Comments: 30
DProject-DMan In reply to Chezzy-Am [2011-09-07 10:50:12 +0000 UTC]
hehe, it is a multiplayer game so try it out with a friend to get the full game experience. and there are two bugs. steam must be off and if you got weird terrain bugs / your units are walking on air you have to scroll over the map until it looks normal again...
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philipbrunner [2011-08-16 20:39:52 +0000 UTC]
Brilliant!
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AtTheVoidsEdge [2011-08-13 04:20:50 +0000 UTC]
Dramatic angle, cool use of color. I like it!
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Nero-tbs [2011-08-13 00:59:46 +0000 UTC]
Nice!
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blake32123 [2011-08-12 21:21:42 +0000 UTC]
Concept artist, cool. I would highly check out Ubisoft, Blizzard or a smaller game studio and get your foot in the door that way. Are you obtaining a degree in illustration or something of the sort? If possible, maybe get a website with your best works up there. Just some thoughts.
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DProject-DMan In reply to blake32123 [2011-08-14 00:12:44 +0000 UTC]
yes, atm I'm working on my portfolio page. www.dproject.de
then I will send it out to all the companys. you can give me some feedback if you like...
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blake32123 In reply to DProject-DMan [2011-08-14 00:58:06 +0000 UTC]
I'm not much of a concept artist, but in relation to this piece I think it's done well. I won't be just subjective. So in terms of perspective you have done well into not just having a straight directorial look to it. The viewer is engaged by seeing it as is they were in the control center controlling the coming and leaving ships. If you had put this in a straight directional look it wouldn't have been as engaging. The colors have that "dark" space feel to them, and the lighting reflects the empty void of space. The variations of ships add contrast to not one single repetitious design. You've used all spaces throughout the piece which adds much more action to the piece itself rather than ships just sitting in the docking bay you have some leaving the bay as well. This piece has much interaction. While some viewers wouldn't notice the soldiers you put on the deck I think it's a nice addition. Could they be marines, technicians, commanders? Etc, the imagination is left to the viewer. Alot of designs and concepts have "too much" sometimes "way too much" in them. In any design, not just concept art: graphic design, UXE designs, web, character/game design, etc there's one important context to remember; unity. You have done just that unified this piece into one solid concept. You don't have too much or too less, just enough. It's like when I design an advertisement you don't want too much information, photos, font, colors, etc. just enough.
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PsdDude [2011-08-12 16:55:28 +0000 UTC]
great, I love sci-fi !
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sklaera [2011-08-12 16:23:41 +0000 UTC]
this looks crazy awesome ^_^
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Stanzioni [2011-08-11 00:53:58 +0000 UTC]
AWESOME!!! I wanna create pieces like this
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Siifour [2011-08-10 16:55:36 +0000 UTC]
Stop...just stop being awesome. Jk, continue. This is epic.
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DProject-DMan In reply to Siifour [2011-08-10 23:08:57 +0000 UTC]
lol, thx very much. trying to become even more awesome!
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exocolumn [2011-08-09 18:56:02 +0000 UTC]
Awesome work!
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Shadowleaper [2011-08-09 06:53:15 +0000 UTC]
Stunning concept man, really digging your work. Great foreground elements too! @_@ *stars at the launch button with itchy fingers*
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BANGDK [2011-08-08 21:35:25 +0000 UTC]
This is awsome!
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cakethulu [2011-08-08 20:37:12 +0000 UTC]
I WANT TO PLAY THIS GAME!!!
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TheIceDawg [2011-08-08 19:27:02 +0000 UTC]
...My emote explains it all.
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