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Fluffywolf36 — Infested 'Veneine' Battle Rifle

#battlerifle #warframe #warframefanart #warframeweaponry
Published: 2019-06-02 20:01:21 +0000 UTC; Views: 3972; Favourites: 193; Downloads: 14
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Description

“Grown from decommissioned Rubico rifles provided by Tarja Lem, the 'Veneine' trades a Rubico’s power and ease of reload for capacity and sustained damage.”


LORE

(Note: It can be pronounced like “V9,” I guess.)

With the rediscovery of the Rubico Prime, Tenno-allied factions such as the six Relay Syndicates, Level Dawn, the Ganymede Coalition,Bidanian Theist terrorist freedom fighters, the Free Galilean Faction, the Himalia Independence Movement, and (most importantly in this case) the Mycona found a large quantity of sniper rifles flooding the market.

(Solaris United was not available to purchase these, due to being crippled by the Deck 12 Massacre)

Tarja Lem picked up the few that hadn’t been up to Tenno specifications, and fed them to the same Infested strains that helped build the Hypodermis. The result was the 'Veneine'.

Uniquely for Infested weaponry, the Infestation seems to have completely reworked the internals. The revolver magazine has become a fixed rotary magazine, which is loaded by feeding in stripper clips, similar to the M1941 Johnson Rifle’s magazine. Though nobody in the Warframe universe knows that terminology.

The barrel secretes acids and spores that reconfigure the ammo units into corrosive nano-quills not unlike those of the Tysis. Its inherent corrosive damage melts through armor, while the jagged quills it grows inside its breach lacerate flesh.

With its unexpectedly shorter length than the Rubico, high capacity, antiarmor capability, and punch-through, the 'Veneine' is almost seen as the closest thing to a Mycona sniper rifle as they have in their arsenal. In the close quarters of the Dead Decks that had been cordoned off and left to be infested, it’s far more useful and less cumbersome.

A properly aimed 'Veneine' can devastate an entire corridor’s worth of Infested…

…or, as the Grineer that attempted the Phobos Push can attest, Grineer. During that nightmarish day, the Mycona corralled Grineer into tight corridors and emptied quill after quill downrange.

There were large quantities of weapons that the Mycona could use in their infested bio-foundries for research that day.

Also, instead of a scope, a tentacle will emerge from the rear of the weapon, and… integrate… with the user, attaching to the face just where the eye is and allowing users to “see” through the weapon. Unscoping leaves a slight red tint to everything for about a second.

Alad V, who consulted on the making of this weapon, has insisted that it is totally safe, and that he would never subject potential customers to anything so unsafe that it would dissuade them from ever buying from him again.


STATS

Damage - 144
     Corrosive - 60
     Slash - 48
     Puncture - 24
     Impact - 12

Critical Chance: 30%
Critical Multiplier: 3.0x
Scope Multipliers - Ironsights - 25% headshot damage 
     “Oculus" - An eyeball sprouts from under the “petals” and attaches to your Frame’s helmet. Surprise! Adds 3.0x zoom and 50% headshot damage.
Status Chance - 21%
Punch-Through - 1.0m
Magazine Capacity - 20+1 (You can leave one in the breach)
Reload - 2s
     Reloads clip-by-clip, five rounds at a time. This means it’s 0.5 seconds per five rounds. Neat, huh?
Rate Of Fire: 3.7 per second


Special Traits

Frenzy - Body shots increase headshot damage by 12% up to five times. Misses bring this counter down by one. 
(NOTE: This… is not affected by punch-through. Or multishot. That’s not a good idea.)

Vigor - Adds ammo returning capacity. The more body shots before a headshot, the higher chance for 2-5 rounds to be returned. It is entirely possible for this to greatly overstuff the magazine to somewhere in the neighborhood of 27 rounds.

Choke
- Reloading after a kill can “overstuff” the breach, leaving you with up to three rounds still in there.


ARTIST NOTES

So, I’ve been playing a lot of Spacelords. This is the third weapon I’ve done that has some direct inspiration from it. It would be the third in a row, but, well, I’d been sitting on the Somin for close to a year.

There’s some truly inspirational stuff in there. Spacelords’ weapons, I’ve noticed, have a lot of odd, unconventional twists that feel like Overwatch-style abilities or special moves in fighting games, filtered through some drugs and put into guns. Also there’s stuff like Doldren’s KLT-13 revolver, which…

…It’s hard to say why, but honestly it just makes sense to have a high-powered weapon that’s silenced, and the noise level depends on pacing your shots. Which is why I did the Naga. But that’s beside the point.

Anyway, this is only aesthetically inspired by Iune’s “Blink” rifle. I don’t know who designed that, but they deserve a raise. It’s a very striking design, with organic…. uh… 

You know, I have no idea at all what to call them. Petals? Fins? Scales?  Whatever it is it kinda reminds me of Vash’s angel arm from Trigun, which is weirdly fitting here. Its alt fire lets you teleport a few feet, which - as Spacelords has a Gears of War-Like “downed” state - is pretty useful. However, as everyone in Warframe can nyoom around the battlefield to their heart’s content, it didn’t seem like a good idea to do that here. Seemed kinda pointless.

So I just added a bunch of Destiny-ish perks, such as body shots increasing headshot damage. Unlike some previous other semi auto rifles I’ve done (the Ostium, the Zenban) I’m not going to include a combo mechanic. I’m not entirely sure they need it, and I’m not sure this one does either.

Fun fact: The Quartakk can actually (probably) compete with every battle rifle I’ve made. Difference being that it has much more fire rate and status, and can cause four times the slash procs with each shot. So I prefer to say it’s still competitive. 

Related content
Comments: 19

DerrinErrow [2019-06-23 20:00:36 +0000 UTC]

I wouldn't mind if you made some Spacelords weapon concepts. I feel like you could make a bunch of cool guns for the Raiders.

👍: 0 ⏩: 1

Fluffywolf36 In reply to DerrinErrow [2019-06-23 20:29:50 +0000 UTC]

I could totally do it, too! I've wanted to give Lycus either a revolver or an autoshotgun for awhile now.

It's funny, too, all the revolvers I've done would totally work as weapons for Doldren. Except maybe the Naga, because it already has Doldren's KLT-13's gimmick.

👍: 0 ⏩: 1

DerrinErrow In reply to Fluffywolf36 [2019-06-28 14:15:56 +0000 UTC]

Can't wait to see what you can come up with.

👍: 0 ⏩: 0

Spartan117qz [2019-06-06 07:56:57 +0000 UTC]

Nerd of the meta here, so I'm gonna offer some criticism on the balance of the stats, moreso than the really nice artwork.

Just gonna bulletpoint, so

1. Crit chance is too high, should be 30%. 33% gets it far too close to ths 100% threshold.

2. With how high the CC is, the status should sit at 20% rather than 24%.

3. I like where you were going with all the gimmcks and passives, but that is far too much for one gun. Keep the overloaded magazine and 5 round manual loading, but everything else overcomplicates the weapon. I do like the "Oculus" effect though, giving an over-the-shoulder sighted weapon, a scope and the bonus of sniper multipliers sounds really cool and powerful. Maybe make scoped shots use entire "clips" (5 rounds) per shot, to balance out the boosted damage and additional multipliers.

4. Giving the weapon something similar to the Tysis' forced corrosive procs, in addition to the forced slash procs the description lists sounds like too much. Maybe give the normal shots forces slash procs, and give the scoped shots 4-5 instantaneous corrosive procs, making it possible to strip all the armor off a target in only one or two shots, plus the additional damage making it kill faster. 

All in all, I like what you have here, I really do. Overcomplicating the passives of a warframe weapon makes it less likely for it to be added, but I could see this being added with a future event or something. Really cool concept, hope to see more.

👍: 0 ⏩: 1

Fluffywolf36 In reply to Spartan117qz [2019-06-06 19:32:45 +0000 UTC]

I'm glad you liked the artwork!

1. Alright. You're the second person to mention that, so I'll work at that. Funnily enough, my first ideas for this involved giving it >40% crit chance, but I nixed it on account of it being way too hard to balance.

If there's anything stat-wise that seems off, well... Semiauto rifles in Warframe don't... exactly do that well... compared to burstfire rifles and automatic weaponry. This is actually the fourth semiauto rifle like this that I've designed, and I was trying extra hard to make sure it would stay competitive with stuff like, say... Prisma Grinlok.

2. ...That makes sense.

3. I was admittedly worried about how many passives it had. Perfectly honest, the ammo return part was mostly for a laugh due to all the Toxocyst elements in the design. I could probably take or leave that. I will, however, keep the headshot multiplier part.

I'm definitely not making the scoped fire use five rounds per shot. It'd just... there's too many ammo efficiency issues, and I was sort of envisioning this in more of a DMR-ish role that's good for both close-range spamming and med-long range snapshots. A DMR that just happens to be scoped. Think, like, the FN FAL from Black Ops 1. Using the FAL was a formative experience for me. And yeah, "Clip" is the right word here. Google "M1941 Johnson Rifle" (not the LMG), it is bizarre.

4. ...What slash procs? If it was the part about  "Quartakk can cause four times as many," that was because, well... I have Hunter Munitions on my quartakk. I love my Quartakk dearly, so I was sort of grasping at straws for reasons for it to still work. If it's the description of corrosive and slash procs outside the artist notes, well...

That's just me exaggerating the lore in a way to describe the fact that its base damage types are corrosive and slash. If it forced corrosive and slash, I would've included that under "Special traits." It's just corrosive and slash-focused base damage. Though a weapon that does that would totally be cool... 

And thanks again!  There's a lot more rifles like this in my gallery, some of which were... seriously difficult... to stat.

👍: 0 ⏩: 1

Spartan117qz In reply to Fluffywolf36 [2019-06-09 04:14:44 +0000 UTC]

I'm glad you took the constructive criticism, that warms my cold dead heart.

1. I completely forgot the Prisma Grinlock was a thing while typing that up. I suppose it'd be fair to give it a boon somewhere, but just adding more crit is the Rubico way of solving balance issues.

2. Glad we can agree on that.

3. The point of the increased ammo cost on the zooned fire is to balance out some properly stupid multipliers. Maybe the Oculus buff can go full Komorex with the zoom passives. I was thinking like a 7-10× damage multiplier to balance out the 5 ammo cost, and loss of awareness by using a scope.

Maybe balance it out some by letting you reload it while scoped like the Vectis.

4. I suppose I was reading into the description a little when I brought up forced corrosive and slash procs.

👍: 0 ⏩: 1

Fluffywolf36 In reply to Spartan117qz [2019-06-09 05:52:41 +0000 UTC]

1. It's a Prisma weapon, it just... doesn't get used that often, and it has super weird stats by Warframe standards (...So I can have over 80% crit chance and 100% status without a riven, WHAT?!) so that's understandable. I know full well that if I tried to make a gun with the same stats as a non-riven Prisma Grinlok, the fans would laugh at me soooo hard.

It's weirdly hilarious to me that its crit multiplier is just sliiiiiiiiiiiightly below Rubico's.

2. I just... didn't think it was a good idea. 

3. I suppose that makes sense. There is a lot of stuff I've made here with some... odd multipliers (For example, a revolver that adds 25% critical damage and 25% headshot damage while scoped in, and another revolver that adds 15% to critical damage on headshots up to five times.) that take the guns in question far outside the intended damage profile I was going for.

4. These things happen, I guess. I like... to have a good description of how and why something works. For example, I like to imagine that Hunter Munitions turns every shot into some kind of shrapnel-spewing round that causes massive internal bleeding... but when I think about how it works on the Amprex, I find it's better not to think about it too hard.

👍: 0 ⏩: 0

PatchworthPlus [2019-06-03 17:22:32 +0000 UTC]

that's pretty wizard.

👍: 0 ⏩: 1

Fluffywolf36 In reply to PatchworthPlus [2019-06-03 20:03:57 +0000 UTC]

Thanks, dood!

👍: 0 ⏩: 0

irrenderNarr42 [2019-06-03 16:43:43 +0000 UTC]

i think it says a lot about the creativity of the designe, that you can read "infested [...] Rifle" and think of Warframe.

👍: 0 ⏩: 1

Fluffywolf36 In reply to irrenderNarr42 [2019-06-07 02:17:21 +0000 UTC]

...Well, thank you ^~^

👍: 0 ⏩: 0

KitaTheCrystalBlues [2019-06-03 07:21:50 +0000 UTC]

I love the color scheme and how much detail and time you put into this 😋

👍: 0 ⏩: 1

Fluffywolf36 In reply to KitaTheCrystalBlues [2019-06-03 20:03:45 +0000 UTC]

Thanks so much! The color scheme was surprisingly one of the hardest parts. See, the original rifle this is based on is kind of a pale green color (Like, the same color as the statue of liberty, but less bluish) and I was considering paying lip service to that, but it didn't work. Eventually I settled on the dark purplish-red we got here.

And yeah, it was... a lot of detail. There were so many layers in the original photoshop doc that the computer was starting to lag! 

👍: 0 ⏩: 1

KitaTheCrystalBlues In reply to Fluffywolf36 [2019-06-03 21:14:38 +0000 UTC]

Layers are very highly disliked by programs when we have to use more than 8 of them, I am so glad you invested so much time into this though

👍: 0 ⏩: 1

Fluffywolf36 In reply to KitaTheCrystalBlues [2019-06-03 23:11:07 +0000 UTC]

....huh. Really? And this whole time I've been using.... like, twice that.. at any given time XD. EDIT: Not counting the ones I've merged together when I've done. It's just, like, I have an average of 16 open before finishing the drawing. The, uh, organic "petals" above the gun were somewhere in the neighborhood of sixteen, on their own. I just never thought about it!

The stuff you learn.

And thanks again!

👍: 0 ⏩: 0

Naarok0fKor [2019-06-02 22:43:51 +0000 UTC]

...I thought for a second that Slaanesh had something to do with this exquisite artifact...

👍: 0 ⏩: 1

Fluffywolf36 In reply to Naarok0fKor [2019-06-03 00:46:17 +0000 UTC]

Well, it is pink, purple, spiky, and covered in organic material, so that's a fair assumption.

👍: 0 ⏩: 0

Aus3l [2019-06-02 20:11:36 +0000 UTC]

Isn't too much crit chance ? 30 could be better

👍: 0 ⏩: 1

Fluffywolf36 In reply to Aus3l [2019-06-02 20:13:21 +0000 UTC]

...Huh. This has the same crit chance as something else I did. 

Now it's 33!

👍: 0 ⏩: 0