HOME | DD

dpadam450 — Sci_Fi_Overview

Published: 2010-01-23 05:25:37 +0000 UTC; Views: 223; Favourites: 1; Downloads: 9
Redirect to original
Description Overview of Map 1. Bringing in the halo feel.
Related content
Comments: 4

360-Free [2010-01-26 06:47:33 +0000 UTC]

I dunno, I'm getting more of a Tom Clancy's Etc Etc impression.

Halo has a lot of landform features, and I'm not seeing them here. Cliffs, waterfalls, even just a bunch of tall hills (timberland).

The base constructions are more curvy and alien, and the sky is brightly lit (or at least saturated) in most multiplayer arenas.

It also did not have traditional MBTs; focusing more on original vehicle types with distinctive features.

I hope I'm being a help rather than a hindrance, I want to give constructive criticism here.

The Halo lighting/colour scheme is awash with multicolour energy bolts and explosions (effectively every Covenant weapon), purple hovering vehicles, metallic surfaces, brown-orange dirt, healthy green grass, white snow, glaring ice and a blinding sun.

To think of a few more, well, all the multiplayer locations are on the Halo, which has transport containers being fired across to the other side, which leave a long, glowing trail behind them.

Each base is full of colour-coded lights, bright green warps, holographic powerup boxes, people wearing brightly coloured Spartan armor with glowing energy shields..

Kudos on the project, and if you ever need a second programmer (vehicle physics?), I'm willing to do stuff.

👍: 0 ⏩: 1

dpadam450 In reply to 360-Free [2010-01-27 00:27:08 +0000 UTC]

Well im not trying to copy halo, just bring a non modern combat fps to PC.

2 weeks of work, I only have one map so you cant see everything in one map anyway. I will have water coming out of the pipes and more plants.

Are you good with physics? Have you done your own engine or used a public one?

👍: 0 ⏩: 1

360-Free In reply to dpadam450 [2010-01-27 06:50:47 +0000 UTC]

I didn't say you were copying halo; I just thought you said you were going for a halo-like multiplayer FPS, in which case, the art style is fairly important. If it isn't helpful to comment on that yet, then orright.

Aye, I would not have offered if I thought I was bad at physics.
I don't claim to know the internals of any extensively, but I know how they work. I've investigated parts of the Bullet source, and read the instruction manuals of ODE, Bullet and Newton Physics.

As for using them, well, mainly in Blender. I've made helicopter autopilot simulations, aircraft.. here's my best vehicle so far: [link]

👍: 0 ⏩: 1

dpadam450 In reply to 360-Free [2010-01-27 15:28:24 +0000 UTC]

I assume that is all using Bullet since it was blender?

Give me your aim or msn, I'm off Thursday-Saturday.

👍: 0 ⏩: 0