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DreamNoms — Young Asriel Turntable

#asriel #blender #freestyle #model #undertale #endertale #undertale_game #asriel_dreemurr #undertalefanart #asriel_undertale
Published: 2019-12-22 20:59:41 +0000 UTC; Views: 3962; Favourites: 57; Downloads: 10
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Description Welp. I couldn't help myself. Here is a young Azzy that appeared in the first 3 pages of TCs Endertale comic. He was just so cute and fluffy that I had to make him. So I increased the pupil size of my original Asriel model (the chubby one), got rid of the horns, and made the model shorter. Still basing it off of TCs Endertale model I dressed little Azzy in a green onesie. We all need a little Christmas floof around so here you go: Young Azzy!

The Endertale comic belongs to 
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Comments: 23

Seacat17 [2020-12-05 17:30:45 +0000 UTC]

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Jacobwayman22 [2020-10-16 21:23:25 +0000 UTC]

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JaydenPines [2020-09-21 16:28:31 +0000 UTC]

NO ASRIEL PLEASE DON’T T POSE TO ASSERT YOUR DOMINANCE

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JoacoCrah [2020-09-01 14:59:37 +0000 UTC]

Adorable in 100 percent

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Chrismilesprower [2020-01-20 17:04:23 +0000 UTC]

Footed pajamas!

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DreamNoms In reply to Chrismilesprower [2020-01-24 15:36:36 +0000 UTC]

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Chrismilesprower In reply to DreamNoms [2020-01-24 17:45:50 +0000 UTC]

Oh yes. 

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PokeMario17 [2020-01-18 16:12:53 +0000 UTC]

This strikes fear in me.




I love it.

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DreamNoms In reply to PokeMario17 [2020-01-24 15:34:12 +0000 UTC]

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PokeMario17 In reply to DreamNoms [2020-01-24 21:56:25 +0000 UTC]

Even the soccer skins shall be afraid of him.

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DreamNoms In reply to PokeMario17 [2020-02-05 00:13:26 +0000 UTC]

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TheJudgeX [2019-12-23 18:05:05 +0000 UTC]

Well done!
A perfect ''spinner''!

Careful about the ears though, they are clipping through his body.

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DreamNoms In reply to TheJudgeX [2019-12-24 01:36:24 +0000 UTC]

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TheJudgeX In reply to DreamNoms [2019-12-27 18:57:29 +0000 UTC]

Anytime.

Oh, and if one day you have time, I've been thinking about ways to create automatic momentum in blender, but I could use an outside eye one this one.

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DreamNoms In reply to TheJudgeX [2019-12-30 20:11:42 +0000 UTC]

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TheJudgeX In reply to DreamNoms [2019-12-30 20:46:59 +0000 UTC]

Oh,great!

So, here,s the deal.

There are two kind of movement needed to make moving an appendage( such as loose ears, hairs and the like) realistic, momentum and interia.
Typically, i,d like to introduce that to an IK rig, on the handle, to the rest of the asrmature would follow.

Inertia is when the object takes a few moment to get moving after the rest.
Momentum is when the object continue moving a few instant after the rest has stopped moving,before returing to his ''basic '' position.

Inertia is VERY easy to make, there is a built-in function for that ( the slow parent function), I just ''child constraint'' the Ik handle to an empty, which is parented to the
main object, but with a slow parent offset of 1-2 frames.
Therefore, the Ik handle will follow the movemnt it shoudld have, but with a few farmes delay until the object comes to a stop, returing to it's base position.
It work very fine and gives a cool effect.And it,s fully automatic, I don't have to do a thing.

Momentum however, seems more tricky,how do I tell the object that, ONLY AT THE END OF THE MOVEMENT, it has to continue moving IN THE SAME DIRECTION IT WAS for JUST A FEW FRAMES before returing to it's base position.

And all of that, automatically if possible.

The way I was thinking was with double chlid-constraint. If you have a child constraint to an object you are already parented with, the movement will actually be doubled . Problem is, To make sure it dosen't interfere with the inital inertia, I have to play around the influence setting of the child constraint, which is VERY annoying, and impractial when you have dozens of Ik handles in play.

And sadly, it dosen't has the oscillation effect I,m looking for.

Another way could be by changing the interpolation of the keyframes to a ''bounce'' type, but that's not possible here, since the IK handle isn't directly moving, only it's parent is.

So, for now thoses are the idea I'm working with, but I'm sure you have others.
Truth be told, I'm just experimenting for the time being, I'm not sure in what direction to go.

What's your idea?

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DreamNoms In reply to TheJudgeX [2019-12-31 21:48:35 +0000 UTC]

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TheJudgeX In reply to DreamNoms [2020-01-04 17:59:57 +0000 UTC]

I just got your reply yesterday.

I wasn't sure about your method ( I never used physics before, i figured that they only slowed down the replay to a crawl), but I still tried it.

It was AMAZING!

I took the liberty of making several modification to the method you gave me by hybridizing it with my own techniques ( now I only need 1 IK bone instead of several so I can keep my 8-bones chain, and no weight paint is required). I only use a 3-point line now too, give much better results than a full curve, especially with a shape key for the middle one.I also kept the slow parent feature, it give a better bouncing for the interia.

You were right, fully automatic, Zero effort and fully custoimizable.I will be implementing this features in my models RIGHT AWAY!

I still need to fine tune the mass and air setting, as thoses are new to me, but every test I ran seems perfect!

And since it's only a few vertex, it dosen't slow down the animation in any way.

You my friend, are awesome!


I look foreward to our next discussion on blender methods!

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thou-051 [2019-12-23 10:10:02 +0000 UTC]

UnDeR mY tAiL

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thou-051 In reply to thou-051 [2019-12-23 10:11:19 +0000 UTC]

Yes i made a funny joke

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MCJohnS In reply to thou-051 [2019-12-23 13:26:33 +0000 UTC]

You "goat" to be "KID-din" me.

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Jon825lazery7 [2019-12-22 23:22:04 +0000 UTC]

Aw, that's so cute! Are you gonna do one with Asriel, what he look like in the Prologue chapter?

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TC-96 [2019-12-22 21:24:56 +0000 UTC]

daww he's got the onesie XD

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