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#3dmodel #blender #cosplay #figurine #miniature #nudefemale #resin #sculpture #videogames #3dprinting
Published: 2022-09-03 14:07:33 +0000 UTC; Views: 1167; Favourites: 9; Downloads: 7
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Description Download BLEND here: www.dropbox.com/s/afstc2n0wmfz…

PROPERTY OF SHADY CORNER GAMES.  USED WITHOUT PERMISSION.

Source:  Under The Witch (EARLY ACCESS)

this is NOT a render.  this is a fully restored and optimized model rip using ORIGINAL mesh, ORIGINAL animation and ORIGINAL physics.  this is NOT fan fiction.

after more than 6 years, 150 releases and thousands of hours invested, i was really hoping more people would start realizing the potential of restored model rips for resin printing... but sadly, its still just me.  despite not making a single cent with this hobby, i still believe that in the next 10 years someone will notice that there's a market for model rips since they are by far the closest depiction of the ORIGINAL video game character.  with infinite scaling potential without any loss of detail, you could print one of these the size of the moon (if your resin printer can slice EXABYTES of data of course).

anyways, i'm gonna slow down with the character releases since no one is printing them and get back to doing actual design or anything even remotely productive.

NOTABLE EDITS:

- concavities above thumbs were smoothed out, but since they were symmetrical, this was clearly the artist's intent.  apologies to the creator.
- hair was unclipped from shoulders and layered slightly for a better look.
- breasts were rebalanced and smoothed, especially the right which had other problems attaching to her torso.
- mouth and other holes were sealed off her easier printing/slicing.
- eyelashes are what they are.  i tried to keep them as close to the original transparencies as possible.  i went with a round profile this time.
- alice was originally slightly cross-eyed, so i rotated her eyes a bit... but she still looks cross-eyed.  at least i corrected her astigmatism.
- toenails on her pinky toes were slightly moved for better clipping.
- fingers on her 'hip' hand were articulated to bring them closer to her body.
- as with herba, there are 4 unsightly triangles on the front of her thighs which can't really be smoothed out effectively.

as always, ALL CREDIT goes to the original artists that create these beauties --  i wouldn't have anything to reverse engineer without them.
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