Description
Rank 1 spells
Arcane Light spark: she will summon a blazing light spark projectile at the opponent.
Yellow wagtail feather blaze: she will summon a light blaze projectile straight at the opponent, scorching them with its flames. This move can be cancelled anytime.
Rife of rebirth (passive): when she is at 1% health, a flash of light will surround her body as she rises back to her feet.
Solar radiance: Sandra will emit an aura around herself, which boosts her spell meter. When the opponent attacks her, they’ll be burning in its scorching heat.
Rank 2 spells
Feathers of Bennu: she will summon a barrage of fiery feathers straight at the opponent. When amplified, the feather storm will hit them in various directions.
Healing sun: she will summon the sun’s heat as it replenishes her health.
divine barrier: she will cast a barrier that acts as a counter against her opponent’s incoming attacks. The enhanced version is called intrinsic barrier, for Sandra will use her intrinsic magic similar to sorcery.
Winged flight: Sandra will summon the feathers of Bennu, but this time grants her the ability to fly towards her opponents.
Rank 3 spell
Bennu’s divine light: the Bennu will appear into the battlefield and emit its divine light as magical fiery feathers bombard the opponent.
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To those who know Wizards of Zedikiah’s return, here it is. After working on YGB vs. the Midnight Suns, I feel missing doing Wizards of Zedikiah, so I haven’t forgotten about the project. 1/12 DLCs.