Comments: 245
foreshadow10 In reply to ??? [2016-09-02 23:19:20 +0000 UTC]
I never thought of that. I'd say Quiet would probably be of Navajo and American descent to have those green eyes. Also, yeah, cliches like that get old after a while, like how heroes in movies are pretty much untouchable. (Except for John Wick. They added enough realism to it that the primary character Keanu Reeves plays actually gets physically harmed in hand to hand combat)
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Alpha-12 In reply to foreshadow10 [2016-09-03 14:08:28 +0000 UTC]
Yeah, I heard something about Alaskan Natives only having blue eyes thank to "interbreeding" with whites (apparently lighter eye colors aren't good for reflecting sunlight, which explains why brown eyes are more common). I probably got my height from my father's side of the family, for instance, but my mother's Vietnamese and I have brown eyes like her, so there's a clear argument for Quiet being mixed. Some guy theorized she might've been taught that by XOF, but tribal languages aren't that common outside of their respective tribes (which is why the military recruited code talkers in the first place).
Yeah. Similarly, in both The Winter Soldier and The Force Awakens the henchmen are actually relatively competent, which actually makes for a better story-the greater the villain, the more legitimate the triumph for the heroes.
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foreshadow10 In reply to Alpha-12 [2016-09-03 20:00:30 +0000 UTC]
Never knew that about the Alaskan Natives. As for Quiet having been taught the language in the XOF, that's a possibility.
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Alpha-12 In reply to foreshadow10 [2016-09-04 03:11:41 +0000 UTC]
I only got that off an Internet site, TV Tropes, so the information might not be accurate.
But not that likely of one, and I kinda prefer the idea that she did spend at least sometime on a reservation and/or with one Navajo parent, since as I've said before American Indian languages aren't that common outside of their tribes. Languages like Spanish and Russian are one thing, unless they were trying to enable her to communicate in a language that would be obscure and hard for their enemies to understand (though she spoke in English via radio after killing the nurse and the doctor instead of having subtitled Navajo).
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foreshadow10 In reply to Alpha-12 [2016-09-04 04:27:24 +0000 UTC]
Agreed, it would be nifty and much cooler if in the MGS Universe she had one Navajo parent, or at least passed by a reservation.
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Alpha-12 In reply to foreshadow10 [2016-09-04 13:35:02 +0000 UTC]
Yup. At the very least, growing up on one would be a more logical explanation than XOF somehow having a guy (or girl) capable of teaching her the language, even if Skull Face would probably like having a relatively obscure language for his subordinates to communicate in.
Now, this would be a funny scene...
Quiet: *comes across a poster of Eli*
Poster: LOST CHILD-NO REWARD
Quiet: Never did like that damn brat. *walks off*
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foreshadow10 In reply to Alpha-12 [2016-09-04 13:52:04 +0000 UTC]
Agreed, Quiet growing up on reservation in the MGS universe would make more sense. Lol, agreed! I don't think too many people could sympathize with Eli, AKA Liquid Snake, who was just a cocky brat in MGSV, and later, a pure jerk in MGS1.
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Alpha-12 In reply to foreshadow10 [2016-09-04 19:42:29 +0000 UTC]
Yeah, plus it would allow for the developers to cash in on political correctness. "Look at us, we have a Navajo protagonist!" Though Quiet herself is a complex character who goes from taking out a nurse and doctor via garroting them to diving into poisonous gas just to retrieve a necklace for rescued child soldiers, so it would be more than just adding a token minority for the sake of ratings/publicity.
Yeah, even I know Eli was apparently a jerkass to his fellow ex-child soldiers and only got worse as an adult, to the point of even Venom Snake getting tired of his crap. So if a Quiet spinoff game is ever made, them making a joke at his expense wouldn't surprise me.
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foreshadow10 In reply to Alpha-12 [2016-09-04 20:45:18 +0000 UTC]
I have to agree. Not just Quiet, though, all of the characters were complex somehow in the games. (Like Ocelot being a cocky Major in MGS3 Snake Eater, but doing a heel turn when Snake fights Volgin, even aiding Snake if the player tosses him up rations, and then later being a second in command alongside Miller in MGSV) Actually, that would make for a funny Easter Egg or so, if Quiet got a spinoff game, and the player could find a missing poster or a photo of Eli, which gets Quiet to shake her head and/or give her disapproval of Eli before continuing with the game.
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Alpha-12 In reply to foreshadow10 [2016-09-05 01:14:19 +0000 UTC]
Didn't Ocelot turn evil in a later game taking place after MGSV, though? But yeah, I heard he actually advocates for sparing Quiet in MGSV, in contrast to Miller wanting to execute her if the player knocks her out. Come to think of it, besides it being a somewhat dick move to execute Quiet AFTER incapacitating her (even if she had murdered two innocent civilians in a rather brutal and painful fashion, though compared to her...XOF coworkers...she's benign by comparison), if he actually defected to Snake's side after being given a second chance it makes sense that he'd try and get Quiet a stay of execution. After all, it'd be easier to emphasize with her and advocate for Quiet getting a second chance.
Bonus points if, in addition to said Easter Egg (you browse TV Tropes, don't you?), the game gives you an option to spit on the photo/poster or something.
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foreshadow10 In reply to Alpha-12 [2016-09-05 01:29:10 +0000 UTC]
Yeah, I browse TV Tropes. ^^ That would be a good addition for the spinoff. Eh, Ocelot's alignment is pretty much iffy, since he falls into that category of all of the characters having done something bad at some point. (Like, who knows what all he did as a soldier before he became major in MGS3 Snake Eater) He could be considered somewhat evil possibly, since he sided with Eli, the other son of Snake, for their battle. Ocelot however, after MGS1, acquired Eli's right arm (Since Grey Fox slashed off his original arm after Solid Snake battles him) and attaches it to his body before going through a brainwashing process to pretty muck make himself Eli by MGS2. (If I recall, the metal Gear Wiki says it was a form of brainwashing, and if you watch gameplay of 2, when he meets Solid, he starts talking to Solid Snake like Eli in his voice, and struggles with that counterpart, telling Liquid to get out of his head during the conversation, so it may have been a realization on Ocelot's part that maybe it wasn't such a good idea, a sort of "Oh, crap, what have I done?" moment) However, by 4, during the battle with Solid Snake, where Ocelot tries to fulfill Snake's dream of eternal war, (Which maybe a part of the Eli counterpart, but not sure) he slowly goes back to his old self, and is Ocelot again by the time he is defeated, telling Solid Snake that he is Liquid Snake's doppelganger while Solid Snake is John's. He then gives Solid Snake his iconic gesture, before stating, "You're pretty good." and then dying from the new Foxdie virus. (Which was what Snake said to him in MGS3 Snake Eater, causing Ocelot to run with it. Ocelot also says it to Solid Snake in the first MGS after the battle)
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Alpha-12 In reply to foreshadow10 [2016-09-05 03:30:20 +0000 UTC]
Wow, Ocelot probably should kill a murderous warlord then take some of his money and hire a therapist. From what you've told me, this guy's got problems.
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foreshadow10 In reply to Alpha-12 [2016-09-05 03:50:15 +0000 UTC]
Agreed. However, he is just one of them. Snake seems to be the worst, though, seeing no issue in thrusting the World into what may even be hell as part of his dream.
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Alpha-12 In reply to foreshadow10 [2016-09-05 11:48:47 +0000 UTC]
Yeah. Ironic that Venom Snake, a former combat medic from what I've read, ended up probably one of the most destructive guys in MGS history given what I've heard of him...even if he did save the English language.
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foreshadow10 In reply to Alpha-12 [2016-09-05 16:34:45 +0000 UTC]
It's like a ton of irony rolled into one. Real Snake and co. take the medic, who may have been actually a nice guy, despite being in Snake's former unit, and is turned into a body double and given Snake's life, thoughts, and beliefs, and in the end, despite turning into an antagonist, seems to do a heel turn if one unlocks or watches the cutscene where they successfully disarm every nuke. I'm not sure if the FOB Nuclear thing is meant to be canon or not, since Venom causes the Outer Heaven uprising, but I'd have to do research and see.
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Alpha-12 In reply to foreshadow10 [2016-09-05 20:18:10 +0000 UTC]
Yeah, I heard you can temporarily cause global nuclear disarmament and get a cutscene for it. How, I don't know. Though wouldn't that destabilize the world? Imagine Arab nations invading Israel thanks to lack of a nuclear deterrence or NATO and the Warsaw Pact going at it for the same reason. Even without WMDs, those wars would be horrifying.
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foreshadow10 In reply to Alpha-12 [2016-09-05 21:24:34 +0000 UTC]
I have to agree. Any war is terrifying, but that would probably be much worse.
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Alpha-12 In reply to foreshadow10 [2016-09-05 22:32:17 +0000 UTC]
Yup. The War on Terror, regardless of one's opinion, has racked up a noticeable body count. But look at what happened during World War Two, even discounting stuff like the Holocaust, the Rape of Nanjing, and Soviet rape and murder of German civilians. Now imagine all that today, but with modern technology. ISIS/Daesh is evil, but those guys mainly have AKs and other man-portable weapons. Imagine them with MiGs and T-72s.
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foreshadow10 In reply to Alpha-12 [2016-09-05 22:36:04 +0000 UTC]
Now that is something I don't think I'd ever want to wake up to. Yeah, the War on Terror has been really bad for quite some time, and that would just possibly make it worse.
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Alpha-12 In reply to foreshadow10 [2016-09-06 00:17:45 +0000 UTC]
Indeed.
On a lighter note, what did you think of my reasoning for Ocelot trying to persuade Venom to spare Quiet? I.e. Having pulled a Heel-Face Turn himself and thus being able to emphasize with her (i.e. wanting others to be given a second chance like he was)? Also, apparently Code Talker was pressured into working on the parasites thanks to Skull Face threatening to attack the Navajo, so by comparison lying about Quiet (it's not like he couldn't have, say, doctored the transcripts; it's extremely unlikely anyone else on Mother Base understood the language) may as well be jaywalking or giving a cop lip.
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foreshadow10 In reply to Alpha-12 [2016-09-06 00:33:41 +0000 UTC]
I agree. I think Ocelot may have recalled his heel turn from 1964, and possibly took pity on Quiet, probably even sympathizing with her, (Who knows what Volgin did to Ocelot while he was working for him?) and figured they could win Quiet over away from Skullface, who probably treated her like she was nothing despite being one of his soldiers, thus telling Venom to spare Quiet and recruit her despite Miller's grudge against Skullface and his Skull Soldiers. It's possible that Ocelot may have felt that a soldier like Quiet deserved another chance since he was given the same option years go. (Also, on the Ocelot probably being loopy part, the brainwashing did seem to have some effect or something on him in MGS4, as seen in the "The System is mine." cutscene, where he seems to take an antagonistic liking to his actions during what can only be described as a clusterfuck. This was probably because of the Eli counterpart, but it's quite a frightening moment for Solid Snake and co. when they seem to be outnumbered by Ocelot's troops, and caught in a very bad situation)
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Alpha-12 In reply to foreshadow10 [2016-09-06 02:00:28 +0000 UTC]
Copy, and apparently even Miller will end a mission and scold Venom if the player uses lethal force on the child soldiers, so him advocating killing off Quiet could be out of paranoia/not wanting to leave XOF members alive. It doesn't help that Venom did witness her committing two fairly brutal murders (though all things considered, he might have forgotten about that, considering how generally screwed up he was in the prologue). Also, while probably intentional (to make the player feel guilty, that is), shooting Quiet in the chest rather than the head is both kind of a dick move and not that smart (considering how headshots tend to be both more likely to be lethal and cleaner kills, and even though handguns aren't as accurate as Hollywood shows them Venom was practically within spitting distance of Quiet, so it would've been easy for a top-notch professional like him to off her with a headshot).
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foreshadow10 In reply to Alpha-12 [2016-09-06 02:46:21 +0000 UTC]
Miller kind of contradicts himself with the child soldiers Snake saves from the mission Blood runs deep, he wants Snake to save them, yet he is angry when one of them accidentally knocks him over, and he states that he hates kids, and that they children Snake rescued aren't fit to be on Mother base or the battlefield. (Which seems like an insult to one of the children, who grabs Venom's rifle and takes aim at Miller, causing Venom to state he's a natural, but Miller tell him he's not, and unloads the rifle) A horrific fact, but TV Tropes points out that if one mods the PC version of Phantom Pain, you can find out that the child soldiers could have been killed, but would have costed you heroism for the dark act. (One can't really blame Hideo for having it dummied out, that probably would have caused the game to have an even more bad rep after the trailers. Why Hideo, or whoever had it put into the game wanted it their to begin with, regardless of the realism aspect, is beyond my guess) As for the shooting Quiet, I have to agree, you'd think Venom, the body double of Snake, would know better than to shoot her in the chest, but it was probably thrown in to make players feel a pang of guilt for choosing the action, since she seems to weep before dying, as a tear spills down her face before she vanishes. This could also mean that Quiet actually wants to live, despite choosing to commit suicide if the player chooses to save her. (Which Venom prevents her from doing so) Quiet does seem to have feelings though, despite being part of a cruel unit, for if the player maxes out their bond level with her, she will interact with the player if they watch her through first person with actions such as flirting or walking over and looking at them, before turning around and flirting once again.
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Alpha-12 In reply to foreshadow10 [2016-09-06 03:36:35 +0000 UTC]
Good grief regarding the mod. And yeah, considering how the Internet reacted to Quiet, enabling the player to kill child soldiers (even if it's in self-defense and they lose heroism for it) would just be asking for trouble. Though I read on TV Tropes that they're apparently worse at combat than normal enemies (probably Truth in Television), so at least they struck a relative balance.
Yeah, Quiet could've had suicidal tendencies (especially if she felt guilty over brutally murdering two civilians but failing to kill Venom anyway, making their deaths arguably pointless) but if some part of her didn't want to live, why not just charge at Venom or anyone else and get cut down by rifle fire? Or put a gun to her head (possibly even an AK if she can pull it off) and squeeze the trigger? The second option could have easily been pulled (and been much more painless) without resorting to putting herself at the mercy of Venom. I do wonder if the XOF massacre wasn't originally planned and Quiet was simply supposed to infiltrate the hospital, kill any unfortunate schmuck who got in the way, then leave. If nothing else, why bother sending one operative if you're not going for stealth instead of just straight up shooting up the whole place in the first place? Then again, as previously discussed Skull Face and his goons tended to be assholes anyway even when it didn't advance their goals.
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foreshadow10 In reply to Alpha-12 [2016-09-06 03:56:50 +0000 UTC]
Agreed. I'm not sure if Quiet was suicidal, didn't want to be captured out of fear, or both. (If it was guilt, it was probably a mix of doing God knows what when she was hired, killing who knows how many civilians before the nurse and doctor, and then probably feeling depressed due to having been damaged to the point she needed the parasites, meaning her life would be changed forever. All of that probably boiled down to a nasty cocktail of depression and trauma, on top of fearing what the Diamond Dogs may have done if she were captured, possibly leading her to choose suicide for multiple reasons) As for the hospital, I think it was intentional, as Quiet was sent to assassinate Venom, who they thought was Big Boss. (And in the meantime, for XOF to both possibly cover their tracks and let the sicko troops murder to their heart's content until Volgin messed their World up)
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Alpha-12 In reply to foreshadow10 [2016-09-06 12:21:38 +0000 UTC]
Yup. Considering how Venom can choke his troops and they'll enjoy it (instead of, say, fight back or at least freak out), maybe Hideo wanted to appeal to the more sadistic element of the gaming market but realized just how tasteless killing child soldiers would be and scrapped it, if only out of PR reasons.
Yeah regarding Quiet getting depressed. Though there's a strong possibility she lived (she apparently self-immolated in the novelization, but as far as I know those books aren't the same level as canon as the games; plus if you don't find a body, don't assume someone's dead, especially in a video game or movie), she definitely did not escape MGSV without a taste of hell. The courts may not have executed or imprisoned her for her crimes, but I'm certain being set on fire and who knows what else at least made up for it.
That would make sense. Plus Skullface wanted to exterminate the English language, so he clearly didn't give a damn about collateral damage. Speaking of Skullface, apparently the player not being able to control maiming him when Venom uses his own rifle on the bastard (instead it all being part of the cutscene) was intentional given the fact that it fits the game's theme of revenge being pointless or at least unsatisfying.
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foreshadow10 In reply to Alpha-12 [2016-09-06 18:15:48 +0000 UTC]
I have to agree, Hideo probably threw in the sadistic options as part of making the game darker to go out with a bang before he was let go. As for the child soldiers, he probably saw it was both tasteless, and taking it too far, and had the content dummied out, which really, I can't blame him, game or not, that's just too rough for a game such as MGS. As for having no control over the cutscene where Skullface is defeated, I have to agree once again, Hideo probably threw this in as well to show how revenge is both pointless and unsatisfying. (Which leads Miller to finally admit it at the end, stating it brought nothing back after they wasted their lives on it. At least, before he finds out that Venom was a body double, and that Snake himself planned to cut off contact with him, which leads Miller to despise Snake, and side with Solid Snake, which sounds like Miller really didn't learn anything)
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Alpha-12 In reply to foreshadow10 [2016-09-06 18:37:53 +0000 UTC]
Yup. If a man's gonna die (or at least be forced to fade into the background after an otherwise successful career), he may as well go down shooting. It wouldn't surprise me regarding harming the child soldiers being dummied out.
Got it regarding Miller. While not as bad as Skullface, sounds like he screwed the pooch on that one.
On an ironic note, apparently Bart Simpson from the titular show is despised in Japan due to being a juvenile delinquent, yet it seems to me like anime is able to get away with more stuff than Western-made animation is.
Code Talker: *in Navajo* Would you like a hamburger, my dear?
Quiet: *in Navajo* I thought you hated American culture for the school you were made to attend.
Code Talker: *in Navajo* I still bear my grudge. But burgers are too delicious to pass up, and I don't even need to eat anymore.
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foreshadow10 In reply to Alpha-12 [2016-09-06 19:28:20 +0000 UTC]
The Hamburgers of Kazuhira Miller was actually kind of funny for a series of recordings, since it revolves around Miller trying to create the perfect hamburger with Code Talker test driving his food. It kind of reminds me of the recording from Peace Walker where Snake and Huey are talking, and Snake brings up Santa Claus in the discussion, causing Huey to think he's joking, and leading Snake to get frustrated, trying to tell him he's real. I haven't watched too much anime, but it seems like they can get away with a little bit. (The Hellsing anime for example)
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Alpha-12 In reply to foreshadow10 [2016-09-06 22:05:23 +0000 UTC]
Copy that.
Yeah, I heard it doesn't shy away from stuff like gunshot wounds and whatnot.
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foreshadow10 In reply to Alpha-12 [2016-09-06 22:57:57 +0000 UTC]
That, and Jan Valentine, who works with Millennium if I recall, (Millennium are what's left of the Third Reich's troops who are lead by The Major in Hellsing, a psychotic man who attacks everything later on for his love of war) pretty much doesn't know the meaning of the word "polite", saying things like, "Bringing the motherfucking death by Konami!", after he shouts the Konami Code while shamelessly slaughtering Hellsing troops, and then later when looking for Integra, says, "Lil' Hellsing chicky, we're comin' to find you. Come on out, and play Lil' Hellsing. I promise it's gonna be a lot of fun. We just wanna torture, kill you, maybe skullfuck your corpse a couple of times. Burn the house to the ground, go home and masturbate, okay?" (The last quote is from the Hellsing Wiki, not sure if it's word for word, since I haven't heard the line in a while)
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Alpha-12 In reply to foreshadow10 [2016-09-07 00:21:03 +0000 UTC]
Sweet Mother of God...what goes on in the minds of these anime creators?
Miller: Snake, you know there are three things I hate. Kids *child soldiers*, animals *DD*, and women with attitudes *Quiet scowling*. So tell me, Snake...WHY DO WE HAVE ALL THREE NEATLY GATHERED ON OUR BASE??!!
Never watched Bepop, though.
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foreshadow10 In reply to Alpha-12 [2016-09-07 02:24:44 +0000 UTC]
I'm not sure, I think it's done for shock value, but sometimes they take it too far. (Jan Valentine for example, who's a rude unlikable character until his death. Same with The Major, who was just a lunatic) Snake: "Miller, chill. I've thoroughly explained everything about Quiet, it was your idea to bring the children here, and DD was my idea, damn it. You'll get used to it, so stop complaining!" Ocelot: *Thinking* "Why did I agree to join this rat race? I mean, besides the confrontation with Solid and Liquid years from now?" I've seen one episode of Cowboy Bebop, but I forget how much of it went. I'd have to see the episode again.
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Alpha-12 In reply to foreshadow10 [2016-09-07 12:10:54 +0000 UTC]
Miller: *storms off*
Quiet: *insults him in Navajo*
Miller: *turns around* What'd you just say?!
Ocelot: Don't you have better things to do?
Flaming Buffalo and other grunts: *wisely keep their mouths shut*
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foreshadow10 In reply to Alpha-12 [2016-09-07 17:44:47 +0000 UTC]
I could easily see this happening in the Metal Gear Universe, since they seem like the type to argue like this. (Miller is spot on, since he storms off when things don't go his way during Quiet's interrogation)
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Alpha-12 In reply to foreshadow10 [2016-09-07 21:55:50 +0000 UTC]
Yeah, from what I've seen (which is an hour or so of videos at most) Metal Gear is full of cool and exciting technology and characters but the protagonists consist of anti-heroes, villain protagonists, and guys who could really benefit from quitting smoking.
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foreshadow10 In reply to Alpha-12 [2016-09-07 22:31:15 +0000 UTC]
Agreed, Venom and Snake seem to have a bad habit of smoking. And then Metal Gear also has it's freaky moments, ranging from Psycho Mantis, who can control Meryl in the fight with him, The Sorrow, who takes the player on a scarefest by leading Snake through a river filled with his victims, (Depending on how one plays the third game) the ghosts in Peace Walker, and the Skulls and Puppet soldiers. While there's tons of cool technology, everyone and there brother is too busy being won over by the thought of using it for evil in the MGS universe. Another aspect is the strange World they're in. I'm yet to figure out what kind of control is going on in the universe, as so far, I've found out in MGS2, the enemy soldiers have their weapons set up to scan their id, so they can use them, but others are s.o.l., and the same seems to apply in MGS4, when Otacon uses the Metal Gear Mark 2 (Which is a harmless and smaller, Metal Gear designed to help for a change, rather than be destructive) to bring Solid Snake some weapons, stating that it was hard to find guns that weren't controlled. Which may mean that somewhere in the MGS Universe, some kind of weapons ban or act was put into action in the game's World, but I may be wrong.
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Alpha-12 In reply to foreshadow10 [2016-09-08 00:53:37 +0000 UTC]
Admittedly Rule of Cool and stress (the latter being one reason why cigarettes are popular amongst infantrymen), but yeah, if their enemies don't get them, lung cancer probably will.
Reminds me of Felix from RVB. "Welcome to the future, Wash. The world is full of cool and exciting technology, and everyone uses it to kill each other."
Or it could be that the various superpowers decided that having guns that could lock out unauthorized users would be beneficial. Imagine if you could keep stolen weapons from being used by terrorist groups by putting ID scanners on the firearms of your military. It would certainly discourage corrupt officers selling them.
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foreshadow10 In reply to Alpha-12 [2016-09-09 00:51:39 +0000 UTC]
True, I can understand troops on the front line smoking to calm themselves. Agreed, it was probably done so terrorists and corrupt soldiers couldn't get their hands on them, which is actually pretty smart in a situation like that. However it's undermined in MGS4, where Drebin 893, a gun launderer, has a way of getting around the ID scanner, though I forget what the method was.
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Alpha-12 In reply to foreshadow10 [2016-09-09 02:33:27 +0000 UTC]
Oh, were you a grunt? If so, thank you for your service.
Nothing is foolproof. But yeah, assuming the Patriots (who apparently have a lot of control over the Metal Gear world) wanted to keep people in line, having control over the firearms (not just distribution, but actually having a way to disable them) would be smart. Presumably they'd work like a high-tech trigger lock or something, since an ordinary firearm doesn't need electricity to fire.
Random ally of Quiet in a spinoff: Who was Huey Emmerich?
Quiet: A scientist who baffled me at his ability to fuck everything up.
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foreshadow10 In reply to Alpha-12 [2016-09-09 03:54:11 +0000 UTC]
Nah, I I'm not a grunt, I was agreeing that I understand how stressed they can get in that situation. However, I do support any people that defend our country. Actually, I know during the "The system is mine" cutscene Ocelot is able to stop their weapons from working, and then, before having the Frog troopers open fire, seems to cause the troops to suffer from what I can guess, is the new Foxdie Virus or so. (A quick scan of the wiki doesn't say what happened at all, so my guess is they took control of the weapon's ID scanners, making the guns not respond, and then he activated the new Foxdie, which put the troopers in serious pain) I could see Quiet pretty much telling an ally that in the spin off, I mean, how how could you trust the guy after all of that?
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Alpha-12 In reply to foreshadow10 [2016-09-09 12:12:24 +0000 UTC]
Got it.
Yeah, I hear you MGS fans even joke about Huey screwing things up.
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foreshadow10 In reply to Alpha-12 [2016-09-09 16:38:03 +0000 UTC]
Yeah, Huey had a bad habit of goofing up. He was pretty much Metal Gear's Stanley SquarePants from SpongeBob. And by Phantom Pain, he was even more unlikable.
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Alpha-12 In reply to foreshadow10 [2016-09-09 21:36:40 +0000 UTC]
Had actually forgotten about Stanley.
Wolfpack: Why do none of you idiots wear gas masks? Why is Party Girl's midriff exposed?
Echo Six: Why do none of you morons get that your illuminated masks will give your position away?
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foreshadow10 In reply to Alpha-12 [2016-09-09 22:04:48 +0000 UTC]
I never thought of that until now. Yeah, illuminated gas masks would instantly give away one's position in an environment like that. As for Party Girl, I think Capcom was shooting for the badass, sexy female soldier look. (Almost like how Lara Croft dresses for example, in Tomb Raider. Speaking of Resident Evil, I think the developers of F.E.A.R. Online were Resident Evil fans, as one of their characters, Erica Lin, has an outfit similar to Alice's from Resident Evil: Extinction)
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Alpha-12 In reply to foreshadow10 [2016-09-10 04:13:01 +0000 UTC]
Yeah, they were probably looking to make Party Girl the Ms. Fanservice of Echo Six-not as blatant as Quiet, but still noticeable (and Party Girl doesn't even get the dignity of a half-assed excuse, though to be fair to the RE guys it's not as if Party Girl's 90% naked). Also, I get that they had no idea that Umbrella playing God led to a zombie outbreak in Raccoon City and thus wouldn't anticipate a biohazard of that scale, unlike the USS guys, but come on, no gas masks, really? Last I checked, you're supposed to keep those on your person in the military. Of course, then there's the lack of helmets, AKA "Helmets are Hardly Heroic."
I thought you RE guys didn't like Alice, who apparently is played by a Ukrainian supermodel.
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foreshadow10 In reply to Alpha-12 [2016-09-10 10:33:39 +0000 UTC]
Agreed, Party Girl was probably meant to be the eye candy/lure for new players, but it looks as if the idea fell flat as most people were dissatisfied by the how the game played out. (I.E. not survival horror like the old Resident Evil games) And yeah, in that situation, one would think that a military spec ops team would be equipped with gas masks at the start before even entering a zone like Raccoon City, especially if one found out beforehand that something is turning people into mindless enemies. And no helmets is a really bad idea, as both teams are guilty of this action. In reality, one would want to have a helmet and gas mask handy, or at least I would, because in a situation like that, you're going to need that gasmask in case the virus spreads via air, and two, in case some nutjobs, or enemy soldiers like the U.S.S., are wandering around carrying loaded weapons. As for the Resident Evil Movies, I really don't mind them, as I grew up watching them. Eve though they're set in their own universe, they're pretty good. (Paul W.S. Anderson, the director, has assured that the sixth movie will be the last, and he's done with the franchise. However, I read in a book documenting supposed possible zombie events, and zombie movies, which included Resident Evil, that one guy, who's name I forget, thinks that the films would be rebooted. However, that's just something we'd have to see, because I can sympathize with Paul here. If I had to spend that many years directing a franchise, I'd want a break, too. And besides, every good thing, sadly, must come to an end)
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Alpha-12 In reply to foreshadow10 [2016-09-10 12:22:59 +0000 UTC]
Yeah, my impression is that people didn't like ORC.
What's more damning regarding the gas masks is that there's apparently one guy codenamed Shona who's a virologist attached to Echo Six. You think he of all people would say, "Shit, these enemies were infected by something! Gas masks on, now!" Helmets are even worse since, contrary to what Hollywood may think, they are not useless (otherwise no one would wear them) and it's standard procedure to have them on. Hell, I saw a photo of National Guardsmen in Ferguson with helmets on and visors (like riot cops) attached to them, and those guys probably had a good idea of what they were up against.
Yeah, apparently the new movie is gonna be the last one, and all things considering it's probably for the best considering how unlike The Force Awakens, reception has been more mixed.
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foreshadow10 In reply to Alpha-12 [2016-09-10 15:53:18 +0000 UTC]
Agreed on the last Resident Evil film, it is probably good that it will be the last, as it's been a controversy with fans ever since it was released. (I heard from an admin on the Resident Evil Wiki that it caused trouble when Paul W.S. Anderson's script was leaked, revealing that Capcom approved of Paul's ideas, and had canned George A. Romero's script he made) I have to agree, if not Shona, then their Commanding Officer surely would have told them to grab their gasmasks. I know in the beginning, the guy who keeps in contact with them over their radio, (Not sure if it's their Commander or not) tells them that there's more than just the common cold going on around in Raccoon City, and if he didn't even have to tell them to prepare, it should have been a hint that something was going around. And yeah, whoever says helmets are useless are wrong. You would probably want a helmet in that situation, both to protect from zombie's fists/hands raining down on your head, and bullets from human enemies who are trying to take you out for whatever reasons they have in that situation.
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Alpha-12 In reply to foreshadow10 [2016-09-10 17:08:48 +0000 UTC]
Yup. Same with The Last Airbender movie-I only watched the first ten minutes for free on YouTube and I still felt ripped off. They were able to profit off of it, but reception was so bad I bet Nick's just gonna breathe a sigh of relief, cut their losses, and pretend that piece of crap doesn't exist.
Yeah, I'd be tempted to put on my gas mask just to avoid smelling the rotting stench of dead humans and zombies. And indeed, helmets may be more for dealing with shrapnel but they'd definitely be useful against zombie melee attacks, or at least better than nothing. Also, apparently the T-virus causes mental retardation, so the zombies being slow actually makes some sense.
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