HOME | DD

Droemar — 5 Things to Consider Before You Start a Comic
Published: 2014-12-16 03:21:28 +0000 UTC; Views: 12415; Favourites: 97; Downloads: 0
Redirect to original
Description Oh yeah, if you'd like support me at Patreon I'm here www.patreon.com/droemar

1. Write a freaking script! Don't get me wrong, I adore and The Blackblood Alliance. But Kay herself has admitted how much trouble she got herself into by starting the comic and  not having a script. And when one of the top artists on DA admits to the pitfall, you had best sit up and take notice. It's called a graphic NOVEL, folks. And just because it has cute pictures doesn't mean you get to half-ass it. Considering how much work goes into making a graphic novel looks good, I am continually gobsmacked by the number of people who plunge into it without bothering with a contingency plan. You know exactly what the end result looks like. About ... oh, ten, twenty pages, maybe 30 if you're lucky. And then it ends, and you won't see updates for months and years. If ever. It's not often that I invoke prior planning prevents piss poor performance, but come, people. Why would you do that to yourselves? Why would you labor for hours over a single page without knowing what the hell is going to happen in the next ten? It's one thing about a webcomic (the incredible Gunnerkrigg Court has been running for years and while I doubt every inch of it has been scripted out, there's some truly spectacular scripting going on because there are too many call forwards for it not to be so), but I see a lot of graphic novels like Off-White, where it's pretty obvious somebody farted around for a long time before they figured out where the story was going and what the ending was going to be. When the plot starts on page 150, I'm wondering how the hell someone had the impetus to draw that much without a game plan in mind. Write a script. It will make your graphic novel a million times better for someone to read.

2. Decide on a font. Seriously. I know this is kind of dumb thing to invoke, but man, people on average know nothing about formatting or typesetting. Despite the fact that we, you know, depend on it for the whole reading thing. The people that design and websites and how your texts appear on your phone have been paid very, very good money to make it readable without you thinking twice. But in graphic novels, text is just this thing that gets slung all over the place. It's crowded out by the art or done in font that can't be read. Or the dreaded Comic Sans comes into play. Again, why put this much work into something without a little research? Other people have invented the lightbulb; you don't have to go out and do it yourself. For God's sake, make your text readable. There are plenty of crisp fonts out there that are simple and can even provide a little style. Choose it and stick to it. Don't Times New Roman me on one page and Arial me on the next. And please, PLEASE don't forget that text is a compositional element in your layout. If I can't read your comic, I don't want to read your comic.

3. Storyboard. Seriously. I wonder how many people do this. More experienced artists don't really have to so much, but I thumbnail my artwork all the time. Most decent artists do, and masters like James Gurney thumbnail up to fifty times before deciding on one to take to the final render. For the newbies: storyboard. Mostly for the sake of getting your speech bubbles to the point that they don't block art or confuse the hell out of your reader. Storyboarding is about establishing flow: how the eye will naturally move from frame to frame and down the page. It's not rocket science, but it sure is science. (It's called gestalt; Google is your friend.) I see so many graphic novels where you can just tell the artist painfully struggled with a pose, or how to render trees and rocks, or just didn't care about what order the dialogue was supposed to go in. I get that comic art can help with teaching somebody to draw consistently, and if that's what you want, go nuts. (Again, Gunnerkrigg Court has a totally different style now then it did when it started, and it actually really helps with the story as the characters grow up.) But just like a script helps you with one pass on the story, a storyboard helps you with one pass on the art. Even if it's crappy stick figures, you'll be amazed at what a difference it makes.

4. SPELLCHECK. I don't know what it is about pretty art that makes people think they can get away with spelling like a third grader, but holy cow. Your and you're. There and their. Where and were and we're. Lose and loose. If these are inscrutable and confusing mysteries to you, you need to brush up on your grammar right now. And please, for the love of God, do so. Incorrect spelling makes you come across as brain damaged, and that's honestly probably a real insult to the genuinely brain damaged struggling to spell correctly. You wouldn't read a typo written prose novel, so why do you expect people to read a graphic novel riddled with them? If you've written a script like you're supposed to, spellcheck comes with any and all basic word programs. This is the Information Age. You have no excuse whatsoever to misspell. And grammatical errors? So help you God if I find grammatical errors for a native English speaker. It should go without saying that I will not continue to read anything that has grammar issues, nor should anyone. Any graphic novel that has them is bad and should feel bad. That's right, I said it!

5. Don't depend on the comments section to tell your story. I love to pontificate about my artistic process just as much as the next person, but I don't try to compensate for my art's crappiness by bolstering it with words. I see way too many graphic novels that, since they can't tell you what's going on with the actual art piece, they'll spell it out for you in the description. "Now they've found so-and-so's tracks! Now they're talking to the bad guy!" Spare me. If a movie or a book needs someone whispering to you what's happening for the sheer sake of you being able to grasp what's going on as the audience, it has failed as a story. And the person behind it has failed as a storyteller. A graphic novel in physical form as an actual book does not have the benefit of an artist's comment section. You can embellish, share thoughts, even philosophize, but if the story can't stand by itself you're wasting your time and mine. (I'd also like to point out that prose novels suffer from this, too; any number of authors can get indignant that no amount of writing can seem to convey to the reader that the character is in a dungeon with magic and a dragon. But it's not their problem, it's yours because you just don't "get it.") Graphic novels are about communication; they just communicate differently than the exclusive written word. Don't get lazy. Graphic novels are not for the faint of heart. Just by planning just a little, you will save yourself some headaches in the future.
Related content
Comments: 19

Q36a [2018-08-22 18:43:41 +0000 UTC]

good to know

👍: 0 ⏩: 0

Paigely [2015-08-18 13:04:43 +0000 UTC]

I just realized that the only things I did that you just listed was spelling, grammar (I try my best at both), and knowing what happens next X3 (I love Gunnerkrigg Court, I'm not even a teen yet but who cares, if you like it, you like it :3)

👍: 0 ⏩: 0

Eyfanna [2015-08-14 20:39:22 +0000 UTC]

It's nice to actually read useful and relevant bitching opinions about things for a change.
Your 5-journals are both educational and interesting.

👍: 0 ⏩: 0

nekonotaishou [2015-03-03 22:03:36 +0000 UTC]

Word. The irony is that many of these can be learned quickly if you just read a lot of comics!

A comic making instructor at my school once said: "the fastest way to get good at comics is to read a lot of comics and make a lot of comics".
Those practice comics don't have to be shots at the next great epic, they could just be one page gags, you learn just the same.

👍: 0 ⏩: 0

Kaljaia [2015-01-05 07:41:43 +0000 UTC]

Lol I think you've got me on just about every single one. Equinox was never meant to be a serious project, just a way to mess around with the medium, but man is it a script-less mixed-font mess. These are good things to keep in mind, and if I ever go back and redo that story, believe me I will have a few more of them nailed down!

👍: 0 ⏩: 0

Majnouna [2014-12-22 18:32:34 +0000 UTC]

Isn't it amazing that these things have to be said! Or that anyone would start a comic without knowing enough about the making of comics to be aware of these!

👍: 0 ⏩: 0

Ozufox [2014-12-19 09:59:32 +0000 UTC]

I have one small issue with what you're saying, I admit bad grammar pisses me off to the high heavens as well (especially in an officially published and printed piece, I mean, seriously, editors and proofreaders exist for a reason! o^o) but I would never reject a story solely because of this. I've read countless pieces that use the wrong word, or spell something incorrectly, or even completely implode the sentence to near illegibility but have still been amazing reads. Annoying yes, deal breaker? Not entirely, though it IS a let down when I see a really good story that has bad grammar. If it's absolutely horrible then yes, I would sadly have to put it down and move on with my life, but if it's simple errors that still make the meaning of each sentence clear I'm not going to condemn the story right then and there. I can see why you would though. Anyway, you have amazing points, in fact the reason I have yet to upload any comics is because I'm working on these very things ^^.

P.S. I missed these, glad to see they're back : D

👍: 0 ⏩: 1

Droemar In reply to Ozufox [2014-12-19 19:10:54 +0000 UTC]

Correct grammar is bare minimum, MINIMUM, a requirement for a story. If you're reading stuff riddled with grammatical errors, I almost guarantee that they're having trouble with finer nuances like pacing, characterization, or something else, and that what's driving the story for you as the reader is either the pretty art or the subject matter alone. (Which is fine, I read a lot TLK fan comics that are well done art-wise, but ridiculous in every other sense.)
Comics with grammatical errors don't get a free pass from me, because the Reader Owes Nothing, and if someone can't be bothered with "we're" and "were", why should I expect they'll care whether I'm satisfied by the ending they promise on the first page?

👍: 0 ⏩: 1

Ozufox In reply to Droemar [2014-12-23 01:03:27 +0000 UTC]

That's ignoring the point I'm making, I'm telling you I've read comics that have bad grammar but DO NOT lack in the other major aspects (Characterization, pacing, use of cinematographic principles, base story concept etc.). If they DID lack in those aspects of course I wouldn't read them, they wouldn't be worth my time unless they had humorous aspects that overshadowed or something. They're rare of course, most people who use incorrect grammar also produce sub-par work, but there are a lot of people who simply don't KNOW good grammar, whether it be because they are ignorant or foreign, and those people can produce some amazing works if you give them a chance. There are also those people who are very busy and/or don't have someone else who can proofread their work so they upload the comic online with mistakes they didn't notice, after all they say you can't proofread your own work. I'm not giving these comics a free pass but I wouldn't shut them out just because of grammatical errors, especially if they are freelance work published online and not officially in book form. There are far too many other factors that make a comic good.

👍: 0 ⏩: 1

Droemar In reply to Ozufox [2014-12-24 02:57:44 +0000 UTC]

Uh ... no. I'm most emphatically not ignoring your point, I'm calling bullshit on it.
Being a foreign speaker is one thing. If English isn't your first language, you get a pass. But grammar is like the equivalent of putting a bit and saddle on a horse correctly. If your saddle is backward, I can't critique your riding form.
I strongly suspect the works you're talking about have not received legitimate accolades. They might have a fandom and a following, but that's not the same as Niel Gaiman saying Gunnerkrigg Court is fantastic. I also think it's a little insulting to grammatically correct works, who took the time to make the effort, that sloppy spelling and incorrect conjugation are just ignored by readers who don't care. If you don't care you probably deserve the level of storytelling you're getting.
If your singing is awful, you don't deserve a chance. You need to do more voice work. If your writing is grammatically incorrect, you will be laughed at by every professional in the world. It's the equivalent of not knowing scales in music, or first position in ballet. If you think the rules don't apply to you, you probably suck. I GUARANTEE you suck, because I've read the manuscripts of grown-ass adults who think they're God's gift to literature who can't spell or structure a sentence to save their lives.
And I'm fairly certain the comics you're talking about probably suck, if they're written by native English speakers who don't read and can barely write.
There is way, way too much talented work out there to waste time reading shit. I don't have the time to give a crappy writer MY time, just because they barely tried and somehow deserve a chance because of that.
The reader owes nothing.

👍: 0 ⏩: 1

Ozufox In reply to Droemar [2014-12-31 12:03:38 +0000 UTC]

Alright, alright, I see your point and to a large extent I agree with it however not entirely. I, for one, know I don't have the greatest grammar in the world and I try very hard to get it correct as much as possible. Truth is you CANNOT proofread your own work and if you won't give a good story a chance then who WILL proofread it? I'm not saying I accept bad grammar I'm only saying that it isn't a deal breaker. Honestly everyone has a right to their own opinion, you're obviously very passionate about this so I don't want to rile you up any further but perhaps a change to the way you word it? Rather than saying bad grammar is unacceptable full stop, say bad grammar from a writer who refuses critique and change on said grammar is unacceptable? Either way it's a debate that could go on forever and I don't feel like arguing because I really don't have a problem with what you're saying, just presenting a different view, surely that isn't a sin. Thank you ^^

👍: 0 ⏩: 2

Keaze In reply to Ozufox [2015-04-16 04:17:02 +0000 UTC]

I know this comment is a bit late but bad grammar is essentially like watching a clown jump around the comic. You can say you should ignore it and focus on the story, but it's still embarrassing, ridiculous and distracting.

👍: 0 ⏩: 0

Droemar In reply to Ozufox [2014-12-31 18:58:43 +0000 UTC]

If you can't proofread your own work, that's what spellcheck is for, or asking someone to read it with the caveat of "I need this to be proofread for grammar."
If writing like an amateur is all you will ever try to do, being an amateur is all you will ever be.

👍: 0 ⏩: 0

KreepingSpawn [2014-12-18 03:29:05 +0000 UTC]



Especially 3 and 4!

👍: 0 ⏩: 0

Starhorse [2014-12-16 23:05:04 +0000 UTC]

You forgot about the free ball and chain mail-in redemption form. 

👍: 0 ⏩: 0

BlackDeaWing14 [2014-12-16 21:54:15 +0000 UTC]

I learned my lesson in a few years ago, so, I start to do this more and it makes my life easier with comics ; w;.

👍: 0 ⏩: 0

ApalrieusCentauri [2014-12-16 11:04:13 +0000 UTC]

 Thanks for writing this! I'm considering writing a script for a short story comic

👍: 0 ⏩: 0

0palite [2014-12-16 05:46:42 +0000 UTC]

yaaaassss theres more and theyre helpful!

👍: 0 ⏩: 0

GreyMornArt [2014-12-16 04:29:43 +0000 UTC]

Ahhh it's been a while! I missed these. 

👍: 0 ⏩: 0