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FireLordzx — Warhammer 40K: Hold the Line! Part 1
Published: 2012-05-20 19:26:12 +0000 UTC; Views: 425; Favourites: 1; Downloads: 3
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Description The System of Baldor... Home of five Worlds under control of the imperium and part of a sector under control of a Space Marine Chapter...

Also constant sieges of hordes of aliens, The Bad Moons orks pirates, under the command of an Ork Warboss with desire to control of baldor I, a forgeworld, constantly operating factories for the manufacture of weapons used by Space Marines and imperial Guard ...

"Ok, Dogs! we are here to defend the Forge from these flithy xenos!" the imperial guard fight to maintain the security of the factories, fight day and night without rest, each new recruit and trained militia is to defend with their lives the worlds of internal and external threats of the system

"From now on I will be your new commissar on this mission, our job is to keep the greenskin from entering one of the factory of the sector delta, that sector had already bunkers deployed so we have an advantage." the commissars are the real fear of each squadron and battalion of the guard, they will execute for each sign of weakness of every soldier to keep morale high

"However, we will not have any support from the headquarters for a limited time"
to hear that, is like hear bad news, no support for a limited time is the same thing that trying to kill tyranids alone, however, thats no stop the commissar, concentrated, prepared and aware of their mission, the valkyrie lands near the designated area. "GO, GO, GO!" The squadron quickly leaves the valkyrie, the ship take off when suddenly, two rockets hits the valkyrie, one in the cockpit and another the engines, the squad watch as the ship that transported then, is destroyed in seconds, the ship crashes on the walls of a building and explodes.

"we need to go quickly! we must activate the defenses of the factory before the xenos!" the commissar commands the squadron to advance, luckily before explode the valkyrie left them near the factory, the factory itself is like a huge cathedral, the entrance is a large gate adorned with marks of Imperial Cult and the Adeptus Mechanicus...

"sir, are you sure this the factory? looks like a cathedral from the imperial cult..."
"of course it is! every factory has diferents architecture in order to deceive those who dare to steal the sacreds weapons, you can see the Adeptus Mechanicus's simbol on the gate."
"its possibe to used the weapons against the orks, commisar?" the guardsman was trying to make easy the mission but the commissar was not very comfortable with that question.
"no... we need the ancient key that only the techpriests know in order to open the factory and use the weapons." there was no way to enter the factory without the key, also, by Ork logic, they can easily destroy the gates, after all they are Orks, the guardsmen are no only limited in time but also in resources, they ammunition is full, but short to hold position if is against the greenskin.

"Have you finished to reactivate the turrets of the bunkers?" the commissar yell to technician inside the bunker, trying to activate the turrets to make the defenses more easy "I need more time! the security system is blocked! to reactivate it, I need to reboot the system!" the technicia shout the news, no very pleasan...
"God-Emperor... Alright men! prepare a barricade! the heavy weapons especialist get inside the bunkers! when the xeno come we'll be ready!"


Part 1 completed
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Comments: 1

Mitrag [2012-06-08 06:21:26 +0000 UTC]

Looks well. I can't wait for next parts.

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