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FUNKYMONKEY1945 — Proportion systems

Published: 2011-07-19 01:51:09 +0000 UTC; Views: 6515; Favourites: 132; Downloads: 695
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Description Putting together proportion systems for exercises. Basically the mental manikin. It's good to have one memorized. The one on the left was developed by one of my mentors. The point is to give students a choice. Go with what works. Hope this helps.
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Comments: 13

alexandersinnelius [2015-08-23 22:13:58 +0000 UTC]

Do you have tips on memorizing models? Like more complicated subjects of a bike, and variety of man made objects?

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FUNKYMONKEY1945 In reply to alexandersinnelius [2015-08-24 04:36:44 +0000 UTC]

I memorize models by figuring out how they deviate from my generic
figure that I have memorized.  Having a generic figure internalized is basically
having a ruler to compare something to.  Without it; you really have no point of reference.
If that's the case; then you have to rely on sight sizing.  To be a well rounded artist, it's
a good idea to have both those tools at your disposal.

Likeness is mostly achieved through silhouette/ shape design.  If the simple shapes don't
read; then no amount of form and rendering will help.

For man made objects; I rely once again on shapes and sight sizing.  Example cars;
Lets say I want to know how long the car is.  What do I have on the car that I can use
as a unit of measurement?  Wheels will do.  How many wheels is it from one end of the
car to the other?  How many wheels tall is it?  Anything can be used as a system of measurement.

Hope this helps

 

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alexandersinnelius In reply to FUNKYMONKEY1945 [2015-08-24 14:19:31 +0000 UTC]

Hmmm, this is very profound! Could you elaborate this...sight sizing?

I understand quite well on units as measurement, but how do i sculpt? 
Such as...the shape of elbow and the knee vs say, a long curved bump along a card....

I'dlike to maximize my line economy when it comes to mark making or defining silhouette.
So far life like objects and cloths have allowed to sculpt wildly and unnaturally....
Especially when they exist and isolated in a clear perspective space....

Something like a 2d animation where the drawing
has to deliver fast, read well and at the same time, correct.

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FUNKYMONKEY1945 In reply to alexandersinnelius [2015-08-25 20:05:25 +0000 UTC]

Sight sizing is measuring with your sight   You hold up your pencil and try
and match angles and mark off units of measurement on the pencil.  You
use tools like verticals and horizontals to compare how angled something is.
There's many tricks to doing it.  It's another discipline that will make more and
more sense with mileage.

You mean sculpting with clay and such?  It's the same as drawing and painting.
You focus on the big shapes/ masses.  When that looks correct you go in and
start carving out your medium shapes.  Basically getting more and more specific.

All these are done through mileage.  Line economy comes from mileage.  It all depends
on what you're working on.  If you're just starting out, you want to make sure that
you're very clear on what you're working on/studying in a drawing.  This is the best
way to gauge progress.  Line economy has a lot to do with motor skills as well; which
comes from mileage as well.

If you're looking for shorthands; you learn those in long pose. 

Tried to keep it short and simple.  Each progress requires a more in depth explanation.
Lemme know which one you're working on now

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alexandersinnelius In reply to FUNKYMONKEY1945 [2015-08-26 13:31:28 +0000 UTC]

The word mileage seems to pop op abit often.... And there seems to be alot of solution....
But i feel this explanation has been the closest for me of having an actual art teacher.


Shorthand seems to be the closest solution. I wonder if they can be used to describe things from perspective?
Organic and mechanical subjects alike....


The thing is, i like your works mostly because you seem to confidently describe variety of things with ballpoint
and medium that doesn't erase much. Your discipline also resemble Leyendecker much, having strong form 
and giving the impression of reality while still maintaining silhouette... almost like...sculpting cartoon.


I aspire to draw and design for animation, with extra capacity to do more drawing with speed and clarity....
I feel like "drawing funny" is a plague during my education years and i hope to find a solution where i can describe variety of things
quickly

Not sure if i am getting anywhere now... But i saw some of your more, animated drawing and your precise portrait painting 
makes me think that i can learn drawing  and paint precise.

i think i'll be learning sight sizing and shorthand to use it to describe variety of subjects...
from there i'll use them to solve and generate designs and then animate them.

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riverfox1 [2014-03-05 19:25:55 +0000 UTC]

Beautiful drawing.  Thanks so much for sharing it.

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YokoNakajima [2011-12-26 18:39:49 +0000 UTC]

Can this work for a women to

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FUNKYMONKEY1945 In reply to YokoNakajima [2011-12-26 19:55:58 +0000 UTC]

Yes. The hips would be wider than the shoulders though. It's basically for developing a mental manikin. I liked this system the best because it was the easiest to memorize. It's a good idea to adopt whatever proportion system that works for you. It gives you something to compare the model with

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finalchoro [2011-07-28 04:51:35 +0000 UTC]

Sorry to be such an annoyance, but would this proportions be the same for the female body?

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FUNKYMONKEY1945 In reply to finalchoro [2011-07-28 06:19:51 +0000 UTC]

No bother. Happy to answer questions. The proportion system I posted was the easiest to memorize and draw. The main point is to draw the mental figure until it becomes second nature. That way you have something to compare your model with. Sorry to be so verbose but yes you can keep the proportions the same for a female. Just keep in mind the differences in the shoulders and hips. Hope this helps. I'll be posting more figure drawing stuff soon. An old mentor and I are thinking about putting a book together on classic figure drawing.

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finalchoro In reply to FUNKYMONKEY1945 [2011-07-28 06:57:28 +0000 UTC]

Thanks a lot for the fast answer, and don't worry at all being so verbose.

This does help a lot. Keep in mind that I'm in no way pro or anything, but anyway I truly appreciate the answer. Thanks a lot, again.

If anything about that book comes up, please do inform! It's a bit hard for me to get stuff like that delivered over here, but I've been learning quite well from stuff like this, and I'd be interested about more like it.

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finalchoro [2011-07-19 06:55:20 +0000 UTC]

Well, this helps a lot. Thanks for sharing, I really will be using this often

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FUNKYMONKEY1945 In reply to finalchoro [2011-07-19 06:59:54 +0000 UTC]

No problem. Glad it helps. It's good to have one memorized so you have something to compare to when you're drawing different models.

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