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ForkTailedDevil — Tails and Cosmo Toon Shading

#blender #cosmo #highres #render #tails #tailsthefox #tailsandcosmo #blendereevee #blender2_8 #milestailsprower #cosmo_the_seedrian #cosmotheseedrian
Published: 2019-09-27 19:38:08 +0000 UTC; Views: 6514; Favourites: 62; Downloads: 7
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Description

Something a little different I'm trying in Blender 2.8. It's almost conventional cell shading. Almost. Close enough. lol


It's certainly not perfect but I thought it was pretty interesting. A neat little exercise and experiment with nodes.


To get the outlines, all I needed was a Fresnel shader and a color ramp to control the thickness of the lines. And the coloration was done using a Shader to RGB node, a Separate RGB node, and three Color Ramps attached to those outputs. All that gets shoved into a Combine RGB node, and then the Fresnel and RGB nodes are all combined with a Math node set to Multiply.


Not gonna lie, it's basically straight from a tutorial on YouTube, but I had to experiment a bit in order to get it the way I wanted.


The effect will vary scene by scene depending on the types and strengths of lights. But overall it adds a very unique look to the subject(s).


I hope y'all like it, or at least think it's interesting! Thanks for viewing!

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Comments: 1

Webbyfour32 [2019-09-27 23:56:25 +0000 UTC]

Nice cell shading. It reminds me of wind waker.

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