Comments: 40
geek666 [2009-08-20 17:00:17 +0000 UTC]
well not really the old Quake logo that's the Quake 4 logo
π: 0 β©: 0
zpv [2009-08-08 19:43:36 +0000 UTC]
ive installed quake wars but its friggin complicated! ive heard its good but how can i think its good if i dont even know how to do half of the things on there???
π: 0 β©: 0
PaperShambler [2009-02-06 03:54:38 +0000 UTC]
WOW!
im wondering what it took to make this...is it technical knowledge of photoshop, (or whatever you use) or is it artistic genius?
you can say artistic genius...its ok...hehe...
love it.. love the game...i wish i hads me a gold quake logo.
π: 0 β©: 0
deep0r [2008-11-22 13:18:47 +0000 UTC]
HΓ€ttest du mal Bock Hammer und Sichel in Gold auf so nem Satinuntergrund zu machen? Quake-Logo, Star Trek Sachen und dergleichen sprechen ja fΓΌr sich..
Oder Geld mit deinen Sachen zu verdienen?
Ich selber kann zwar nix zahlen oder so, aber ich denk mal, Firmen kΓΆnnten an deinen 3D-Rendern gefallen finden..
π: 0 β©: 1
Furumaru In reply to deep0r [2008-11-22 21:42:15 +0000 UTC]
Hammer und Sichel wie in der DDR Fahne damals?
π: 0 β©: 1
deep0r In reply to Furumaru [2008-11-22 21:58:46 +0000 UTC]
Ih..Nein, halt Kommunismus symbolisierend.
Wie in der Sowjetunion leider benutzt.
Es sei noch zu erwΓ€hnen, dass ich nicht finde, dass der Kommunismus jemals existiert hat, nicht existiert und in naher Zukunft auch nicht existieren wird.
π: 0 β©: 0
squirrel-the-tire [2008-06-10 22:02:21 +0000 UTC]
Nice render. What program did you use for it?
π: 0 β©: 1
LouisGFX [2008-04-25 19:52:00 +0000 UTC]
I have a work about Quake 3d if interess you??
π: 0 β©: 0
DarkStarRising [2007-12-04 19:40:21 +0000 UTC]
WOOT for Quake!
π: 0 β©: 0
B0073D [2007-11-16 10:23:11 +0000 UTC]
Ground texture is awesome! But the texture of the Quake symbol throws me off. It doesnt look real. Just being picky.
π: 0 β©: 1
Furumaru In reply to B0073D [2007-11-22 18:29:59 +0000 UTC]
It's a NK material from Indigo, i can only change the blurrynes of the reflection.
π: 0 β©: 1
B0073D In reply to Furumaru [2007-11-22 22:24:06 +0000 UTC]
Hmmmmm.... What NK is it?
π: 0 β©: 1
Furumaru In reply to B0073D [2007-11-23 00:22:13 +0000 UTC]
Au.nk (Gold)
π: 0 β©: 1
B0073D In reply to Furumaru [2007-11-23 10:20:04 +0000 UTC]
Is the blurryness defined by Indigo? I dont remember that it is....
Maybe make it a little more shiny? Im not trying to undermine your efforts. It just doesnt agree with me 'tis all.
π: 0 β©: 1
Furumaru In reply to B0073D [2007-11-23 11:17:22 +0000 UTC]
I can change the exponent (blurryness), 1000000 is like mirror and 100 is like rubber.
π: 0 β©: 0
ReginaldBull [2007-11-15 19:58:55 +0000 UTC]
Also deine Renderzeiten sind echt ekelhaft^^ (siehe tutorials.de) DafΓΌr siehts aber auch klasse aus!
π: 0 β©: 1
lampman [2007-11-15 19:53:34 +0000 UTC]
damn it, I was working on a material just like that.
π: 0 β©: 1
lampman In reply to Furumaru [2007-11-23 03:25:20 +0000 UTC]
it looks like it dithers more distant reflections, which I'm trying to do.
π: 0 β©: 0
ShaneNewville [2007-11-15 17:34:04 +0000 UTC]
It looks very convincing. Like a real piece
of metal on the ground. Great work.
π: 0 β©: 1
gonzalu [2007-11-15 16:50:46 +0000 UTC]
Hey cool render!!
π: 0 β©: 1