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EzMystery
— 12/17 Unstable Digimon - Upgrade 02
by
#card
#digimon
#digital
#game
#monster
#tabletop
#unicorn
#unicorns
#unstable
Published:
2019-04-06 12:02:47 +0000 UTC
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Description
Unstable Digimon is a remake version of a strategic tabletop card game; Unstable Unicorns.
Artworks are from other official Digimon cards.
View the full set
here
[RULES]
SETUP
Gather all Digi-Egg cards and place 1 in each player's field.
Place the rest of the Digi-Egg cards in a stack; this will be the Nursery.
Shuffle the remaining cards and deal 5 to each player.
The rest of the deck will be the draw pile.
OBJECTIVE
The first person to have 7 Digimon cards of any kind in their field wins!
(for >6 players, the required Digimon cards is reduced to 6)
HOW TO START
Each turn is made up of 4 phases.
Start of Turn: Activates all Start of Turn effect.
Draw Phase: Draw 1 card from the draw pile.
Action Phase: Play 1 card from your hand OR Draw 1 more card from the draw pile.
End of Turn: Activates all End of Turn effect.
CARD TYPES
Standard Digimon: Each Standard Digimon cards comes with their own unique effects. Check the Effect section for more details.
Baby Digimon: Baby Digimon cards have no specialty.
Digimon Egg: Each player starts with a Digi-Egg card in their field. Counts as a Digimon card.
Skill: Skill cards are one time effect. Send them to the discard pile after their effect activate.
Upgrade: Upgrade cards give positive effects to you as long as they are on your field.
Downgrade: Play Downgrade cards on other player's field. They give negative effects as long as they are on their field.
Counter: Counter cards stop another player's card from being played, then send both cards to the discard pile. A counter card can be countered by another counter card. Your can counter a card even though it is no targeted to you.
EFFECTS
Entrance: Activates each time the card enters a player's field.
Death: Activates if the card is destroyed or sacrificed.
Start of Turn: Activates at the start of your turn.
End of Turn: Activates at the end of your turn.
Passive: Continuosly in effect as long as it is on the field.
Triggered: Activates on specific condition as stated on the card.
KEYWORDS
Field: The area where you play cards from your hand. Place Digimon cards on top row, and Upgrade/Downgrade cards on bottom row.
Bring directly into field: Move the card into the field immediately. Does not count as an action for the Action phase.
Discard: Send a card from the hand to the discard pile.
Sacrifice: Send a card from your field to the discard pile.
Destroy: Send a card from another player's field to the discard pile.
Steal: Move a card from another player's field to your field.
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