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dungeonmeister β€” Aftermath

#death #dragons #dungeons #greyhawk #iuz #null #rpg #throes #boneheart #torremor
Published: 2016-12-30 08:04:45 +0000 UTC; Views: 2367; Favourites: 59; Downloads: 0
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Description

Iuz’ Greater Boneheart is vanquished. Last to die, Archmage Null exploded in a last and desperate death throes spell, sending havoc among the heroes. In the following aftermath, some are praising their god, some are rejoicing, some are crying, some are hurting, some are caring… and some are dying. A living Greyhawk episode.

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Comments: 25

Mekheke [2021-02-25 22:59:41 +0000 UTC]

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dungeonmeister In reply to Mekheke [2021-02-26 03:50:32 +0000 UTC]

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RubyTuesday70 [2017-02-16 14:27:24 +0000 UTC]

Meaningful expressions as always, very moving.

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dungeonmeister In reply to RubyTuesday70 [2017-02-17 07:01:27 +0000 UTC]

Thank you so much!

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armieri [2017-01-03 12:39:31 +0000 UTC]

Great job again

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dungeonmeister In reply to armieri [2017-01-03 12:46:10 +0000 UTC]

Thanks..again!!

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devduck01 [2017-01-02 15:30:30 +0000 UTC]

Fantastic scene, shows a hard battle well fought

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dungeonmeister In reply to devduck01 [2017-01-03 06:53:50 +0000 UTC]

Thanks you!!

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pchef [2016-12-31 09:03:13 +0000 UTC]

très dramatique cette scène ! Excellente mise en place des personnages

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dungeonmeister In reply to pchef [2016-12-31 11:11:25 +0000 UTC]

Merci beaucoup!!

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cullyferg2010 [2016-12-31 02:50:29 +0000 UTC]

It's something my sons don't quite understand.Β  How can a hero die when the task has been accomplished?Β  I've told the two of them that such things are inevitable.Β  Even the good guys die once in awhile, whether in movies, books, or RPG.Β  Now it's time to mourn the deceased, bury her with honor, and party in her memory.

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dungeonmeister In reply to cullyferg2010 [2016-12-31 08:37:15 +0000 UTC]

You're perfectly right! Thank you.

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cullyferg2010 In reply to dungeonmeister [2016-12-31 22:54:25 +0000 UTC]

You're welcome, and Happy New Year.

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transcendantviewer [2016-12-30 09:55:09 +0000 UTC]

Do any of them have something to bring her back? I've been playing in a 5e 20th level game and we've recently been shown the extent of what 20th level characters can handle. An Ancient Red Dracolich and an Ancient Gold Dracolich being it.

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dungeonmeister In reply to transcendantviewer [2016-12-30 10:44:19 +0000 UTC]

Sadly she failed her CON check to be bringed back to life...

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transcendantviewer In reply to dungeonmeister [2016-12-30 20:30:33 +0000 UTC]

What kind of rules are you using that that would be a con check?

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Cederien In reply to transcendantviewer [2016-12-30 23:57:25 +0000 UTC]

While I don't know which rules Dungeonmeister uses, 1st and 2nd Ed. (A)D&D required that, though personally I've kept it for our 3.5 Ed. game as well. I tend to go out of my way to avoid killing PC's (unless they are asking for it), but if one dies anyway, there should be a risk of that death actually being permanent IMHO.

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transcendantviewer In reply to Cederien [2016-12-31 03:31:04 +0000 UTC]

I'm more along the camp of: If a character dies and the other characters want to revive them, it should require some kind of great quest to return them to life. Like if no one in the party can cast Revivify or any similar spells to revive them, there should be a quest involved to find what's needed to return them to life. Or, alternatively, if it's the final battle of the campaign and someone dies that the party wants to revive, maybe they have to head to the Infinite Layers of the Abyss to find the character's soul and free them from the clutches of a Demon Lord?

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Cederien In reply to transcendantviewer [2017-01-03 08:42:34 +0000 UTC]

One does not preclude the other, the Con check is after all a requirement of the Raise Dead and Resurrection spells. I just find that spells (or other means) to resurrect a character are all to easily available in D&D. So some risk for them to fail seems not unreasonable. Otherwise you are also blocking yourself a lot of options. (A high ranking noble was killed and not brought back to live? Why? Surely his family could have convinced a priest to raise him. It's just not believable if resurrection magic works completely flawless.)
As for rescuing someones soul from a demon lord (or similar). Yes might be a nice additional adventure under the right circumstances. Though personally in well over 25 years as DM, I only let two campaigns go that high. (I.e. up to level 20.) Both were very epic in every regard and took well over 4 years to complete. Most campaign I end well earlier (I usually plan to 12-15). Quite a few also came to an end prematurely (and character deaths were responsible in well under 50% of those cases). ^^

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transcendantviewer In reply to Cederien [2017-01-04 14:43:00 +0000 UTC]

Understandable. It is a pretty big immersion-breaker when powerful nobility stays dead. Though the typical justification is; Adventurers are literally going out and risking their lives to retrieve and uncover ancient knowledge, as well as to (typically) better the world as a whole by vanquishing evil. That alone garners them friends in high places. If you saved a Cleric of Pelor from a Vampire's castle after his raid went south, he'd probably be willing to pull some strings and call in some favors with his clergy and get you guys some resurrection scrolls.
Alternatively, how many true allies do nobles typically make? How much sway do they have over the church when things like Theocracy aren't typical in D&D settings? Churches are tax-exempt, sanctified, and hallowed grounds. You can have all the money in the world and still not garner favor from a cleric.

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dungeonmeister In reply to transcendantviewer [2016-12-31 08:40:12 +0000 UTC]

I still play 3.5 with some features of 1st and 2nd edition as well as home rules. Thanks for your comments!

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pjfleury [2016-12-30 09:21:22 +0000 UTC]

Splendid work! I admire the effort these must take.

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dungeonmeister In reply to pjfleury [2016-12-30 10:44:29 +0000 UTC]

Thanks!!

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Hubby72 [2016-12-30 09:15:07 +0000 UTC]

Simply great work. So many feelings in.

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dungeonmeister In reply to Hubby72 [2016-12-30 10:44:38 +0000 UTC]

Thank you!

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