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Gamersdan — XPS Sakura Yuri Problem need help

Published: 2014-07-17 15:08:31 +0000 UTC; Views: 460; Favourites: 1; Downloads: 0
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Description I would like for anyone who knows how to to tell me how to fix this proble,. On this model Yuri has black splotches on her teeth and a black line on her neck, when I pulled the color textures up in photoshop everything looked fine.

And YES this IS the model released by dragonlord as part of his special "free" thing. I told him about this and he literally told me  time is money. So yeah I wouldn't trust him with a paid commission model. Also he would only tell me this in a private message. If anyone want's to see them as proof, I will GLADLY put them out to the public.
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Comments: 5

Adngel [2014-07-18 10:14:41 +0000 UTC]

Yes I know it, Don´t worry it's very easy to fix, the problem is that XPS engine, doesn't support the pure white, (the one Píxels have a RGB of 255,255,255). So the solution, is open the texture in a program like photoshop, and endarken it a bit.

For example, open the texture and create a new layer, full it with black, and put his opacity to 1%, that will make it practically invisible, but if you combine the layer and check those white agains, you will see that they have endarken a bit (253,253,253), for a human eye it will continue being white, and XPS will draw it without turn in black anymore.

If you don't have Photoshop, whatever picture program that allow you modify the opacity of your brush, would be ok too.

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Gamersdan In reply to Adngel [2014-07-18 15:17:52 +0000 UTC]

AH ok! yeah I have photoshop. Still trying to figure out model rigging and stuff but I know me some photoshop. Thank you so much Adngel. Any idea how to fix the neck black line though? I am going to rummage through the textures a bit more too to look and see if I find anything

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Adngel In reply to Gamersdan [2014-07-19 10:57:23 +0000 UTC]

It looks like a problem with the UV mapping (the coordinates of the textures on the mesh), it can be fixed on 3d models programs.

If you use 3ds max, the modifier "Unwarp UVW" will allow you edit those problems, just ensure to put in the list, the modifier "unwarp UVW" under the modifier "skin" before re-export to XPS.

In Blender I don't have any idea, but there must be any other way to do it too. O.ò


An second alternative, could be redraw the face texture to paint those black borders with more skin tone, it depend of how the UV mapping is sorted, but nothing is lost for try it. O.ò

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Gamersdan In reply to Adngel [2014-07-20 02:37:48 +0000 UTC]

THANK YOU SO MUCH!
After tons of trial and errors and many groans I finally got her fixed. While still bothered by him I am going to ask Dragon if I can post the new fixed version(I hate keeping shit to myself)

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TheToonDevil [2014-07-17 17:49:13 +0000 UTC]

That's pretty cool.

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