Description
* The darker the shade of brown the taller that part of the cave is. The darkest are the cave walls, and the slightly darker area that leads up to landmark 1 is a cliff type pathway.
Okay guys finally got the first UPDATED map up. But take note that Eden is in a CAVE, there is no light, and no way air can enter the place besides through the vault door. So without further ado, here's the landmark's of TDE:
#0 : The Wasteland
This are outside of the Eden caves, leads out from the vault and into the wilds of the Wasteland.
#1 : Vault Doors & Decontamination
The exit and entrance to Eden rests atop the climbing cliff that overhangs over the Compound. 1# features the Vault door that bases the Entrance/Exit to Eden, the Decontamination Chamber which you must exit and enter through to be decontaminated by the antiseptic gas, before being checked over by the Gate-Guards for injuries, and let back into Eden.
#2 : Gate Outposts
These gate outposts are manned by 2 gate-guards, and is considered the first line of defense against infected if they ever breach the vault. It is also the first checkpoint for returning convoys, at this checkpoint they will have their scavenged items removed and checked for contamination.
#3 : Legion Barracks & Physician Tents
This area houses the metal shacks that make up the Legion Barracks, home for the apprentices of the military or convoys, as well as the home and tents of the Physicians, making this one of the most busiest places in Eden along with the City Square
#4 : Legion Compound
This rock fenced in area is the main base where the military dogs and political dogs live. But it is also the training area for convoy and military dogs as well as the main workplace for physicians. This compound has a small two story scrap shack for the council dogs and a larger thee story makeshift shack for military dogs, convate and mapper. The compound is the most brightly lit place in Eden, as to get dogs who must go out into the wastes use to the sharp light. This compound also has a siren, ready to call the Eden dogs into the compound if the infected ever breach the gates.
#5 : Overseer's Office
This is the Overseer's office, all business with the Overseer is conducted in this small corner shack. It is probably the only building in Eden that has an actual door, unlike most of the buildings within the underground city.
#6 : The Rock Wall
Beyond this wall of rock's gate there is no other way to enter or exit the compound. Not even jumping off the overhang can be used as a way to enter the compound, making this compound the place where Eden dogs will hide and lock themselves away if the infected ever breach Eden. This is the gate to the last haven.
#7 : Mask Maker's Shop / House
This paint splattered, scrap metal shack has a sign out the front reading mask maker's shop. It is a two story building with the first level being the Mask Maker's shop and studio and the second level being his/her living area. It is one of the most high end places to live in Eden excluding the compound buildings, the water and power facility and the greenhouse. As most of Eden's buildings are makeshift slum shacks and scrap metal lean-too-huts.
#8 : Eden City Square
This large expanse of area is Eden's main area for activities and township events. Everything from vendors, training exercises for the army, Covoy pack ups, meeting locations, market stalls, festivals. It all goes on here, making it a main attraction and recreation area for the dogs of Eden.
#9 : Water Treatment & Power Utility
This is the most high-tech building in Eden, it overhangs over the Cave's water system, which comes up from the ground-water levels. This building is fenced off from the public and can only be accessed by members of the council, technicians and physicians. This building powers all the lights and electrical components of Eden, and purifies the ground water so it becomes drinkable to the dogs of Eden.
#10 : Steel Tunnel Pass
This tunnel was carved out of the rock of Eden and leads into another cave, which houses some small housing, the greenhouse and propagator land and also leads to the main area for illegal activities.
#11 : Propagators Greenhouse
A metal and glass two story shack where the Propagator lives and grows the vegetable foods for the dogs of Eden. The first level is a greenhouse level, that has plant growing heat lights and watering system. While the second level is a smaller area where the Propagator lives.
#12 : Rabbit Pen
This large and fenced in area houses Eden's source of meat; Flemish Giant Rabbits. This area is fenced in with lighting and can house more than 50 rabbits. These rabbits are fed and given water by the Propagator.
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