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dragoncrescent — The Bear Wreathed in Brambles

#anthro #bear #furry #sana #armello #corruption #spellcaster #videogamefanart
Published: 2017-02-02 20:49:43 +0000 UTC; Views: 1092; Favourites: 22; Downloads: 3
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Description Been playing Armello a lot, lately! It's a great game. I've always been big on boardgames and videogames, but setting the whole thing a 'furry' world was just icing on the cake.

One really cool aspect of the game is that your characters can become infected with a dark force called 'Rot'. Become too corrupted and your playstyle changes. You can no longer purify the King and save the world, but outmatch him and become a despot yourself. Needless to say, you know what victory condition I usually go for.

I had the idea of coming up with 'corrupted' versions some characters. Sana is usually a gentle, nature-loving spellcaster. Once corrupted, plants and flowers wilt to her touch.

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Rot and corruption were an ancient thing. The Bear Clan knew it better than anyone. Natively attuned to the ebb and flow of nature, they were aware of the malevolent darkness before other clans had mastered their first healing spells.

It was a problem that Sana honed herself to combat. Why someone would give in to that darkness had always been beyond her. Were they unaware of the dangers? Of the terrible price to be paid?

Her zealous quest to combat the darkness did not go unnoticed. When news arrived that the King may be on his last breath, it was Sana the Elders chose to go on a holy quest. Armello could yet be saved from the darkness, if only it had a kind monarch of strong principle.

Ultimately, the race for the crown destroyed that naivety. Magic was a great tool, but what could Sana do against the legions of corrupt officials at every turn? The virulent Rot that twisted children against their parents and transformed good Armellians into murderers? Her mightiest spells seemed like parlor charms against the enormity of the Rot. How far had it permeated? How hard must she work to burn it from the world!? It became too much responsibility for one gentle soul to carry.

Dispairing in her plight, Sana plied the Clan Elders for advice. Surely, they had some arcane ritual or Wyld artifact that could aid her. After all, her mission was no less than the fate of the world! Whatever great secrets they kept locked in the vaults for a rainy day, this was the time!

To her surprise, Sana was met with nothing but dismissal and rebuke. The Elders jealously guarded the most ancient of bear clan secrets for themselves, and claimed she was already given all they could spare. Furthermore, Sana was FAR from the only candidate they had endorsed. Perhaps if she meditated and communed with the Wyld, she would find her answers.

Under a canopy of leaves and the rain of her own tears, the Forest Sister came to realize the didn't have faith in her. Perhaps the Elders themselves had lost their way, but then... what then was she fighting for? What goodness was there left in the world to save? Delicate spellcraft had no place amidst the brutality of blade and deceit.

That night as she meditated in the dark of her camp, reflecting on the very depth of her dispair, some fool bandit thought to attack Sana and her allies. With only Rot in his eyes and half-crazed slobber hanging from his jowls, the assailant bargained for all they had at the point of a dagger. Finding only 'shiny rocks' and trinkets he couldn't sell for a profit, the madbeast slew Sana's attendant for nothing but a laugh.

Sana pleaded with the Wyld to intervene, but silence was her only response. No one... no thing... would come to her aide. She was alone. Perhaps she always had been.

It was the final straw.

Sana felt something boiling within her. She had gone feral before, but this... this was something different. Something primal...

Where normally she would call vines and grass to impede her foe, Sana found herself drawing instead from a different well. Whatever magic she had tapped upon, she laid waste to the invader. Her incantations became hateful roars as a torrent of raw magic lashed against the murderer. Again and again, she ripped at him, until even the bones were little but dust.

This power frightened her. Sana swore never to use it again. But where the Wyld was often fickle and unreliable, this new force did precisely as she willed. Simple spells yielded greater results, while her own strength seemed to amplify twofold. The pacifist charms Sana once praised were so impotent... useless, even... before the power of raw will made vengeance. With enough concentration, the bear found the power not only to heal and grow, but to wilt and kill. Given time, this new strength became second nature to her. Armellans began to fear legends of the bear wreathed in brambles. Finally, they would help her to save this kingdom from itself.

In her deepest of hearts, some part of Sana regrets what she's done. What was lost and forsaken in the name of her quest. The only thing that consoles her in those grievous moments is the tearful assurance that it was all in the name of the greater good.

...Always for the greater good.
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Comments: 3

Big-bad-Rocket [2017-12-07 22:20:18 +0000 UTC]

Incredible work. Very impressive.

👍: 0 ⏩: 0

LyhliTheLuminescent [2017-07-14 23:11:25 +0000 UTC]

I love the symbology you put i your work, especially on her staff! 

👍: 0 ⏩: 0

alexwarlorn [2017-02-03 01:59:15 +0000 UTC]

I wish the game had an ending sequence rather than just taking you to the end game stat screen after you deal with the king. 

👍: 0 ⏩: 0