Comments: 25
DrXPS [2014-04-06 04:54:34 +0000 UTC]
took a closer look at these models, it would help if you extract the textures as png or tga instead of jpg that way the transparencies are preserved for use with render group 7. also why did you remove the eyelash meshes?
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DragonLord720 In reply to DrXPS [2014-04-06 06:54:52 +0000 UTC]
another question, how come when i open notepad to add shine to meshes only numbers 12, 25, 32 work, any other number shine will not show up
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DrXPS In reply to DragonLord720 [2014-04-06 12:51:22 +0000 UTC]
because each render group has its own purpose. see here: xnalara.home-forum.com/t225-le…
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DragonLord720 In reply to DrXPS [2014-04-07 08:31:17 +0000 UTC]
hey bro i fixed the eye lashes problem like you showed me but on this makoto model i.imgur.com/6nT6fHf.jpg
when i change render group to 7 nothing happends
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DrXPS In reply to DragonLord720 [2014-04-07 12:15:58 +0000 UTC]
Make sure the texture has transparecy.
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DrXPS In reply to DragonLord720 [2014-04-07 12:24:32 +0000 UTC]
Even if its tga if you originally extract the texture as jpg you will lose transparency. Open the texture check to see if there are transparency.
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DragonLord720 In reply to DrXPS [2014-04-07 12:26:49 +0000 UTC]
i extract to dds and then i open it with photoshop how do i check after i open with photoshop?
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DrXPS In reply to DragonLord720 [2014-04-07 14:12:12 +0000 UTC]
Extract as dds then save as png or tga, both these format support transparency. In photoshop you should see checkboard background and should not read as background but as a layer on the layer tab.
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DragonLord720 In reply to DrXPS [2014-04-07 14:46:39 +0000 UTC]
ok i got it figured out for some odd reason my photoshop wont make it transparent i used a online dds convert and that worked
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DragonLord720 In reply to DrXPS [2014-04-07 14:24:15 +0000 UTC]
in photoshop it just show the full texture no transparency in it
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DragonLord720 In reply to DrXPS [2014-04-06 04:58:40 +0000 UTC]
i noticed thats y i removed all my models im redoing them lol
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DragonLord720 In reply to DrXPS [2014-04-06 06:25:38 +0000 UTC]
what do you men by render group 7?
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DrXPS In reply to DragonLord720 [2014-04-06 12:55:00 +0000 UTC]
remember when I showed you how to add the shine? the first number in front of the line ie:
5_mesh_0.1_0_0
the number 5 represents what render group it is.
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DragonLord720 In reply to DrXPS [2014-04-08 12:52:13 +0000 UTC]
ok im trying to add more then one image textures to the model but when i put 4 image textures to a mesh its not showing up in xps, using textures from Crazybump program
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DrXPS In reply to DragonLord720 [2014-04-08 14:37:32 +0000 UTC]
If your using 4 textures use render group 25 in this order, diffuse texture, lightmap, bumpmap or normal map, specular map.
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DragonLord720 In reply to DrXPS [2014-04-11 11:31:31 +0000 UTC]
hey man i was wondering could you explain to me ow to use ddsreddit tool?
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DrXPS In reply to DragonLord720 [2014-04-11 12:11:06 +0000 UTC]
I use noesis so I cannot say.
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DragonLord720 In reply to DrXPS [2014-04-08 14:41:56 +0000 UTC]
thx ill try it now
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XeNmAs-Lara [2014-04-03 21:29:39 +0000 UTC]
chun li plis men
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killalot2k [2014-04-03 20:44:52 +0000 UTC]
Damn what an awesome set of bikini models
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ZeroReyko [2014-04-03 20:29:57 +0000 UTC]
nice
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