EeVeeEe1999 In reply to SuperiorCrown24 [2019-04-28 01:58:14 +0000 UTC]
that's a pretty good name, but sadly not for the evolution, It's a weird one, infact it looses it's ability to leap for strong arms, due to the fact that it wrestles alot, and it doesn't mind this, infact they'd prefer to get stronger than jump higher
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chanizard1 [2019-04-27 23:49:55 +0000 UTC]
Oi blin, there we go again!
Well, first of all, Jump kick, since ya know, leap, as well as acrobatics, maybe agility as well as arm thrust and sky uppercut due to dex 1, maybe bestow, rock throw/blast and fling, since primates can actually use objects to some degree, comet punch because why not, maybe covet and thief as well, since if I remember so correctly, they tend to actually steal stuff from people, double slap and fury attack/swipes because its fun, force palm as well, since it kinda fits, the mega punch and kick, cause they are quite common, and man those legs, which leads to some kick moves like low kick or low swipe, or maybe elemental kicks, mimic and copycat since they heavily rely on imitation in education, purify, since lemurs are inmune to a big quantity of poisons, maybe some priority move like mach punch or quick attack, rock climb makes quite sense considering that its technically speaking climbing it by jumping, screetch and snarl, cause they are some screaming bois, taunt cause yes, maybe waterfall (Hey, if they can jump across a skyscrapper in one jump, they might as well jump across waterfalls).
For the stats, since it can jump pretty far, I would give it more attack and speed, since well, you need quite a lot of strenght to make those jumps, and making them allows you to move really fast.
HP:50
Attack: 60
Defense:50
Special Attack:40
Special Defense:40
Speed:70
I would give them maybe huge power as well, since boi those jumps are stronk.
Btw, the evolution must have red rubber boots, if you know what I mean e-e
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ToxicWyvern [2019-04-27 23:16:18 +0000 UTC]
The name is really clever. I also like how subtly you worked in the wrestler outfit into its design. You do a great job at designing fighting types without making them look too humanoid.
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