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Fiery-Fire β€” 3D Julian Gems Tutorial for Apo

Published: 2012-03-03 04:45:45 +0000 UTC; Views: 28550; Favourites: 425; Downloads: 1233
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Description Apophysis Tutorial made for Apo7X by `Xyrus02

This is a tutorial for 3D Julian gems style in apophysis !!!
Enjoy and fave it Also show me what you make, please !!

This is a Resource, Copyright protected by Fiery-Fire2008-2012
Please don't copy, rename, repost, blog, outside deviantart.com

Mini gallery for images made from the tuto

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Comments: 191

Dopacetic [2022-04-01 16:15:07 +0000 UTC]

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synthoniaart [2020-12-22 22:34:54 +0000 UTC]

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RATIZY [2020-11-13 13:58:43 +0000 UTC]

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JFishburnArtworks [2020-04-08 19:09:47 +0000 UTC]

Using Apophysis 7x makes the julian lumpy for some reason. To flatten it to look like the 4th image in the tutorial, try using pre-zscale instead of zscale on tx1 or try using -0.6 zscale.Β 

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synthoniaart In reply to JFishburnArtworks [2020-12-22 22:35:32 +0000 UTC]

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sailoraya [2019-04-26 14:50:26 +0000 UTC]

Thank you β™₯,I made few tweaks in it Β 

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ORusso [2019-01-25 15:52:40 +0000 UTC]

Hey! I have a question.Β 

Once I finish tweeking it, what should I do? How do I do it get this cool look? Do I treat it with photoshop? Or it is a feature of the apophysis?

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Creativesm75 [2018-04-13 23:07:57 +0000 UTC]

Β so cool. i guess this could be applied to other fractal apps.

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brookville [2017-05-10 02:12:15 +0000 UTC]

here's my take on it [here]

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Holmes-JA [2017-03-01 14:27:24 +0000 UTC]

Thanks for the tutorial! Here's my attempt:Β fav.me/db0te42

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Hypnotic-Gnome [2016-12-03 01:49:40 +0000 UTC]

Thanks, adapted it in Jwildfire to make a solid flame

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akarith [2016-09-23 04:22:01 +0000 UTC]

Fantastic tutorial! Thank you so much!

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jacquebeth [2016-05-06 22:03:54 +0000 UTC]

Thank you.

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jajawunderbar [2016-02-26 17:33:51 +0000 UTC]

Hi, thank your for the tutorial! But i get the flame only in one color? What have i done wrong? Thanks!

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Lupsiberg [2015-11-18 16:41:42 +0000 UTC]

Thank you very much for sharing I don't know why I haven't seen this before

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WordlessJoe [2015-10-06 00:47:10 +0000 UTC]

Thanks for the cool tutorial! Β I made this: Β 
wordlessjoe.deviantart.com/art…

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Fiery-Fire In reply to WordlessJoe [2015-10-16 16:31:15 +0000 UTC]

Most welcome that looks pretty coolΒ 

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WordlessJoe In reply to Fiery-Fire [2015-10-16 21:45:46 +0000 UTC]

Thank you!

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soozan624 [2014-11-03 03:04:10 +0000 UTC]

I used your tutorial, took off the perspective and played with the gradients and tweaked it and got this! [link ]

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WinterCutie [2014-10-06 20:01:31 +0000 UTC]

Great TutorialΒ wintercutie.deviantart.com/art…

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phoenixleo [2014-10-04 09:38:30 +0000 UTC]

I used your wonderful tutorial here !
Thank you!

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FakDshu [2014-09-17 11:10:29 +0000 UTC]

this is mine: Slimepo
thank you for the tutorial

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LauraMartinArt [2014-08-20 18:04:53 +0000 UTC]

On T1 variation tab, do you mean 0.6 pre_zscale instead of 0.6 zscale? Because that seems to look more like your result.

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DoubleScoot In reply to LauraMartinArt [2014-08-21 04:25:08 +0000 UTC]

I just got to this part and also had the same problem.

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LauraMartinArt In reply to DoubleScoot [2014-08-21 15:34:18 +0000 UTC]

I just put 0 for zscale and 0.6 for pre_zscale and it worked!

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LMcentury21 [2014-06-26 08:59:36 +0000 UTC]

Thanks for this amazing tutorial, used here lmcentury21.deviantart.com/art…

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tariktakasu [2014-02-13 15:37:56 +0000 UTC]

I don't know what's happening, but my 15C just makes up really small renders of the flame, I have to go into full zoom to be able to see them, and this zoom delays my previewing and slows my computer a lot. Anyone can help me here?

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Esherymack In reply to tariktakasu [2015-07-02 03:09:56 +0000 UTC]

You should generally scale instead of zoom. Zoom will slow you down; scaling will do almost the same thing, but without the system lag

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Esherymack In reply to tariktakasu [2014-06-16 19:45:52 +0000 UTC]

You should use scale instead of zoom~ Zoom takes up a lot of resources the further you zoom in; Scale is much faster and doesn't reallyaffect display much.

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ChimeraDragonfang [2013-08-04 18:53:52 +0000 UTC]

Used it here: fav.me/d51j5te

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SarcasmNymph [2013-07-26 07:37:08 +0000 UTC]

This is an amazing tutorial. But I would like to inform you that this will not work very well with the new version of Apophysis 7X so IΒ think you should see to that. Regardless lovelyΒ tutorial. Β This is what I made with it.Β doodler0305.deviantart.com/art…

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RipplingEmbers [2013-04-28 02:23:25 +0000 UTC]

Thank you so much for your wonderful tutorial! Here's what I made with it: [link]

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Princess-Suki-W [2013-04-12 00:50:11 +0000 UTC]

Thank you for this great tutorial!!!
Really fun and easy to follow
I made my own Rois Maudits jewels [link]

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stepkatmom [2013-03-25 09:33:40 +0000 UTC]

A little Easter fun Thanks!
[link]

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bluartdesign2012 [2013-02-25 12:10:36 +0000 UTC]

look like a great tutorial,i will have to try it,thank,s

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Nion-Won99 [2013-02-04 16:44:56 +0000 UTC]

I think I goofed anybody nowhere i goofed up from looking at this?

[link]

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VenBineyard In reply to Nion-Won99 [2014-09-17 14:51:40 +0000 UTC]

Use pre_zscale instead of zscale. That fixes it right up.Β 

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cmckibbinphotos [2012-11-17 06:15:08 +0000 UTC]

Thank you for the great tutorial Here is my experiment with it [link]

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tiffrmc720 [2012-10-28 02:19:58 +0000 UTC]

Great tutorial. Here are a few of my works [link] [link] [link] [link]

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Hollowfication23 [2012-10-14 14:39:31 +0000 UTC]

How do you make spikes with the julian xform

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PhoenixPhlox [2012-10-10 18:29:02 +0000 UTC]

Thank you for the tutorial
Here is my first try: [link]

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sleekdigital [2012-09-19 12:30:16 +0000 UTC]

Does anyone know what tweaks are necessary for this to work better in 15C? I can get pretty close by adding Flatten=1 to the first transform, but then everything is flat except for the central "gem". I also had to increase my gamma in render settings. These 2 things where the only way to get mine to look anything like the second picture in the tutorial. I believe this change in 15C is causing some issues...

"Changed all variations which were in Apophysis before so that they are 3D-aware. This means that all variations PRESERVE the z-position of their points instead of resetting it to zero like before. Your 3D parameters likely need tweaking HOWEVER I added some code in the loader which should automatically "fix" most of the parameters. BE AWARE THAT PARAMETERS SAVED WITH 7X ARE LIKELY TO BE INCOMPATIBLE WITH THE 3D HACK FROM NOW ON!"

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Esherymack [2012-09-17 00:24:48 +0000 UTC]

[link]

I love this <3

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jim88bro [2012-09-01 12:03:00 +0000 UTC]

Hey Iwona, we are doing this tutorial @ Apophysis Tutorial Fun On RB. Hope you drop in later and give us some tips and see what we've come up with!
This is one I did: [link]

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GraphicLia [2012-08-13 12:55:35 +0000 UTC]

Made this following your tutorial: [link]

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00Maria00 [2012-08-06 06:54:51 +0000 UTC]

Dude, HOW?!! What program is that?! This doesn't look like something normal, it's like the creation of the world or something!!

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deadened-glow [2012-07-18 18:04:10 +0000 UTC]

Used you tutorial in this piece: [link]

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PhoenixArisen [2012-06-25 16:36:20 +0000 UTC]

Looking forward to giving this a try. Just curious, how do you gauge which color scheme to use for a best view with a wide color palette? I've been noticing that most of my flames are tending to default to just a couple of colors (at most three) and I vary the color speed, hue, and even vibrancy with mostly the same colors. I've thought about using the rainbow gradients with hard lines but I don't want to have so many colors especially when I bring the speed up to over 0.5. If you have any ideas or suggestions (and I have used some of the tuts for changing colors) I would be extremely grateful. Great job on the tut though and I always love it when you make more.

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DemonOfJapan In reply to PhoenixArisen [2013-06-20 09:40:45 +0000 UTC]

What you want to do is go to the "Flame" menu and click "Calculate Colors" and that should fix it up

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PhoenixArisen [2012-06-25 15:00:19 +0000 UTC]

Thanks, hun! Gonna put it through it's paces.

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