Comments: 21
Gmodguy2552 [2018-10-17 12:52:12 +0000 UTC]
Woah! The Pumpkinhead model looks really nice and detailed. I really do wish there was a download to this model, because I could use this for my project and I possibly would give you credit if you like.
I checked your other stuff and they look great too! I was wondering whenever if you have the time, could you do the goblin general 'Red Cap' from The Spiderwick Chronicles? He's my favorite from that film.
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DTWX [2014-08-16 08:55:00 +0000 UTC]
Schweet! When will the final product be completed?
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JNoguera [2014-01-21 04:11:05 +0000 UTC]
cool model
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XsaHero [2013-12-28 18:55:15 +0000 UTC]
wow too awesum,
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Victor2112 [2013-12-28 11:36:57 +0000 UTC]
Pumpkinhead!! WOW!! I haven't seen that in ages. This looks great! I'm just begining at all of this 3d stuff and what you have done here just looks incredible.
If you are doing a rigging tutorial, sign me up!
Also, love your Brock Samson avatar. GO TEAM VENTURE!!
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FoxHound1984 In reply to Victor2112 [2013-12-28 21:01:12 +0000 UTC]
Hey Victor, thanks man! I already have part 1 up on YouTube. It's specifically for morph target-driven facial rigs. You can watch it here:
www.youtube.com/watch?v=0XG1UJ…
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AG88 [2013-12-28 04:11:34 +0000 UTC]
Alright I will probably have nightmares tonight. I remember watching the Pumpkinhead movies, but it's been a while. Nicely done!
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FoxHound1984 In reply to joshpurple [2013-12-28 03:53:46 +0000 UTC]
Thanks so much! Pumpkinhead's always been a favorite of mine. Actually, I really love all of the Stan Winston studio creatures!
I did actually use CAT for this particular rig, but I definitely still think that there are a lot of useful things people don't know about in the CAT system. But I might do a sub-section in the upcoming tutorial about how to create your own rig from scratch. To be honest, I haven't really messed with Bones Pro yet (especially since CAT has been so great; at least for what I need to get done).
Paul Neale and Joe Gunn are both awesome! They definitely have some great tuts online. Most of my knowledge comes from messing with the software directly, when I get stuck I'll definitely look it up but I kind of like the challenge of discovering how things work on your own. I guess I feel like it makes me understand things better.
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FoxHound1984 In reply to joshpurple [2013-12-28 20:59:31 +0000 UTC]
Awesome! I was looking into the Fabric Engine. How are you liking it so far?
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joshpurple In reply to FoxHound1984 [2013-12-28 21:47:23 +0000 UTC]
Outstanding, I'm a huge fan of it !
Most certainly keep your eye on it, or get in on it. With your talent and skills, -it would = wow!
Probably the most impressive dev team I've seen within the last two years in CG.
But, a big part of it is, Fabric Engine: Splice. And Splice is geared towards Maya.
A ton of items that I would luv to see in Max, are instead in Maya.
Philip Taylor (creator of CAT), CTO at Fabric Engine Inc, a brilliant guy, is putting the development work into Maya.
A good (if not now a legendary/famous) thread for some perspective on the current and future development of Max/Maya is;
www.maxunderground.com/archive…
(if you haven't check that thread out, it's worth it. Not that you have to read the whole thing, it is HUGE.
But it has replies and comments from pretty much all of the greatest 3ds Max minds of all time, it's amazing).
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