0000 UTC]

That is interesting. Im going to do something similar only with male body. I already got head which at first needs a facial rig (need a tip).
Next thing is how to connect head to the rest of the body which is another mesh (different topology)?
BTW what is that black thing next to the groin area

👍: 0 ⏩: 1

DotDashDot In reply to haszcz [2010-07-22 13:33:08 +0000 UTC]

Hi, Check out your galleries head, and yes you are going to run into trouble attaching to a body mesh. Some things that might help.
Wait until mesh attached before getting involved in faceal rig. You want it to be the same armature as the body and this will be easier if you wait.
Align and match portions carefully. Select both objects. Press Cntrl+J to join obects.
Go into edit mode, body and head should both show vertex now, select one vertex on head and one on body. Use short cut W then select Merge Vertex.
One thing your going to find is that you do not have enough vertex on your head. There is ways to increase vertes with out useing triangles. You can do it, but it is going to take work.
Once all joined, sculpt mode to smooth and remember to set a new center of the object.

👍: 0 ⏩: 2

haszcz In reply to DotDashDot [2010-07-23 11:53:54 +0000 UTC]

thanks! that will be helpful.
I just need to get my self together and start working on it.

👍: 0 ⏩: 0

DotDashDot In reply to DotDashDot [2010-07-22 13:47:19 +0000 UTC]

oh black think is crotch, I seam cut it out to make room and help make legs UV smoother.

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UONIX [2010-07-21 18:56:42 +0000 UTC]

What did you used for rigging?

👍: 0 ⏩: 1

DotDashDot In reply to UONIX [2010-07-21 19:05:02 +0000 UTC]

Not sure I understand the question. Rigged in Blender. To attach to the mesh I used bone heat to get me started and then weight paint to clean it up.
confusion may be due to fact bones are displayed in post in a 'envelope' display style. I played with bones sizes after bone heat taken so it looked humanoid for poseing.

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