Description
Whenever I go to new regions, I always make sure to talk to the locals and get a read on the area. Indeed, bookstores sell all sorts of guides for new locales and exotic locations, but you will never get anything more reliable and informative than the word of those who live there. It is especially important to me, because my interests don't exactly fit in with the recommended restaurants or must-get souvenirs. I want animals, I want plants and I want weird locations and little known habitats for me to do my research. Most people don't care about that stuff, sometimes even the locals, but often they know enough about the lay of the land to point me in the right direction. It also helps because they can give me a heads up about any dangers I may encounter, be it aggressive animals or local laws that I am not fully aware of. Like there was one time I was out studying Bladed Prowlers when some kind folk informed me of a nearby fellow who really didn't like people walking into his territory. They said he fancied himself a warlord and staked out a big chunk of land that he declared his kingdom. All who dare tread upon his rightful land would answer to him. So obviously they advised me to avoid this region, lest I get scooped up by his men and punished for my intrusion. This was awfully kind of them, as it let me know to be cautious where I studied and to be mindful of my surroundings! I trespassed on his land anyways, because that is where the Prowlers were nested, but I now I knew the importance of not being caught! It did work out in the end, as his troops never got a hold of me, but he did learn of my presence so I did kind of have the rest of my trip haunted by his search parties.
But as I was saying! Local information and knowledge is crucial for my work, and it helps me avoid real dangerous scenarios. I always ask about their legends and rumors, to see if there are any places one would consider "haunted" or "cursed." Now everyone knows I am not a real superstitious dryad, and I often hesitate to take fantastical tales of monsters and horror at face value. No doubt many of these stories have logical answers and real culprits, but that isn't to say they are all useless. By hearing these legends and learning how the stars of these tales perish horribly, I can get an idea of what is really out there. And sometimes what I learn is enough for me to steer clear of these places too! For example, when I am in arid rocky places, with plenty of canyons, crevices and caves, I keep an ear open for any stories of people who delve into these stony depths and never return. That or blackened figures are found burnt into the walls and floors, as if they turned to ash. While some claim ghosts and spirits are responsible for disappearances, I think more of Flayers and other such predators. But when I hear about scorched outlines in rock, I know what is responsible and I make sure to stay far away! A story like that means a Sulfrik is lurking in the darkness, and no living being should ever wish to cross paths with one!
The origins and nature of the Sulfrik can be summed up with two points. One, is that they are a True Dragon, not some regular beast given a fancy name. And the second point, to really drive that home, is that they are related to the Fuldruk, that terror of the volcanic deserts. If you have read my entry on them, then you should know exactly why I avoid Sulfriks! The two share many similarities with each other, like the serpentine bodies, reduced limbs, clawed tails and bulbous heads with slender jaws. The Sulfrik does have some key differences though. Their bodies are not so spiky and blue, instead with hardened bumps along their armor and a vibrant green to their form. Their tail pincer is more rounded and wide, with long hollow spikes that can easily drive into flesh when they grab hold. Their heads have less sharp bits and a more exposed cranium, one filled with a special fluid. Instead of hunting with electrical pulses like the Fuldruk, they use echolocation to navigate their surroundings. They send out clicks and whistles, then absorb the bouncing sound with that gelatinous dome. Their long snouts have noticeably less teeth than their cousins, and instead have large fangs that curve upwards and wrap around the jaws. Some would think that this would make it hard to open their mouths, and they are right! A full grown Sulfrik will have its jaws almost locked shut by their woven teeth, but it hardly causes them any issue. They don't need to open their mouths that wide to eat, as they prefer a squishier, more liquid diet.
The mention of it drinking its meals may cause some to breath a sigh of relief, as that must mean flesh is off the menu. May I remind you that many spiders have a liquid diet, and that is because their turn their prey's internal organs into soup. Just because you are currently not in a drinkable state, doesn't mean you can't be painfully processed into a gory slurry. The Sulfrik does exactly that for its prey, and my bark shivers to think what it must be like to fall victim to one. These dragons live in caves and deep crevices, hiding within darkness when the sun is out and hot. In shadowy canyons, they may still stir and slither during the day, but they seem to be in a more lax and sluggish state then. When night falls, however, they wake to their true potential and go out on the hunt. They emerge from their lairs and burrows, and stalk the darkness for food. What they eat seems to be everything, as they don't hesitate to drop whatever they encounter. They silently slither through the blackness, keeping out of sight and using the cloak of night to their advantage. Sleeping prey is mostly targeted, but they will also go after those who aren't fully aware of their surroundings. When they strike, it isn't physically, rather they unleash their horrid breath weapon upon their victims. Stored within their bodies is a potent acid, one that is incredibly caustic and flammable. With their snouts forever sealed by their teeth, they have the perfect tube for spraying out this fluid, and that is what they do. It comes out in a pressurized spray, hosing down victims directly, or easing up the pressure to let out more of a caustic fog. With a scrape of their wrapped teeth, they can create a spark that ignites this acid and unleash something that can only be described as "acid flame." In this state, the burning fluid eats through armor and flesh in seconds, and prey are reduced to blackened puddles of goo. These are then eagerly slurped up by the Sulfrik's straw-like mouth, and then it slinks off for more food. When they are hunting, Sulfriks appear to be ravenous, happily consuming anything they encounter. Perhaps because their prey is already pre liquefied and cooked it means that the digestion process happens quite quickly. They will melt anything they can, and take time to reestablish any territory markings they have put out, spraying their acid on notable rocks and walls to show that this land is theirs. Due to their size and appetite, only a single Sulfrik can live within a territory that is dozens of square miles. This is a good thing, because I can't imagine dealing with more than one! A single Sulfrik is usually enough to terrify an entire village into fleeing and I don't blame them!
Like many True Dragons, there is an intelligence to them. Unfortunately like their cousins, they don't seem to use it for meaningful conversation or curious discovery. Rather, they seek to entertain themselves and find ways to liven up their day (or night in this case). On the nicer side of things, they appear to have an artistic streak to them, using their acid to burn intricate patterns into stone. Or perhaps melt pieces of the landscape then mold their molten forms into something fun. The lair of a Sulfrik has many such art pieces, and it is clear they like to decorate their homes. I wish this is how they spent their time entirely, but unfortunately they do also find fun in playing with their food. If one isn't starving, they may take time to torment their prey, creating walls of acid flame or chasing them around tight canyons to extend the hunt and make their victim's struggle that much more entertaining. Their tail claws can be used to grab victims and sling them about like a doll, or inject acid directly into them so they can watch them flail and melt from within. Prey can also be used in their art, searing them into blackened patterns onto stone, or attempting to sculpt their molten bones and armor into a fun little art installation. I have heard many artists say that suffering, pain and little body fluids can make for interesting art pieces, but I sure hope this doesn't count. It seems a bit morbid, though I have heard wealthy collectors paying top coin for some collected Sulfrik sculptures. I wonder what they do about the smell....
It should seem obvious at this point that most people view Sulfriks as a scourge, a monstrous menace that will happily melt down herds of livestock and leave villages in ruin. While I feel it is a tad melodramatic when people claim this for every dragon, I do understand their terror when faced with these fellows. When Sulfriks come across towns, they tend to get a mischievous side to them and find people to be amusing play things. They may light buildings aflame, ambush people at night or cause random death and destruction before slinking off into their labyrinthine homes. It is like the species is well aware that folks have a real hard time slaying them, so that means they can get away with a whole lot. The narrow crevices and maze-like canyons let them hide and lose their pursuers with ease, and their acid flame eats through all non-magic armors. Their hide is heavily armored with plates, and their serpentine bodies are fast and lethal. Their claw tails snare hunters and smash them against the stone walls, while their flame devours the entire battlefield, reducing everyone to screaming bubbling soup. The only real hope is rupturing their fluid filled craniums, which will destroy their ability to properly echolocate. This means they are blind, which is good for getting in a sneak attack, but it also means they will flail and fire with wild abandon. With all this in mind, Sulfrik bounties tend to fetch an exorbitant prize, but they are very rarely claimed. There are few in this world that will happily hunt one of these things. In most cases, people find the lair of the Sulfrik and then seal it up during the day when they are slumbering within. The hope is that it dooms the creature, leaving them to starve in this stony prison. Often, though it seems they find their way out through tunnels or and other cracks, resulting in their territory changing as they pop out in some new area. That will mean the menace is gone for our poor besieged town, but unfortunately that often means it is now someone else's problem.
Chlora Myron
Dryad Natural Historian
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We got another dragon here, and one related to the Fuldruk! Couldn't let that concept just end at one! Especially with there being more weird cetacean skulls to base them on!