Comments: 23
simakai [2005-10-02 19:31:25 +0000 UTC]
The posture here is so perfect, and the muscles are so realistic!!
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WayaTaliTawadi [2005-09-09 18:43:36 +0000 UTC]
Oh yeah ~ This woman is muscular . . . the word is "forearms"! They need to be a little more muscular to support her upper arms. A little more bulgy, defined, you know what ah mean?
I love it!
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stuntedsanity [2005-08-11 21:02:05 +0000 UTC]
I really like this style of picture myself (though I prefer swords to staffs) and this one is better than the other version in your gallery, the proportions and the anatomy are much better. The only suggestion for improvement I can really make is that with such a fantastically dynamic pose (very hard to pull off in my experience so well done!) you might want to give hair a greater sense of movement. It might look a bit better a little more dishevelled than it is......maybe, I'm not certain.
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federicocombi [2005-08-09 21:16:10 +0000 UTC]
muy buena pose, me gustan las guerreras que haces!!!
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indeathwefall [2005-07-15 12:46:54 +0000 UTC]
im really fond of this image. only 2 minor things i'd like to say you MIGHT consider thinking about enxt time you draw this type of image...#
1) her fingernails are too spikey. i think a more gentile finger/hand would suit a character like this. Only because it would give her a more tender side to her obvious agressive nature.
2) on her right leg (the one on our left) shes got a bit TOO much muscle on her calf. maybe a litttttle smaller enxt time would be a tiny bit better.
but over all a stunningly well exectued piece. shading i top class. i hope you dont find me comments trivial.
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EllethAlfirin In reply to indeathwefall [2005-07-15 12:51:30 +0000 UTC]
Ok, thank you very much for the feedback, I'll keep that in mind when doing future ones. Looking at it again I agree with you, her finger nails are a bit sharp for the character that she is.
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SirDaveG [2005-07-14 19:44:07 +0000 UTC]
Nice pose. great shading. good clean lines. good work on the hair, that always give me trouble.
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EllethAlfirin In reply to SirDaveG [2005-07-14 21:45:32 +0000 UTC]
Thank you. Yeh I sometimes hate it when it comes to doing the hair, there are so many ways of doing it and it can go horribly wrong so quickly.
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gutterball [2005-07-12 10:16:30 +0000 UTC]
I don't think your anatomy is off, and there's no need for exagerration unless that's what you were intending to do in the first place. If this is a finished piece, I'd add either a background, or I'd add shadow below her. It's a good figure, but she seems sort of weightless without her shadow to ground her.
Keep on drawing, I wish I had the grasp of anatomy you do when I was your age. Hmm, not only was that an awkward sentence, but it made me sound old. *sigh*.
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vega-chyan [2005-07-10 06:16:28 +0000 UTC]
I see a lot of things you need improvements on, mostly involving fore-shortening, you have to get a little more of a grasp on the concept, what usually works for me is pushing the mass so that it obviously blocks out or overlaps over certain areas and is most obviously fore-shortening, in other words I exaggerate, I usually also draw the whole entirety of the piece even the pieces that are blocked out by flesh or otherwise would be unseen in simple sketch circles and such so that it really shows and I have a real good grasp and sense of where things truly are. I can tell that you are more skilled in things that run to the side, her leg looks absolutely gorgeous and very realistic, however at every point where she is fore-shortened it appears as though you did not want to be bold with over-lapping various parts of her body to truly bring out a sense of the fact that you knew exactly where everything was, a three d affect. Perhaps if you have someone pose for you that would help?
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EllethAlfirin In reply to vega-chyan [2005-07-10 12:56:53 +0000 UTC]
Thank you very much for the advice, I will take it into consideration for future pieces.
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vega-chyan In reply to EllethAlfirin [2005-07-12 08:07:52 +0000 UTC]
No problem, there are artbooks out there to help you with refferencing for foreshortening. XD! A really good example of what i'm talking about would probably lie in this pic, though it's totally not human it has the same kind of characteristics of the technique, and I remember I used what I was speaking of when I created this piece
Messenger Especially since he's falling back into the background x.X terrible perspective I know, completely off my game that day lol.
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gravik [2005-06-30 04:34:57 +0000 UTC]
Great pose and good shading. I wish I had the human figure down as good as you... I'm slowly gettin' there : )
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bushwack [2005-06-27 13:53:40 +0000 UTC]
thats groovy
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Celestial-Setareh [2005-06-18 21:48:45 +0000 UTC]
I think she looks very good. I don't carry any tips on improvements, when I think she looks awsome.
[Setareh Vega]
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