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Gallanty โ€” deepsea experiment

Published: 2010-12-07 15:03:26 +0000 UTC; Views: 1686; Favourites: 19; Downloads: 28
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Description I wanted to try a deep water effect, but I think I failed...Looks weird.

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Comments: 21

Souliknight [2012-12-14 21:00:59 +0000 UTC]

Darkness in the deep^^

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renekokkie [2011-05-27 19:24:23 +0000 UTC]

Can u help me?

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Gallanty In reply to renekokkie [2011-06-03 00:34:18 +0000 UTC]

where exactly?

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renekokkie In reply to Gallanty [2011-06-03 08:59:39 +0000 UTC]

can u help me to create natural tiles likes trees and ledges?

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Coonfriend [2011-03-06 10:18:10 +0000 UTC]

It looks cool(not like deep water more like....evil water(?))
The paths shouldnยดt go on the bridges->looks strange...

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TyranitarDark [2011-01-15 01:17:42 +0000 UTC]

You put the credits wrong, right is
TyranitarDark and not Darktyranitar. ^^

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Gallanty In reply to TyranitarDark [2011-01-15 13:34:09 +0000 UTC]

Oh, sorry, you're right...^^
*fixed*

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TyranitarDark In reply to Gallanty [2011-01-15 17:18:26 +0000 UTC]

^^

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DNZGames [2011-01-12 18:17:07 +0000 UTC]

it looks brilliant, just a little too dark. maybe if you make each tone after the first a little lighter (the second tone is fine, but it's the third and fourth that at too dark)

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DIAPAUSE [2010-12-26 12:13:53 +0000 UTC]

OMG GOOOOOD *_* I love this water xD

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Sihlas [2010-12-22 06:39:13 +0000 UTC]

Hey can you explain how you did that? I think I know how you could fix it.

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Gallanty In reply to Sihlas [2010-12-22 10:46:07 +0000 UTC]

The exact thing is a secret, but it has got to do with dimming the water, in steps.

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Sihlas In reply to Gallanty [2010-12-23 03:16:21 +0000 UTC]

Alright

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Masterge77 [2010-12-17 16:25:17 +0000 UTC]

It looks good to me, but now I will think of this every time I see a dive spot.....

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kox9sxe [2010-12-08 21:56:28 +0000 UTC]

Looks like a big shadow thing (cloud maybe) is approaching

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Gallanty In reply to kox9sxe [2010-12-09 14:23:14 +0000 UTC]

You're right...but a very edged cloud

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Hydrargirium [2010-12-08 19:55:52 +0000 UTC]

It looks great! You somehow used the method we've seen in Ruby/Sapphire/Emerald for Dive areas. *-*

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Gallanty In reply to Hydrargirium [2010-12-08 20:07:48 +0000 UTC]

Yeah that was the sense
I know that there's a underwater route in Unova, but I dunno how it looks like and I'm still missing the Hoenn underwater areas - I'm looking forward to the remakes

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Hydrargirium In reply to Gallanty [2010-12-09 14:27:56 +0000 UTC]

Yeah... Hoenn underwater areas were such great when i first played R/Z/E.
B&W underwater areas don't really matter much, speaking of storyline. There's a time-area where you collect some objects, nothing more. D:

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Midnitez-REMIX [2010-12-07 19:54:07 +0000 UTC]

I think the water effect looks good, nice to see something different.

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Druckverlust [2010-12-07 15:11:39 +0000 UTC]

guter plan, aber die tiefsten stellen sind dann doch zu dunkel geraten.

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