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entroz — Omni Blade

Published: 2011-11-21 10:33:47 +0000 UTC; Views: 6480; Favourites: 57; Downloads: 2237
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Description Here is an Omniblade I modeled and textured for some upcoming VFX work I am working on.

Not a lot of good references out there so this is about the best I could do.

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Check out the film!
[link]

and the behind the scenes!
[link]

>>>Edit Again<<<
Now that Mass Effect 3 is out I see that there are lots of continuity errors with my model. Lols ^^
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Comments: 8

Greyman95 [2012-08-31 00:28:17 +0000 UTC]

two of them for both arms and two energy swords

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Angrysmack [2011-11-21 20:03:57 +0000 UTC]

I'm curious as to how you set up your textures / materials. How did you do it?

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entroz In reply to Angrysmack [2011-11-21 22:10:43 +0000 UTC]

First I did a regular UV map, then I colored the edges I wanted to show up white and added some fuzziness to them. I used that for the transparency map and then set the diffuse to an orange/yellow color and made the edges more yellow using the same texture as the inverse of the transparency. Then I set the ambient color of the material all the way up to white, and added a light glow.

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Angrysmack In reply to entroz [2011-11-22 03:20:20 +0000 UTC]

Very impressive! Which 3D package are you using?

I would suggest a glare-shader for your render to give a more realistic effect for the glow. If you're using something I'm familiar with, I'd be more than happy to link you the process.

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entroz In reply to Angrysmack [2011-11-22 08:27:39 +0000 UTC]

I'm using Maya. and the glow sucks. I am not sure if it has a glare shader. I am familiar with mental ray materials to some extent but never saw one like that. I'll check it out.

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Angrysmack In reply to entroz [2011-11-22 08:57:45 +0000 UTC]

Right on! Keep up the good work!

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Rogue-Tsukishin [2011-11-21 10:35:23 +0000 UTC]

Wha? That's amazing!!! I'm no good at computer graphics. Are you a pro artist?! (I like your avatar)

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entroz In reply to Rogue-Tsukishin [2011-11-21 22:06:30 +0000 UTC]

Thanks a lot!

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