Ferroth [2018-10-20 07:42:49 +0000 UTC]
You've done great here, buddy! Zeta looks cool!
Wow! 192 bones is a lot.
Have you experimented with b-bone armatures in blender? They're modified bones that can bend when you enable segments on them, (Like bendy straws) which makes for some fantastic simpler deformation and rigging. I use only three of these bones for Kameilo's tail movement and it works good.
UVs can be a bit tricky to understand. I always just try to remember this--if this model was going to be a stuffed toy, I'd have to find out where to cut and sew (the seams) and keep in mind what the flattened fabric will look like when its cut out like a sheet. Even then I know it gets challenging. But it helps when your models are simpler in polycount.
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DRamos97 In reply to Ferroth [2018-10-20 15:04:48 +0000 UTC]
Thanks.
Yep, I tried using them, but couldnt get them to function the way I wanted to. Might try it again and see if I can get it right.
Huh, thinking of it as a plushie sounds fun. Wonder how much it costs to make those things.
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