HOME | DD

eRe4s3r — FN-Scar-L - Final no tex by-nc-nd

Published: 2009-02-16 04:23:42 +0000 UTC; Views: 5399; Favourites: 21; Downloads: 532
Redirect to original
Description Changing submissions a bit, i made too many submissions and didn't yet finalize the weapon, BAD idea

Now its finalized - Download for full-res 1920x1200

- This is the untextured raw version. (grip is fixed in mesh thats an AO artifact)

- I'm selling this model (Including AO and Texture maps), interested, email me or pm me. Price is negotiable.

- Made the grip/magazine and lower chassis wider, error on my part, whoops

- Made the fore-grip longer and wider. Reflex scope is optional, as well as fore-grip. The MAIN mesh is without reflex and foregrip. These 2 are just extra meshes (if wanted they can be auto-unwrapped as well

The weapon has 19019 Polygons (with foregrip/aimpoint scope) and is machine unwrapped. Main purpose could be Normal map generation via Melody or xNormal etc. Well i don't have much hope that anyone cares to buy it anyway But either way.. a lil sales pitch is needed ,p

All meshes are fixed and no normals are reversed, no nurbs are used etc. It can be loaded as is into a 3d-app of your choice for your own textures etc. All mesh parts are merged on a per-texture map level, all texture maps are 2048x2048 and AO is in a seperate file. (can be baked from the mesh in the app of your choice)

Mesh can be loaded in C4D R10 or R11, or as max file and hence exported to anything that max supports (working textures and uv's in max and advanced shaders in C4D). If its wanted i can export on a request basis via 3dsmax to your format, but i will only guarantee 100% identical results in max and c4d R10+
Related content
Comments: 11

Tusk-and-Ink [2011-07-22 05:27:09 +0000 UTC]

Amazing work, but the Aimpoint M68 is on backwards.

👍: 0 ⏩: 2

Tusk-and-Ink In reply to Tusk-and-Ink [2011-07-25 19:08:03 +0000 UTC]

I'm in the Air Force and I'm Security Forces. My tool of the trade is an M4 Carbine with the same Aimpoint M68 Optic. It was the first thing I noticed.

Your model is still amazing! And the renders that have been skinned are even still just awesome. I wasn't trying to be anything but helpful. You do awesome work.

👍: 0 ⏩: 0

eRe4s3r In reply to Tusk-and-Ink [2011-07-25 17:50:59 +0000 UTC]

Hah.. ok, it is... i mean...

You get Internet geek points because you are the ONLY one who noticed this so far... haha

Sometime in the future i am gonna redo this model proper with a proper texture and shader too.. will fix that then.

👍: 0 ⏩: 0

xxxRavenbladexxx [2009-02-16 13:57:05 +0000 UTC]

Frag nicht warum aber ich find die ohne Texturen immer am besten xD ... man sieht die Details halt besser ^^

👍: 0 ⏩: 1

eRe4s3r In reply to xxxRavenbladexxx [2009-02-16 21:49:49 +0000 UTC]

Mir gefällt die version auch besser Aber das heißt ja nur das ich immernoch grottenschlecht mit texturen bin

👍: 0 ⏩: 1

xxxRavenbladexxx In reply to eRe4s3r [2009-02-16 22:02:20 +0000 UTC]

Wah O_O ... nein das hab ich so nicht gemeint >_< ...
Das ist genauso wie bei meinen Miniaturen ... sie gefallen mir als graue Plasteumbauten wesentlich besser als wenn sie dann angemalt sind O_o ...
Obwohl dass dann auch wieder an meinen Malkünsten liegt ...
Also an deinen Texturen liegts nicht ...
Ich steh bloß nicht so auf diese Tarnschemata an Waffen ...
Mir gefallen die Waffen in ihren Originalfarben am besten so wie sie sind ...
Wie beispielsweise das G3SG1 ... schlicht grau/ dunkelgrau ... aber es sieht einfach klasse aus x3
Weißt was ich sagen will O_o?

👍: 0 ⏩: 1

eRe4s3r In reply to xxxRavenbladexxx [2009-02-16 22:36:48 +0000 UTC]

Ja Ich meinte ja nicht das du das sagtest, das ist halt was ich über die texturierte variante denke, die sieht einfach net cool genug aus. Net schmutzig genug und net real genug.

Ich mach gerade noch ne version und ersetze die texturierte damit

👍: 0 ⏩: 1

xxxRavenbladexxx In reply to eRe4s3r [2009-02-17 04:41:53 +0000 UTC]

Mach das ich werd mir´s Ergebnis anschauen ^^

👍: 0 ⏩: 0

foscus [2009-02-16 06:20:42 +0000 UTC]

very impressive!! love the attention to detail

👍: 0 ⏩: 1

eRe4s3r In reply to foscus [2009-02-16 06:34:24 +0000 UTC]

Thanks And so do I

but then again, 30hrs of work ,p

👍: 0 ⏩: 1

foscus In reply to eRe4s3r [2009-02-16 23:39:46 +0000 UTC]

whoa 30hrs insane! i guess thats what you gotta do to make insainly detailed models

this weekend the artist said he would have some buildings ready aswell

👍: 0 ⏩: 0