Comments: 23
DragonsLover1 In reply to The-G [2011-02-07 03:18:31 +0000 UTC]
YOU. MUST. PLAY. THIS. GAME. It's a PC game initially, and recently all the add-ons and the expansion come with it, so therefore this is the BEST time to buy it. Especially because Dragon Age 2 is getting so close to release.
AH BLAST. You just reminded me, I was going to give her a few visible scars. I forgetted. Dang it.
Okay. Quick rundown of the ages thing. "Pre-Warden" means it's before she became a Grey Warden. Duncan is the first Grey Warden you meet, always in the beginning of the game -- the crux, as it were. Later you become a Grey Warden yourself. However, you then have to assemble an army from four different sources to battle the darkspawn. Along the way you also gather party members, four of whom you can have a romantic relationship with.
In the expansion, you're the Commander of the Grey, hence, the leader of the Grey Wardens. With this comes the castle (of sorts) of Amaranthine, making you the arl (male) or arlessa (female) of the place. My chick ended up queen because of the choices she made, and becoming either queen or king is available only if you choose a specific Origin story.
Hopefully the faces make more sense now. Technically the first and last headshots are not vital to the storyline. It's just me overdoing things again.
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DragonsLover1 In reply to The-G [2011-02-24 23:09:12 +0000 UTC]
I can see if the game designers don't see a NEED for a jump button, like there's no use for it and such. But it'd still be fun to have, ya know?
Yeah Eric told me about that. It's a little sad, but I suppose by now they're scraping the bottom of the barrel. Which is crazy, really, cause I have dozens of songs on my playlist they could totally put in the game. . .provided the bands agree.
Dragon Age employs something called Tactics. They're pretty varied. It's an if/then thing. Example for a tactic I gave to Alistair:
Enemy: Attacking Wynne; Use Ability: Shield Bash
Or for Morrigan:
Enemy: Health: <50%; Use Ability: Walking Bomb
For Wynne:
Ally: Health: <50%; Use Ability: Heal
Ally: Health: <50%; Use Ability: Group Heal
Ally: Health: <25%; Use Ability: Lifeward
Ally: Health: <10%; Activate Mode: Cleansing Aura
She's the healer in case ya can't tell. Point of her dual <50%s is that she first uses Heal, then Group Heal. They all have to recharge, so it's best this way. They can't use one tactic, they move down the list.
That's basically the most strategizing you do. Me, I also make sure to put my rogue behind an enemy so she does backstabs. And there's never enough tactic slots to use all abilities, so you have to be clever with it.
Rambling. . .sorry.
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DragonsLover1 In reply to The-G [2011-03-02 12:59:08 +0000 UTC]
Heavenly Sword: kick ass game involving tons of combos, a sexy redheaded heroine, and a sword that can be used in three separate ways. But no jump button. Then again, God of War didn't have a jump button either, and I believe the two were made by the same developers.
They added the story in the third one, and it was about making deals with devils. Then in number four, I believe, they added a God of Rock you had to contest with. . . But then my memory's fuzzy with so many sequels.
You make a good point though. However, they DID have downloadable and extra tracks. I mean friggin' Trogdor was included. Halo 3 theme song. But the variety was so lacking that I found one song I liked for every seven or eight I didn't. I left those for Eric to 5-star Expert.
The tactics don't go into stuff like water-based or fire-based. It only has three classes: rogue, warrior and mage, so it goes off that. There's also armor rating, rank, clustered. . . and more spells than you'll ever know what to do with.
For example, there's about 30 spell combinations you can use. You have to discover them on your own, however, and I've only ever discovered four.
The tactics I believe go off your Specialization (Wynne was a Spirit Healer and started off with like 15, while Alistair started off with 4) as well as your Cunning score. As a rogue who uses a lot of cunning, I have around 12 or so tactics now, and I'm level 25. In this way, though, it's useful to choose the Spirit Healer specialization just to get all the extra tactics, even if you never intend to use that mage as a healer.
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DragonsLover1 In reply to The-G [2011-03-04 01:41:30 +0000 UTC]
Heavenly Sword. . .I didn't think was SHORT, per se. But despite the freaking incredible female protagonists (all two of them), I didn't like it much. Maybe it was cause I couldn't win the freaking boss battle at the end. I had to have Eric do it for me, and it even took HIM three or four tries.
I heard nothing of this Warriors of Rock. I haven't played all the games, see. In fact, I've played like three total.
I only recognize so many songs anyway. I may have been raised on my dad's music, but I don't friggin' remember them.
It's not THAT complex. There's only four specializations for each class, see. And shite if this isn't gonna be hard to explain.
Okay, the skill tree works like this: it's broken down into separate skill sets. I'll describe the rogue's, since it's easiest.
There's the general Rogue tree, with four rows of four. Each of these rows has to go left-to-right and has a specific advantage. For instance, I fill up the Lockpicking row as quick as I can, considering it's so useful.
Then there's the weapon trees. For rogues, there's only the dual-wielding and archery trees. Each has three rows of four.
Each specialization gets its own row of four. You only get to pick two specializations, though, and not everybody on your team gets both. Some start off with a specialization -- technically, most do.
I pick Duelist and Assassin for my chickie.
So it's complex, but not so complex that you can't figure it out. If you're predicting so much trouble with the game, though, I urge you to play on Normal. Don't even TRY a harder difficulty.
Yes, that's right. I'm talking like you're gonna effin' get it, one way or another.
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DragonsLover1 In reply to The-G [2011-03-07 21:42:58 +0000 UTC]
I've never even PLAYED FF12. Most Final Fantasy games I give up on cause I lose interest in them anyway. Never beat FF10, and I never got a good ending with FFX-2.
Ah. Wow. Well then. Glad I never played it.
Sort of. Playing games like Oblivion and Fallout, I thrive on being sneaky. Usually I sneak EVERYWHERE I can. I've gotten so good at it I can remain unseen in stealth while attacking enemies and they never spot me, even whilst running into me.
But in Dragon Age I never select the Stealth talents. But that's fine. I have an absurd amount of dexterity anyway, so -- true story -- I can take one four golems while the rest of my party is dead and win. It requires healing via potions, of course, but I avoid most attacks and almost never miss, so it's merely a game of patience.
Sort of. (Yes I realize I repeated the phrase shuddup.) There's attribute points, then skill points, then there's talent points. Each skill and talent point has a prerequisite of some sort. For the Dual Wielding tree, it's all based on dexterity, as is most Rogue talents. The Skill trees are mostly passive things, like increasing your Tactics and Herbalism and Survival.
The only skill tree I consider "vital" is the Combat Training. It is literally required to be filled up if you want your rogue/warrior to be able to select higher-tier talents. It's one-for-one; you need one rank of Combat Training for each next tier of any talent tree. Its use for mages is to determine how much damage they can take before losing a spell.
So see, it's not as easy as picking one for each level. The game gives you one talent each level, and one skill per two/three levels (depending on class).
Well, the PS3 version isn't as good as the PC version, but you can beat it. I did -- twice. I can promise you'd spend a good 40 hours on it, plus another 10-15 on the expansion, Awakening. So it's realistic to say you'll be spending over 50 hours on this monster.
Actually the expansion feels incredibly short compared to the rest of it. But damn if it isn't easier to make money in the expansion.
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DragonsLover1 In reply to The-G [2011-03-15 02:46:08 +0000 UTC]
A lot of people hated 12 because of the absurd level-up license requirements. Needing a license to wear a hat, of all the ridiculous. . .
I've done stuff like that before. Boss runs and towers. In Castlevania: Curse of Darkness, there were two towers, the tower of Eternity and tower of Evermore, I think. Both had 50 floors. But here's the cool part: you climb UP to the top of one, then hang on to a bird pet of yours and glide to the next tower, where you climb DOWN the fifty levels.
The very last boss is a kind of blood skeleton that you literally CANNOT beat without a particular wizard pet helping you. But he drops a Miracle Egg, which is the rarest and most coveted item in the game. So it's all good. REALLY difficult though. By the 65th floor I was having a really hard time of it, even had to abandon the effort and retry it when I reached level 70 or something.
The Boss Mode Run was way too hard for me, even when I was nearing level 80. Now first of all, you can go through the battle of Dracula however many times you want; entering the room starts the final battle over again. THAT was no real trouble. Once I had a system down it was a piece of cake.
The hardest battle was against the Granfaloon. After chipping away at this giant floating mass of human bodies, it breaks apart and "births" some kind of ultimate form. It was all white and could move through solid mass, stretch its limbs, grow larger or smaller, and create shockwaves. All in all it was the hardest battle in the game, but luckily, it's also optional. You can simply avoid it.
Going through the Boss Run, I could never beat the Granfaloon. This is because you only get to hold a certain number of potions and seven Innocent Devils (your little helper pets) at any time. Once the IDs lose all their hearts, they're useless until you give them more. Once you're out of potions, you're out of luck. Just GETTING to the Granfaloon depletes your arsenal one bit at a time.
Now I've gone off into detail again. I blame you.
City with monsters. . .was it the one with all the Super Mutants? OH WAIT, the deathclaws! Yeah, there's one city area filled with deathclaws. They're so tough it usually requires you to be around level 15 to even start facing them. But I'm pretty sure they inhabit that area (and the deathclaw cave) from the very beginning. If you show up early. . .sucks to be you.
OH GOD. That was the worst. Going through a battle like that, getting so close to winning. . . ! I ran into that multiple times against the Harvester in one of the Dragon Age optional campaigns. It uses your character at whatever level, adjusts the enemies to be of around the same level, and lets you have at it. The end boss, Harvester, was harder to beat than the friggin Archdemon. Not to mention when I THOUGHT I'd beaten it, turns out it just basically cut off a mass of its own body, and now I had to kill the head.
The first time it happened, I was alone, my party dead. The second time, one person survived with me, though he died but quick. Third time wasn't as lucky. Fourth time, amazingly, two of my party members survived with me, though only my main remained standing till the end of the battle.
Also sadly, BioWare was smart about this. While you can use your Awakening character to play the optional campaigns, you cannot use your saved optional campaigns to start an Awakening game. I was gonna try to take advantage of that to level up to Uber, but sadly, 'tis not allowed.
Yeah. See, there's different fighting STYLES. I go with dual-wielding, Eric, as a warrior, went with sword'n'shield. You level up the fighting style along with the class talents. In the end, it's impossible to level up the two specializations, the fighting style, AND the class talents, so you have to pick which to overlook. Hence, I overlook Stealth and the Assassin specialization.
Oh, they HAVE. I've played it, so I can say for sure. Auto-attack is now as fast as you can mash the 'X' button, and the level-up system is different too. It works like the original fighting style trees, only much more separated, with heightened focus and. . .well. . .like three or four attacks per tree, with upgrades to each attack (two, usually) that you can pick and choose, plus one activated mode in most cases.
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