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FriendlyFireFox — Fluttershy walkcycle

Published: 2012-12-05 23:51:13 +0000 UTC; Views: 1107; Favourites: 29; Downloads: 20
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Description Edit 2: added a 1 pixel head-bop, as suggested by *RenaTurnip .
Edit: fixed the outline (I think), among other things.

I recently volunteered to help a Pony RPG Project. This is the first presentable sprite, done in a style that is somewhat based on Final Fantasy VI.
Also, I upped the size by 2 for better visibility. Each sprite is originally 24x24px large, which would be hardly visible.
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Comments: 14

Bianca20 [2016-01-01 16:36:14 +0000 UTC]

yoe fluttershy :b

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SonicSatamX93 [2012-12-18 00:09:10 +0000 UTC]

Nice looking sprites you made here.

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MissingnoB [2012-12-17 19:59:55 +0000 UTC]

Reminds me of Chrono Trigger.

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GKLancer [2012-12-07 16:30:58 +0000 UTC]

Aww... So cute!

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TaviTurnip [2012-12-06 20:02:16 +0000 UTC]

This is definitely asking for a slight bob in motion... but otherwise it looks pretty good. I should really get off my butt and do some Pony animating like the rest of everyone.

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FriendlyFireFox In reply to TaviTurnip [2012-12-06 20:10:13 +0000 UTC]

Well, this is more of a walk than a trot, plus I was trying to get something reasonable with three frames of animation, plus it looks increadibly weird when walking in place(plus I was asked to do them roughly resembling FFVI, but enough with the excuses).
The problem here is that ponies don't have arms to swing around, which is something done in almost all SNES RPGs, so all that is left is some hair motion, which might end up looking too jittery (although I should still try).

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TaviTurnip In reply to FriendlyFireFox [2012-12-06 20:22:58 +0000 UTC]

Mmm, I do understand the difference between a walk and a run/trot... and to be honest, there have been some walking animations that looked really awkward with too much motion. But there are still ways to convey said motion without going overboard, even if I don't necessarily have the answer to that right now >.> Hair motion would look weird if the face wasn't changing position though, if you ask me.

Let's see... [link] Yes, this old link still exists. I know the style and the proportions are radically different, but this having no head movement (or torso motions of any kind) made it look extremely strange, even if it was just a simple walk cycle and not outright running. Maybe it's not a suitable comparison but it's just what came to mind. Sorry if I'm not being helpful :<

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FriendlyFireFox In reply to TaviTurnip [2012-12-06 21:10:17 +0000 UTC]

It does look a lot more alive now, although the tail of the side view still strikes me as odd. Still, I think this is at least somewhat of an improvement.

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TaviTurnip In reply to FriendlyFireFox [2012-12-06 21:37:41 +0000 UTC]

Hmm... it feels like an improvement as an animation, although I have to admit upfront that it may seem more like running or trotting now and less like walking (at least with the frontward one). I think, though, that that's a product of the speed of the animation itself. If that's not something that can be slowed down (just looking at the fact that you're assisting an RPG project) then I admit I'm not sure what to do from here. You may have to settle for it looking different from a walk, unless someone else has a better suggestion or solution.

As for the tail... hmm. It might look okay if the tail went up on the same frame(s) the head goes down on the frontward one, but I'm just guessing at this point. If you have any spare pixel room on the sideward one, the tail could go out (and up) and in slightly during movement... but then it'll still probably look even less like normal walking and more like a three-frame trot.

*scratches her head* That's all I've got, I think.

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FriendlyFireFox In reply to TaviTurnip [2012-12-06 21:46:09 +0000 UTC]

It's probably better if it looks a little faster, after all I don't think that the characters are supposed to walk at a snails pace in the final product, so looking like a trot shouldn't be a problem.
I agree with the tail though. Having it move up and down with the head might do the trick.

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FriendlyFireFox In reply to TaviTurnip [2012-12-06 20:36:54 +0000 UTC]

Rather than going into a purely theoretical discussion, I think I should just try adding a simple head movement somewhere. I don't quite know if there will be enough room in a 24x24 sprite, but I'll try.
And don't worry about being helpful, the fact that you're trying is good enough for me.

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PixelTintti [2012-12-06 16:47:13 +0000 UTC]

Nice, but this would be better with some extra animation (like tail and hair).

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Pix3M [2012-12-06 01:51:19 +0000 UTC]

Hmm. Your oulines are broken up into pieces, just sayin'.

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FriendlyFireFox In reply to Pix3M [2012-12-06 02:24:49 +0000 UTC]

You'd be surprised how often FFVI does this as well. Then again, it's probably not the best idea to just copy every such mistake, so thanks for the heads up.

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