Comments: 20
cdzsc123 [2017-12-04 13:01:45 +0000 UTC]
What experience can I share with a small size mapοΌ
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cdzsc123 [2017-12-04 13:00:21 +0000 UTC]
cool~~~~~
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tearsofnine [2013-09-02 11:32:53 +0000 UTC]
Thanks!
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JackHologram [2013-07-04 19:18:10 +0000 UTC]
side scroller android game
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Mr-Doodlezz [2013-03-25 21:39:29 +0000 UTC]
Holy mother awesomness.
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trollok [2013-03-07 18:45:30 +0000 UTC]
Hi Duncan!
I know that George is SDK. But the link on polycount.com for mesh zip file on rapidshare dosn't work. Could you pls update that one, or make a new link. Many thenks in advance.
Trlk
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thathiden [2013-02-13 15:40:10 +0000 UTC]
Baz Lighter
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JackHologram [2012-12-15 02:35:46 +0000 UTC]
quake 2 engine game
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smoochbelly [2012-08-12 19:50:28 +0000 UTC]
love low poly stuff. for an actual game?
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RuebenDodds [2012-06-18 11:06:48 +0000 UTC]
Awesome!!! I love how you have captured the essence of the character as a low-poly model..
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reinanC [2012-05-02 07:02:59 +0000 UTC]
blender?
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reinanC [2012-05-01 02:43:25 +0000 UTC]
did you soften the edges?
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DuncanFraser In reply to reinanC [2012-05-02 21:40:51 +0000 UTC]
Yeah probably, I would have made some of them hard too, but only really for getting an AO. That is just flat diffuse.
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reinanC In reply to DuncanFraser [2012-05-03 13:27:03 +0000 UTC]
whats an ao? and how to make a diffuse map? isnt it the default map? im starting to learn making lowpoly models just like that. i tried once but shadings/shadows keep showing. -.-"
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JackHologram In reply to reinanC [2014-12-07 22:50:18 +0000 UTC]
ambient occlusionΒ
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ageshero [2012-01-28 11:54:27 +0000 UTC]
I love your work.
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dark-maggot [2011-07-21 21:29:24 +0000 UTC]
lol awesome character.
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CarlesTenorio [2011-05-10 11:06:17 +0000 UTC]
Amazing Low-poly character work!!
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TheCGCy [2011-05-10 06:47:12 +0000 UTC]
Awesome! its a really efficient model.
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