Comments: 61
fraterchaos In reply to ??? [2012-07-09 22:40:27 +0000 UTC]
I'm glad you like it! thank you!
👍: 0 ⏩: 1
rosshilbert [2012-03-29 15:24:13 +0000 UTC]
Excellent!
👍: 0 ⏩: 1
basantis [2012-03-20 14:25:04 +0000 UTC]
Cool! Amazing.
👍: 0 ⏩: 1
Andrea1981G [2012-03-13 22:21:09 +0000 UTC]
Wow, very amazing one, looks so great with these colours!
👍: 0 ⏩: 1
ZoeUna [2012-03-13 22:11:06 +0000 UTC]
Beautiful!
👍: 0 ⏩: 1
MindsEye69 [2012-03-13 21:33:10 +0000 UTC]
Very nice indeed.. I was sure this was a tweak of my Checkmate but was surprised to see it was not... I am beginning to think the board dIFS is going to be short lived for me because it tends to make images look alike a bit too much. I have done a couple more since Checkmate and they all kind of look the same or at least they have the same general feel. So I nuked them... I have however found that you can get some cool results by doing a decombinate with boardIFS as Formula 1 and it will cut whatever your second formula is and checker the cut... Thats interesting, but so far it has only produced this speaker looking thing in my scrapyard.. :thumb290166939: Here: [link]
👍: 0 ⏩: 1
fraterchaos In reply to MindsEye69 [2012-03-13 21:42:27 +0000 UTC]
that's actually very cool...
there is probably a lot more stuff like that that it could be used for, by choosing different formula alternating methods on the first formula dIFS dialog box... at the bottom, I assume you know what I mean. I had never even messed with that for some time, but now I check every option with every dIFS I use in formula 1... never know what weird thing might turn up.
👍: 0 ⏩: 1
MindsEye69 In reply to fraterchaos [2012-03-13 21:52:52 +0000 UTC]
Well the only way to mix dIFS with standard formulas is to do a decombinate with the dIFS in formula 1... so you are actually opening a huge door if you are patient because 1 dIFS+ALL the available formulas in M3D gives you a crazy amount of possibiliteis : ) Have fun!
👍: 0 ⏩: 1
fraterchaos In reply to MindsEye69 [2012-03-13 22:46:30 +0000 UTC]
true, although a day or two ago I am sure I saw something I was tweaking that had a dIFS in F1 and another in F2... just can't remember which it was or which dIFS formulas... I guess maybe the second one may have been an IFS and not a dIFS...
but what I was talking about is, once you set DEComb mode, and pick the first formula, if you look at the bottom of the formula window there are a line of check boxes with letter/number combinations:
Mi, Ma, Ia, S1, S2, X1 and X2
those determine how the first formula mixes with the second one... the pop up tool tip explains what each one does.... and choosing different ones can REALLY change the render, lately I have usually tried each one just to see the effect on every DE Combinate I do.
👍: 0 ⏩: 1
MindsEye69 In reply to fraterchaos [2012-03-13 23:42:55 +0000 UTC]
Yea you can have more than one dIFS in there, just meant that the only way to mix types is via decombinate.
And yes the "boolean" functions are a great way to find interesting things... The problem is that I am now tired of doing anything that looks even a little "bulby" I am in a phase where I want to do things that are more mechanical in appearance, and they must be "different" than the stuff people generally churn out. Thats why you have seen less releases from me... now I do maybey 1 a week, when before I did 5 a day.
👍: 0 ⏩: 1
fraterchaos In reply to MindsEye69 [2012-03-13 23:54:08 +0000 UTC]
ah, ok, I wasn't sure if you knew about the boolean functions or not... they are easy to miss.
Well, there is a ton of mechanical stuff in there, if you can't come up with anything from scratch, try tweaking somebody else... that can work out well, and often helps with inspiration issues too, and if you tweak enough, you can come up with stuff that looks nothing like what you tweaked from
👍: 0 ⏩: 1
MindsEye69 In reply to fraterchaos [2012-03-14 16:31:32 +0000 UTC]
Yea, I am pretty comfortable with M3D and its functions now. And I agree, when I hit a wall sometimes I got to other peoples params and tweak till its unrecognizable from the original.
👍: 0 ⏩: 1
Spangler-Imagery [2012-03-12 19:45:24 +0000 UTC]
Son-of-a-B .... I mean,... Wow! Dude, this is totallywickedawesome!
👍: 0 ⏩: 1
Undead-Academy In reply to fraterchaos [2012-03-12 21:31:01 +0000 UTC]
Really ? That hard , whoa I know these DIFs can be a handful but without Luca I wouldn't have gotten anything like that . You're welcomed
👍: 0 ⏩: 1
fraterchaos In reply to Undead-Academy [2012-03-12 21:32:30 +0000 UTC]
well, the lighting and fog was tricky, and I still didn't get it quite perfect, but I got tired of messing with it
LOL
👍: 0 ⏩: 1
fraterchaos In reply to Undead-Academy [2012-03-12 22:28:28 +0000 UTC]
I'm having a little trouble with the dynamic fog... sometimes it comes out perfect, just surrounding some objects and sort of clinging onto them, other times I just can't make it do that and it acts more like the old normal fog... wonder what I'm doing wrong...
👍: 0 ⏩: 1
fraterchaos In reply to Undead-Academy [2012-03-12 23:22:21 +0000 UTC]
I like when I can get a thin layer of fog around the objects, and when I can get colored fog far in the background but nice and clear up front
👍: 0 ⏩: 1
Undead-Academy In reply to fraterchaos [2012-03-13 21:27:00 +0000 UTC]
Oo , cool I had something like that today but I didn't like one piece of it so I didn't save it .
👍: 0 ⏩: 1
fraterchaos In reply to Undead-Academy [2012-03-13 21:47:50 +0000 UTC]
awww should have saved it as "whatever temp" and then you could keep trying until you could fix the piece you didn't like...
(I have a bunch of "temp" things in my list of params...)
👍: 0 ⏩: 1
Undead-Academy In reply to fraterchaos [2012-03-13 22:21:01 +0000 UTC]
Yeah but I think I remember which it was just have to tweak it .
👍: 0 ⏩: 1
| Next =>