Comments: 191
Dopacetic [2022-04-01 16:15:07 +0000 UTC]
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RATIZY [2020-11-13 13:58:43 +0000 UTC]
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JFishburnArtworks [2020-04-08 19:09:47 +0000 UTC]
Using Apophysis 7x makes the julian lumpy for some reason. To flatten it to look like the 4th image in the tutorial, try using pre-zscale instead of zscale on tx1 or try using -0.6 zscale.Β
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ORusso [2019-01-25 15:52:40 +0000 UTC]
Hey! I have a question.Β
Once I finish tweeking it, what should I do? How do I do it get this cool look? Do I treat it with photoshop? Or it is a feature of the apophysis?
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Creativesm75 [2018-04-13 23:07:57 +0000 UTC]
Β so cool. i guess this could be applied to other fractal apps.
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brookville [2017-05-10 02:12:15 +0000 UTC]
here's my take on it [here]
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Holmes-JA [2017-03-01 14:27:24 +0000 UTC]
Thanks for the tutorial! Here's my attempt:Β fav.me/db0te42
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akarith [2016-09-23 04:22:01 +0000 UTC]
Fantastic tutorial! Thank you so much!
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jacquebeth [2016-05-06 22:03:54 +0000 UTC]
Thank you.
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jajawunderbar [2016-02-26 17:33:51 +0000 UTC]
Hi, thank your for the tutorial! But i get the flame only in one color? What have i done wrong? Thanks!
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soozan624 [2014-11-03 03:04:10 +0000 UTC]
I used your tutorial, took off the perspective and played with the gradients and tweaked it and got this! [link ]
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LauraMartinArt [2014-08-20 18:04:53 +0000 UTC]
On T1 variation tab, do you mean 0.6 pre_zscale instead of 0.6 zscale? Because that seems to look more like your result.
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DoubleScoot In reply to LauraMartinArt [2014-08-21 04:25:08 +0000 UTC]
I just got to this part and also had the same problem.
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LauraMartinArt In reply to DoubleScoot [2014-08-21 15:34:18 +0000 UTC]
I just put 0 for zscale and 0.6 for pre_zscale and it worked!
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tariktakasu [2014-02-13 15:37:56 +0000 UTC]
I don't know what's happening, but my 15C just makes up really small renders of the flame, I have to go into full zoom to be able to see them, and this zoom delays my previewing and slows my computer a lot. Anyone can help me here?
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Esherymack In reply to tariktakasu [2014-06-16 19:45:52 +0000 UTC]
You should use scale instead of zoom~ Zoom takes up a lot of resources the further you zoom in; Scale is much faster and doesn't reallyaffect display much.
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RipplingEmbers [2013-04-28 02:23:25 +0000 UTC]
Thank you so much for your wonderful tutorial! Here's what I made with it: [link]
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bluartdesign2012 [2013-02-25 12:10:36 +0000 UTC]
look like a great tutorial,i will have to try it,thank,s
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Nion-Won99 [2013-02-04 16:44:56 +0000 UTC]
I think I goofed anybody nowhere i goofed up from looking at this?
[link]
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VenBineyard In reply to Nion-Won99 [2014-09-17 14:51:40 +0000 UTC]
Use pre_zscale instead of zscale. That fixes it right up.Β
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Hollowfication23 [2012-10-14 14:39:31 +0000 UTC]
How do you make spikes with the julian xform
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sleekdigital [2012-09-19 12:30:16 +0000 UTC]
Does anyone know what tweaks are necessary for this to work better in 15C? I can get pretty close by adding Flatten=1 to the first transform, but then everything is flat except for the central "gem". I also had to increase my gamma in render settings. These 2 things where the only way to get mine to look anything like the second picture in the tutorial. I believe this change in 15C is causing some issues...
"Changed all variations which were in Apophysis before so that they are 3D-aware. This means that all variations PRESERVE the z-position of their points instead of resetting it to zero like before. Your 3D parameters likely need tweaking HOWEVER I added some code in the loader which should automatically "fix" most of the parameters. BE AWARE THAT PARAMETERS SAVED WITH 7X ARE LIKELY TO BE INCOMPATIBLE WITH THE 3D HACK FROM NOW ON!"
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jim88bro [2012-09-01 12:03:00 +0000 UTC]
Hey Iwona, we are doing this tutorial @ Apophysis Tutorial Fun On RB. Hope you drop in later and give us some tips and see what we've come up with!
This is one I did: [link]
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00Maria00 [2012-08-06 06:54:51 +0000 UTC]
Dude, HOW?!! What program is that?! This doesn't look like something normal, it's like the creation of the world or something!!
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deadened-glow [2012-07-18 18:04:10 +0000 UTC]
Used you tutorial in this piece: [link]
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DemonOfJapan In reply to PhoenixArisen [2013-06-20 09:40:45 +0000 UTC]
What you want to do is go to the "Flame" menu and click "Calculate Colors" and that should fix it up
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