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GatucaMan — MGR - Dr.Wily Resort

Published: 2011-09-19 06:18:18 +0000 UTC; Views: 4441; Favourites: 62; Downloads: 51
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Description Took me 2 days to finish this, altough i do like how it came out, probably i will update this eventually.

This is the New Look for Dr. Wily's Resort, i tried to use no more than 9 colors, but ended using 11 instead.

I did sprite this castle before, but it was a diferent design, and a very crappy sprited one to be honest.

I do Realize this may not follow the NES tile color limits, you know the tile limits, but to be fair, i not sure if the castles of megaman 9 and 10 do either.

Update: updated the design by adding a few details and changin the shading in some parts, as well as having a more pastel color palette (now it only uses 10 colors)
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Comments: 24

TheGeminiMan2005 [2020-07-21 22:33:28 +0000 UTC]

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PeanutTechno2 [2012-12-02 03:08:14 +0000 UTC]

Just a quick question: Why would Wily build a resort? (Try saying "Why would Wily build a resort?" 10 times really fast...I guess it could become a tounge twister...)

Other than that, great job!

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RockmanForte [2012-04-29 00:37:18 +0000 UTC]

Neat!! Maybe you should add pipe in the back as tradition if you noticed most megaman series in Dr. Wily Castles.

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Themaverickman [2012-01-20 13:23:19 +0000 UTC]

Ya I can see the ad's for it "Come on in, it's totally not a trap that will turn you into obedient slaves."

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Phen01 [2012-01-11 21:35:41 +0000 UTC]

>immense dildos with bones sticking out of them


I love this castle!!!

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Sexyboiy1 [2011-09-22 03:54:14 +0000 UTC]

This looks great. Great JOB!!!

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imbisibol [2011-09-21 14:47:36 +0000 UTC]

Nice sprite work! Don't know the rules for making 8-bit sprites, but this looks pretty legit.

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Rockara [2011-09-19 21:56:00 +0000 UTC]

pretty good

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sebamkfan [2011-09-19 16:55:55 +0000 UTC]

Hmmm... the shading sort of needs work, especially the bones, the skull looks awesome though

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E253MechaShadow [2011-09-19 08:07:23 +0000 UTC]

So freakin' incredible.

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PageWizard [2011-09-19 06:29:26 +0000 UTC]

Ooo I like this ! Great job!

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x-AbsoluteGambit-x [2011-09-19 06:29:22 +0000 UTC]

I wouldn't think so. Considering 9 and 10 sorta already do stuff that would be considered almost incapable on the NES. I digress though.

Anyways the Resort looks lovely with the colors you chose. Excellent job, man.

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sebamkfan In reply to x-AbsoluteGambit-x [2011-09-19 16:55:20 +0000 UTC]

Not really, the MM10 castle is TOTALLY AND 100% 8-bit, I checked

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GatucaMan In reply to sebamkfan [2011-09-19 21:43:07 +0000 UTC]

by 8-bit you meant NES limits?

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sebamkfan In reply to GatucaMan [2011-09-19 21:49:15 +0000 UTC]

Yes, NES limits, in that castle, every 8x8 tile I saw was below 4 colors

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GatucaMan In reply to sebamkfan [2011-09-19 21:56:24 +0000 UTC]

well im damn sure the cutscenes graphics do not follow the NEs limits, YET, they still look like NES-like graphics graphics.

Look at MMF, it uses colors that are not on the NES palette like real brown, and still looks like an 8-bit game, the shading at least still looks NES.

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sebamkfan In reply to GatucaMan [2011-09-19 21:59:26 +0000 UTC]

You are talking about the style, not limitations, yes, you can follow a style that resembles the NES, but it could not be real 8-bit since not only the colors are not from that pallete, but there's not limit to the ammount of them.

As for cutscenes, don't worry, you don't have to follow a lot of limits on those either

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GatucaMan In reply to sebamkfan [2011-09-19 22:06:45 +0000 UTC]

how are the songs going BTW?

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sebamkfan In reply to GatucaMan [2011-09-19 22:17:04 +0000 UTC]

I need to keep working on the title screen, then I could start doing Lunarwoman's theme

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GatucaMan In reply to sebamkfan [2011-09-19 22:18:54 +0000 UTC]

good buddy, i hope you have a happy birthday.

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sebamkfan In reply to GatucaMan [2011-09-19 22:21:19 +0000 UTC]

Thanks, man! with the friends (like you) I have, I sure as balls I'm gonna be happy

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x-AbsoluteGambit-x In reply to sebamkfan [2011-09-19 18:47:14 +0000 UTC]

I wasn't specifically referring to the castle itself. And I know 10's was in perfect 8-bit. I was referring to MM9 and 10 altogether. There are a couple things in both games that I'm sure the NES could NOT handle.

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sebamkfan In reply to x-AbsoluteGambit-x [2011-09-19 18:52:59 +0000 UTC]

MM10 seemed a lot more 8-bit than MM9 did, Capcom hitted the right notes with that game

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GatucaMan In reply to x-AbsoluteGambit-x [2011-09-19 06:37:11 +0000 UTC]

you know, that's what i want to say, the cutscenes in 9 & 10 look pretty good because it doesnt restrain to NES limits, YET, they still look 8-bit, which is what matters, so i guess, at least when it comes to cutscenes and graphics like this, ill try to make it significanly 8-bit and NES limits but i may take the exceptions, because seen the "blockades on graphic" caused by the tiles on certain ?NES games, kids sticks out to me.

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