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Fierox
— Neytiri figure - trying to hide the joints
Published:
2013-10-08 01:34:24 +0000 UTC
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Description
One of the advantages of the earlier printed model is that some bits that didnt mind me so much in the render are really pointed out when you have it in your hands.
I wanted the shoulders, hips and knee's have a good range of motion (as much as possible since i cant use rubber parts).
Think i got a pretty good motion range out of the earlier figure but some of the gaps on the joints really looked pretty bad.
On this, meant to be almost naked figure, i woudnt use that pose because of that so the added motion didnt really worked out.
Going to play with it a little more but i think that without redoing the joints i've hidden them pretty good while still having almost the same range of motion.
Just completed the knee's, one is more or less fully rotated, the other is at zero degrees.
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Comments:
1
Quartei
[2013-10-08 15:32:07 +0000 UTC]
Nice.
👍: 0 ⏩: 0