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Dwoll — Doodles 54/DnD Extras??? Basic Dungeon Monsters II

Published: 2017-11-07 01:04:55 +0000 UTC; Views: 336; Favourites: 1; Downloads: 0
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Description Elves - You just can't trust 'em. Light elves are capricious, being super chill when under the gaze of royalty and gods, Vanir particularly, but act like cats when left alone with humans. Luckily they don't like staying in Midgard for too long, but, on certain nights, they ride with the Wild Hunter and aren't as selective with their game as the Hunter is...
Dwarfs - Dark elves in and of themselves aren't evil. Unlike light elves, they were never human to begin with, but unlike grey elves they don't have a common culture with humans. Dwarf culture puts a lot of store in promises and debts. Breaking this tradition is a bad move to them, only second to killing someone and coveting their possessions afterwards. Sometimes when dwarfs encounter a few bad apples, it makes their opinion of humanity as a whole a bit tainted.
Worms - Whether death, sand, or purple, we got all your worm needs right 'ere!
Orcs - Created by some nameless dark lord a century ago, these guys were made from a bunch of other races (DNA tests reveal troll, oni, and goblin, but there's a whole bunch mixed in there, so the true origins may never be known). The dark lord failed to take into account however, that when you make a race devoted to war, you should leave them alone without anything to do.
Trolls - Trolls are a very diverse range of beings, with some being big bruisers, animal-shaped monsters, peaceful giants, tiny nuisances, or powerful witches. But, they all have a hard time with sunlight, and dungeons provide a great escape from the rays.
Giants - Not from any particular culture, giants are just as strong as they are unaware; most of the damages caused being unintentional.
Cave Wyrms - Some dragon species due live in cavernous areas, really anywhere with freshwater is good for them, but only one particular species of wyrm was able to be domesticated. 
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