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ESLM-Studios β€” Tails and Knuckles Poster

Published: 2020-03-20 09:37:14 +0000 UTC; Views: 872; Favourites: 15; Downloads: 0
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Description I came up with this idea years ago, and after playing Sonic Mania Plus, I finally decided to reveal it.

I've tons of ideas from years ago in my head still.

When Dr. Robotnik is up to no good again, Sonic and Tails attempt to stop him at his newest base, only for Tails to get trapped and Sonic dived in to save him, getting him out of the capsule and being transported away! With Sonic finally captured by Robotnik, Tails is sent flying out of the base, landing on Angel Island where he is saved by Knuckles. Now, it's up to Sonic's two best friends to save the blue hedgehog before Dr. Robotnik can roboticize him to rule the world!

Sonic the Hedgehog belongs to Sega.
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Comments: 21

ClassicSonicSatAm [2020-04-18 16:44:41 +0000 UTC]

This looks very interesting dude, like the change of Sonic being captured here leaving his best friends to save the day instead

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ESLM-Studios In reply to ClassicSonicSatAm [2020-04-18 19:34:48 +0000 UTC]

It wouldn’t be the first time, and after so many years of getting the duo wrong, I feel like Tails and Knuckles should have a pair up game where they have to save Sonic and not the latter saving the former.

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ClassicSonicSatAm In reply to ESLM-Studios [2020-04-23 20:32:32 +0000 UTC]

To be honest I feel that's what should of happen in Forces, I mean there just as powerful as Sonic, really hated how they made it "Cus Sonic is captured we all useless" when in Mania... a game meant to be connect had Tails and Knuckles saving the day on their own without Sonic *aside from flying the tornado*

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ESLM-Studios In reply to ClassicSonicSatAm [2020-04-23 20:44:39 +0000 UTC]

That, and there was Knuckles' Chaotix that didn't feature Sonic at all until the end, and they seemed to do pretty well when Sonic was in space in the Archie Comics. And then there was Sonic Heroes, and COME ON! Shadow can handle things on his own, AND Omega, and Rouge is a spy!

While I did enjoy Sonic Forces, I can't deny the way they made it out that Sonic was the world's only hope just felt like we were in Sonic Boom again. Heck, Classic, Modern, Boom, all three were meant to be represented here! (I'm glad they changed the avatar in Boom's place, because if Boom Sonic was in, I think it would have made the game even more unbearable)

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ClassicSonicSatAm In reply to ESLM-Studios [2020-05-03 19:27:41 +0000 UTC]

Yeah it just seem rather odd to me, I mean I get it, they need to save Sonic however I don't see how they would lose 99% of the world once Sonic isn't fighting with them, lol it would be like if Mario got kidnapped and everyone in the mushroom kingdom would be doomed XD yet Super Peach, Mario's missing/Luigi's mansion have shown other characters can still the day without the main hero

I won't go on but I still think it's pretty cheap how Sonic only lost basically cusΒ infinite knew how to side dash *at one example* and that dumbfound Sonic *Duhh if he can do that then he must be more powerful/faster then me* while Tails just sat in a corner with his computer like a wimp...and I guess didn't even try to drag Sonic out there and just made a run for it. *I mean come on Lost World did that when they were outnumbered sure it was Sonic bailing out Tails but I sure he could of at least tried to fly him to a safer spot, or called for backup*Β  then later on while the world still thinks Sonic is imprisoned on the death egg, he still expects Sonic to response and save him, good thing Mania ended with a dimension jump.... there I go again sorry XD either way I think you got something cool with this

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ESLM-Studios In reply to ClassicSonicSatAm [2020-05-03 21:04:31 +0000 UTC]

And there were the Mario and Luigi games and Paper Mario series where half the time, Mario wasn't the only one you could play as.

If I may defend the team on Mania Sonic, the original idea had Classic Sonic involved anyway. Mania was just used as a prequel because originally, they didn't even have this in mind. Forces had been in mind since Generations, and they were clearly going to do more with Classic Sonic, but perhaps because Mania had already done that, maybe they made a change because of it.

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ClassicSonicSatAm In reply to ESLM-Studios [2020-05-04 08:42:54 +0000 UTC]

Very true... intill the later PaperMario games removed partners. :/ here's hopping they get it right for the Switch version

Well in all honestly I know Forces was Generations 2 but really given the setting *how we got a full Classic Sonic game.. which was better anyway* it seems pointless to have Classic back at all.
I do prefer Classic being from another dimension *bit like the spider-verse, or like how there's a few different types of Megamen* I mean there both 15 *well Sonic was 16 in his last Saturn game* and since SA1 it's been a odd reboot *1st game did start life as a Classic Sonic one so it makes sense why there are leftovers some ties to Sonic & Knuckles RPG the original plan for that game* and Generations only happen cus SEGA didn't want to change Sonic back to Classic for Sonic 4 "the design will never return" unless it's a separate character like how it has been since Gens

Back to mania quickly I feel the team behind it were kinda tied to make it like Generations/reuse old zones rather then going nuts with their creative skills *I mean the highlights of the game were the new zones and bosses* so hopefully SEGA lets them do a Mega Man classic thing *keep making more Classic Sonic games* while leaving him out off any Modern Sonic game by Sonic Team, I mean you don't see Classic Mega man jumping into Mega Man X's games even the bad ones XD

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ESLM-Studios In reply to ClassicSonicSatAm [2020-05-04 09:14:50 +0000 UTC]

Hopefully, they'll bring Mario and Luigi because there's been rumours flying about on that.

Yeah, I think Forces could have worked without Classic Sonic and the Phantom Ruby could have warped into the Modern Dimension through Chaos Control by the Chaos Emeralds. Then once the Phantom Ruby is dealt with in Forces, it somehow goes back to the Classic Dimension for the Encore. (given at how many people have been trying to separate the two games from each other)

So do I, and following Generations, that actually makes sense. In fact, I've a theory and this goes back to Sonic 06. After Solaris is blown out, time resets itself, but a fragment of Solaris' darkness remained. Iblis was destroyed, yes, but maybe part of him was reborn through the Ifrit. Meanwhile, Mephelis' shadow was transformed into the Time Eater. Then, when it went back in time, after being erased by the Super Sonics, the Classic Dimension was created and following the Time Eater's defeat, a fragment of its power was created into a small gemstone that would later be known as the Phantom Ruby. After the Classic Dimension is created, the Phantom Ruby is buried deep within Angel Island without the knowledge from Knuckles which could be why Knuckles knew nothing about it until Mania.

Which begs the question, with the Phantom Ruby destroyed in the Canon Dimension, is there a chance of its power being recreated again?

To be fair with the Sonic Adventure Era, they were doing experimentations, and what I don't understand is why so many people were negative towards Sonic's design in Sonic 4. I mean, did everyone forget that it's technically the same design of Sonic from Sonic Advance, and that was a newer version of the classics with a more modern look and newer characters like Cream and Cheese, Gemerl.

True that. There are mentions and hints of the Classic MegaMan series through MegaMan X and MegaMan 11 showed a potential hint at MegaMan X through the Double Gear System. And even when there was meant to be a MegaMan Classic and X crossover, it was clearly not going to effect that much. Heck, even when they crossed over through comic in Worlds Unite, it didn't change much of the timeline because of time manipulation because MegaMan 4-10 still happened, MegaMan X8 still happened, and MegaMan Zero, ZX, Legends. The only problem CapCom ever had with the MegaMan series was trying to make sense for MegaMan Zero by killing off Zero in MegaMan X5 because in MegaMan Zero, it's stated that Zero was sealed away, and when they tried to make it make sense in X6 through Zero's ending, it still didn't work because X7 and X8 happened and if they wanted to make MegaMan Zero relevant, a more suitable idea would be to make a crossover game that happened BETWEEN MegaMan X & MegaMan Zero, something they've yet to do. (that, and many people have been hoping for a MegaMan & MegaMan X crossover to figure out what happened between events and what happened to MegaMan. In truth, the answer is simple, he eventually shut down and was likely put in a museum with Roll and ProtoMan *if he was ever recovered* because we never see Rock at all, just Dr. Light)

I think Sega have relied too heavily on these crossovers between Classic and Modern, and while the IDW comics have shown Sonic can work without his Classic Dimension self, Sega has yet to actually show this, and for goodness sake, make some fan favourite characters playable! Not just Shadow. (this was of course done through Team Sonic Racing, but that doesn't count because it's a car racing game)

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ClassicSonicSatAm In reply to ESLM-Studios [2020-05-08 09:12:31 +0000 UTC]

Hopefully lol just hope there isn't any game breaking glitches this time XD nearly the 3DS ones had one that crashed the game

I feel having Classic Sonic in Forces was pretty pointless, his levels had nothing to do, he didn't really have a impact on the story other being Modern Tails Babysitter, and the gameplay was worse then what we had in the Generations games *I'll even added the 3DS one to that* not having him wouldn't of changed the game that much, Modern and the Avatar stages would of still be awful and uncreative making the PS2/Wii version of Unleashed look better

man it gives me a headcha, problem is SEGA don't have a clue what they want to do with Sonic,feel the solid reason why the original classic games and mania worked was cus they all shared what worked rather changing Sonic and his world into a something else each game/few games, I mean you take any of the main 3D Mario games from 64 to Sunshine/galaxy/3D land/World they all share the common gameplay and worlds feel if Sega did this logic with the adventure games it might of worked *tho SA2 was already making a few things worse then SA1*

again tho Sonic Advance 1 felt like a 2D version of Adventure *characters,zones designs* calling it Sonic 4, you expect it be more closer to what Sonic 3 build up.. not just rehash Sonic 1 and 2 zones/bosses with a Modern Sonic reboot, and forcing in the homing attack,Β knuckles chaotix continues where Sonic & Knuckles left off so really that's the real Sonic 4... but the reason why Sonic and Tails were removed and why SEGA barely knowledges it *with a re-release* is due to the fail of 32x back then they didn't want to wreak Sonic's image so they made Knuckles the fall out guy... what a different time it is now, where SEGA is happy with Forces and even including a bad Sanic drawing shirt as paid dlc classy SEGA, no wonder why there not up with Nintendo no more

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ESLM-Studios In reply to ClassicSonicSatAm [2020-05-08 09:45:45 +0000 UTC]

Let us hope so. Another Mario and Luigi game would be a real breather.

Okay, okay, I think we've talked enough on this. Maybe we should just get back to the actual deviation.

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ClassicSonicSatAm In reply to ESLM-Studios [2020-05-08 10:08:49 +0000 UTC]

Hopefully this one will be good

Just stating the facts, still don't get how they managed to mess up Modern Sonic boost gameplay after 3 games with it working *4 if you count both versions of Unleashed*

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ESLM-Studios In reply to ClassicSonicSatAm [2020-05-08 10:09:58 +0000 UTC]

Poor staff or hiring people who've no idea how to do good gameplay?

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ClassicSonicSatAm In reply to ESLM-Studios [2020-05-08 10:22:22 +0000 UTC]

same with Lost World, didn't anyone at the play test say something wasn't right about the game?
"Sonic isn't really fast here, he drops like a rock and this game has alot of cheap deaths... think maybe you guys at Sonic Team could change that?" Sonic Team: "Sorry we can't hear you, great game right?"
Β 

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ESLM-Studios In reply to ClassicSonicSatAm [2020-05-08 10:25:04 +0000 UTC]

Alright, that's enough. Any more and we might say something we'll later regret.

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ClassicSonicSatAm In reply to ESLM-Studios [2020-05-08 10:30:53 +0000 UTC]

why are you defensive of Sonic Forces/Modern Sonic Team?

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ESLM-Studios In reply to ClassicSonicSatAm [2020-05-08 10:39:22 +0000 UTC]

Because I feel like we've been bashing it a little too much, and it's not even the topic of the deviation. If it's not relevant to the deviation, it shouldn't be on it.

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ClassicSonicSatAm In reply to ESLM-Studios [2020-05-08 21:17:33 +0000 UTC]

Well they barely use these characters *Mania sadly made way more use of them in the whole of 2010s*
I'm sorry but the only thing IΒ regret is buying Lost World and Forces
I just really hope they learn from their mistakes this time

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ESLM-Studios In reply to ClassicSonicSatAm [2020-05-08 21:27:44 +0000 UTC]

Just don't have high expectations and don't be so disappointed if it doesn't meet your hopes, especially since they too will have been recovering from the current global crisis. Besides, we shouldn't be so negative because we're forgetting, in the end, it's just another game.

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SudrianRailwayStudio [2020-03-21 22:52:05 +0000 UTC]

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BuzzieBug [2020-03-20 09:41:11 +0000 UTC]

Woop! So cool! It'd be an amazing game

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ESLM-Studios In reply to BuzzieBug [2020-03-20 09:44:17 +0000 UTC]

As much as I'd love to make a game on it, I've no experience at making video games. Though if I'm lucky, Sonic Team might notice my illustrations and story on it and could take it on.

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