Comments: 24
PeanutTechno2 [2012-12-02 03:08:14 +0000 UTC]
Just a quick question: Why would Wily build a resort? (Try saying "Why would Wily build a resort?" 10 times really fast...I guess it could become a tounge twister...)
Other than that, great job!
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Themaverickman [2012-01-20 13:23:19 +0000 UTC]
Ya I can see the ad's for it "Come on in, it's totally not a trap that will turn you into obedient slaves."
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Phen01 [2012-01-11 21:35:41 +0000 UTC]
>immense dildos with bones sticking out of them
I love this castle!!!
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Rockara [2011-09-19 21:56:00 +0000 UTC]
pretty good
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sebamkfan [2011-09-19 16:55:55 +0000 UTC]
Hmmm... the shading sort of needs work, especially the bones, the skull looks awesome though
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E253MechaShadow [2011-09-19 08:07:23 +0000 UTC]
So freakin' incredible.
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x-AbsoluteGambit-x [2011-09-19 06:29:22 +0000 UTC]
I wouldn't think so. Considering 9 and 10 sorta already do stuff that would be considered almost incapable on the NES. I digress though.
Anyways the Resort looks lovely with the colors you chose. Excellent job, man.
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sebamkfan In reply to x-AbsoluteGambit-x [2011-09-19 16:55:20 +0000 UTC]
Not really, the MM10 castle is TOTALLY AND 100% 8-bit, I checked
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GatucaMan In reply to sebamkfan [2011-09-19 21:43:07 +0000 UTC]
by 8-bit you meant NES limits?
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sebamkfan In reply to GatucaMan [2011-09-19 21:49:15 +0000 UTC]
Yes, NES limits, in that castle, every 8x8 tile I saw was below 4 colors
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GatucaMan In reply to sebamkfan [2011-09-19 21:56:24 +0000 UTC]
well im damn sure the cutscenes graphics do not follow the NEs limits, YET, they still look like NES-like graphics graphics.
Look at MMF, it uses colors that are not on the NES palette like real brown, and still looks like an 8-bit game, the shading at least still looks NES.
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sebamkfan In reply to GatucaMan [2011-09-19 21:59:26 +0000 UTC]
You are talking about the style, not limitations, yes, you can follow a style that resembles the NES, but it could not be real 8-bit since not only the colors are not from that pallete, but there's not limit to the ammount of them.
As for cutscenes, don't worry, you don't have to follow a lot of limits on those either
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GatucaMan In reply to sebamkfan [2011-09-19 22:06:45 +0000 UTC]
how are the songs going BTW?
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sebamkfan In reply to GatucaMan [2011-09-19 22:17:04 +0000 UTC]
I need to keep working on the title screen, then I could start doing Lunarwoman's theme
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GatucaMan In reply to sebamkfan [2011-09-19 22:18:54 +0000 UTC]
good buddy, i hope you have a happy birthday.
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x-AbsoluteGambit-x In reply to sebamkfan [2011-09-19 18:47:14 +0000 UTC]
I wasn't specifically referring to the castle itself. And I know 10's was in perfect 8-bit. I was referring to MM9 and 10 altogether. There are a couple things in both games that I'm sure the NES could NOT handle.
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sebamkfan In reply to x-AbsoluteGambit-x [2011-09-19 18:52:59 +0000 UTC]
MM10 seemed a lot more 8-bit than MM9 did, Capcom hitted the right notes with that game
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GatucaMan In reply to x-AbsoluteGambit-x [2011-09-19 06:37:11 +0000 UTC]
you know, that's what i want to say, the cutscenes in 9 & 10 look pretty good because it doesnt restrain to NES limits, YET, they still look 8-bit, which is what matters, so i guess, at least when it comes to cutscenes and graphics like this, ill try to make it significanly 8-bit and NES limits but i may take the exceptions, because seen the "blockades on graphic" caused by the tiles on certain ?NES games, kids sticks out to me.
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