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EvolutionsVoid — Su'Feer'Ir (Freak)

Published: 2014-03-13 00:03:21 +0000 UTC; Views: 323; Favourites: 4; Downloads: 0
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Description Su'Feer'Ir is a being that is all out considered as a freak (Which is saying something in this world). So many sentient species refer to it as such, that Freak is a second name to it. Its place of origin is unknown, but sacred elders and prophets make the claim that "it fell from the sky long ago." What it had been doing between back then and now is also unknown, what is truly known is that this abomination is not of this world. When it walks, it seems to glide across the ground, no terrain seems to slow it. When in movement, its body and arms sway back and forth, as if it is walking through water. Its head and neck, however, do not seem to follow this movement. Regardless of movement, its neck and head is constantly moving in jerky motions, bending in impossible angles and snapping into different positions in the blink of an eye. To add to this erratic behavior, it does not seem to talk, the only sounds it makes is strange inhales and exhales. A long, raspy inhale is the indicator that it is focused on something, being an object or obstacle. Besides its fluid walk and its head snapping itself into odd positions, its treatment of sentient life is what chills people the most. Or in better terms, its complete ignorance of sentient life is what chills people. Man, knight, king, dragon, insect or any other living being does not seem to catch its attention. When going about its business, it hardly looks at, or acknowledges, those nearby. Living beings are given the same amount as attention to as a rock or a bump in the road. People can yell, shout, sing or threaten it as much as they want, but nothing catches its attention. Such things, to it, are just part of the scenery and is quickly glossed over. There is no other life on this planet, just obstacles. The only way people can get its direct gaze, is if they cause direct harm to it or attack it. Then its featureless face will snap into their direction and gaze at them with its single eye. Those that do find themselves in its cross-hairs hardly live long.

Su'Feer'Ir has two main abilities. Its most commonly used power is electricity. It can generate and unleash massive amounts of electricity, but rarely does that with such force. Bringing this energy into its claws, it can simply fire a small bolt that is capable of stopping the heart of most organics. But firing would be too direct of a word for its killing method. It simply flicks a burst of electricity at "obstacles" and kills them without second thought, or even looking at them. True to its uncaring of any other kind of life, it eliminates those standing in its path as if it was merely sweeping aside a low hanging tree branch, or stepping over a rock in the path. Su'Feer'Ir kills and murders with the same amount of intent and care as someone stepping on a bug they didn't know was there. The best way for people to avoid a painful, and nonchalant, death is to simply be out of its way when it comes through. Its second ability comes from the mouths in its hands. The two lamprey-like mouths can latch onto victims and drain them of life energy. Draining enemies and victims allows Su'Feer'Ir to "gain" a "trait" from them. A trait is an ability or power the victim had, that Su'Feer'Ir has gained. If Su'Feer'Ir were to take a trait from a dragon, it would then be able to breath fire from its mouths. Gaining a trait from someone like Slime Knight would give it the ability to change its body's consistency. The hitch for it, though, is that it can only hold one trait at a time. Whenever it drains energy, that victim's trait overwrites the current one. It does not take much energy to take a trait, if Su'Feer'Ir wishes to obtain one it will simply grab the specific victim, drain a few bits of energy and throw them aside. Rarely will it actually use its life-draining mouths to fully consume a target. Su'Feer'Ir drains and uses traits like one would use an old branch for a hiking pole, or a rock to bash open a nut. For the most part, living beings are just part of the background, but when needed, they can be used as tools and thrown away. 
         
Su'Feer'Ir's goal or objective is not entirely clear. It just seems to move about from place to place, clearing its path as it goes. The popular belief is that it is searching for something, actively hunting sacred relics, important monuments or even someone's favorite tool. It locks its eyes on a target and makes a straight shot to it. Anything that stands in its way is killed or blown down, until it gets its claws on the object. But most of the time, the object is not what it wants, and after much slaughter and destruction, a few miles away, someone can find that key relic tossed away in the woods. Thrown away like a piece of trash. No one knows what it wants, or what it wants it for, but whatever it is, it must be important. Some offer that fatalities can be prevented by just letting it have the certain object, and then recover it after it is pitched. But many object to that, not wanting to be that guy who stood aside and let the Freak get its hands on the one piece it needed to end the world.

For the Knights of the Wrong Table, Su'Feer'Ir is a force to be reckoned with. Its electric abilities and power-stealing mouths can turn it into a lethal opponent. Once they attack it and gain its focus, the fights can be fierce. At certain points of time, Su'Feer'Ir has actually gone out and attacked the order, just to get one trait it wanted to help make a hunt easier. To it, the order is a tool shed of nifty abilities it can use every once and awhile. While a difficult enemy, the order has some advantages over the Freak that allow them to thwart its plans and destruction. Since it does not care about others, they can usually set up a trap or make plans without it giving them any attention. As long as no one directly attacks it, it will ignore them, giving them ample time to construct needed equipment or setup tricks. Its absolute focus on an object also allows the order to stall it by putting down false ones, or just grabbing it and heading for the hills.

Due to Su'Feer'Ir's treatment of other living beings, it is one of the few villains that does not team up with any other enemies of the order. That, and because the others think it is creepy and weird.

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A bit more serious enemy of the order, one who does not see others as opponents or actual beings. If I didn't convey it enough, this creature just does not give a F#$% about anything else in the world. It is like a human walking around a bug's world. Doesn't see them, doesn't care and doesn't give a damn when they step on one. But if one bites him, its curtains for them. Want to get a better picture of its movements? Below the neck, it moves like that Martian girl from Mars Attacks!, very fluid and swaying. Its head twitches and writhes like some Silent Hill creature.   
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Comments: 1

PHOTONGHOST [2014-03-13 00:48:58 +0000 UTC]

Perhaps it is a servent to some unnamed dark god. Cool villain though.

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