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gearsGlorified — Harper

#werewolf #werewolffemale
Published: 2018-04-20 04:34:59 +0000 UTC; Views: 552; Favourites: 30; Downloads: 3
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Description I wanted to make a werewolf gal, and I've been wanting to have something kind of cutesy. 




Anyways, I was talking with of a friend and we decided on this kind of ridiculous backstory

Harper was cleaning the attic of the house she bought. In a box, she found what appeared to be pink hair dye. She applies, gets a nice pink color in her hair. But soon night came and she transformed into weird werewolf with some big yaoi paws. The hair dye she used was actually Were-dye. It happened to placed there by some chaotic god. 

Her hair was a nice bright pink at first, but in attempts to dye it out or letting it grow out the roots and what not have faded.
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Comments: 13

Retro-Sushi [2018-04-24 05:50:34 +0000 UTC]

Wow your coloring is really beautiful!

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gearsGlorified In reply to Retro-Sushi [2018-04-26 18:03:43 +0000 UTC]

Thank you!

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Retro-Sushi In reply to gearsGlorified [2018-04-30 07:31:02 +0000 UTC]

You’re welcome darling 😉

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Daniel-AV666 [2018-04-22 03:34:21 +0000 UTC]

You've really improved a lot with your digital art, and your general style is growing up a lot, too.

Keep the good work yo. 

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gearsGlorified In reply to Daniel-AV666 [2018-04-24 03:43:49 +0000 UTC]

Thank you! I've been trying a lot more things and fleshing out my style as I work on it. I've noticed you've been improving a lot too! I'm really loving how your style has grown.

I'll try to keep up the good work! :^D

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Daniel-AV666 In reply to gearsGlorified [2018-04-24 03:54:30 +0000 UTC]

Trying more things and refining one's skills is the best way to go. Getting out of the comfort zone and doing things wildly differently from what one is used to works wonders, too.

I'm glad you like how my style has changed too, I like to think it's becoming more appealing.

Aw yea, keeping up the good stuff.

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gearsGlorified In reply to Daniel-AV666 [2018-04-26 19:09:04 +0000 UTC]

I've been trying to branch out a little. Taking requests from my friends that require all kinds of different references and vary in style as I continue to develop my own. I'm studying poses a bit more as well as hands, trying to learn my own way of drawing those things. I've still got a long way to go, but I'm generally more happy with how my art is coming out.

You keep up the good stuff too! I'm always happy to see when you post :^)

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Daniel-AV666 In reply to gearsGlorified [2018-04-27 00:45:43 +0000 UTC]

Search YouTube for "gesture drawing," especially a video from a channel called Proko. That helps a LOT with figuring out how to easily make very dynamic poses that end up looking kickass. It has other tips and tricks too, and though it focuses on traditional art, it still helps a lot with digital. If you'd like digital tips and tricks, try a channel called borodante, he shows many different techniques and ways to do stuff such as block painting, dynamic lighting, all that stuff. Those two have been very helpful to me.

I'm trying to do different stuff too. Not branching out as much, but learning how to manipulate lighting and the like to make pictures more visually appealing. It's actually fun and satisfying when things begin to take shape.

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gearsGlorified In reply to Daniel-AV666 [2018-04-29 04:22:35 +0000 UTC]

I'll be looking them up. When I was in Highschool I learned a lot from my classes. Especially a good amount of color theory and I think that's what I've mostly focused on when it came to my digital art. Currently, I'm looking at my anatomy, since I feel it can definitely be improved. I've been looking more closely at my reference picture, but that won't be enough. I love what I've seen of Proko so far, especially his anatomy tips. I've never seen someone do that, and it feels very dynamic. And I love love love borodante's videos so far. I'll be definitely watching a lot of his video as I work on my more realistic digital content. Especially since I view lighting as my biggest flaw right now.

As I continue to improve it is very satisfying to see effects I desire begin to take shape. It just fuels my need to create and improve.

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Daniel-AV666 In reply to gearsGlorified [2018-04-29 04:28:49 +0000 UTC]

I'm glad you liked them, because like HOLEY TITS They've helped me lots, both Proko and Borodante. There're a handful of videos I'd recommend as a must from both; from Proko, watch the gesture drawing one, the one on how to draw hands, and how to draw the head from any angle. Those three give a lot of insights on basic anatomy and are really eye opening in many aspects. From Borodante, watch the "How to paint like a god" one. It teaches lots about digital painting, and it lets you improve your skill exponentially, no joke. I mean, I can see it on my own pieces, if I compare one from a few months ago, to one today, there's a lot of change.

That's always a good thing. Keeping motivation is the most difficult thing, at least I find so myself. In my case I find it difficult to see progress on my own, too; thus why I recur to friends and acquaintances to gauge on my progress.

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gearsGlorified In reply to Daniel-AV666 [2018-05-01 16:25:44 +0000 UTC]

Watching those videos have opened my eyes to one major mistake I've been very guilty of. I tend to focus on the detail too much right away before I fix or create a gesture or anatomy or a light source. I've been kinda moving away from it, not realizing that was the problem. If that makes sense. But now that I have that at the forefront of my mind I can do my best to avoid those mistakes. 

I like comparing my old digital art pieces to my new ones. Plus I'm working on a dA meme one where you show your progress. I've been trying to get better at digital art for at least 5 years now. The pieces I worked on when I first began definitely show me I have improved a lot since I began. 

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Daniel-AV666 In reply to gearsGlorified [2018-05-05 01:32:21 +0000 UTC]

Yea that mistake is all too common, it happens to me a lot, especially with digital art. Thing is that you want to make things look so cool and awesome and full of tiny details, that you forget about actually making them look good as a whole. There's another video, but I don't remember who made it, that actually addresses that misconception: Basically it tells you that most artists think that a lot of small, intricate details make a picture more interesting, but in actuality too much detail and make the piece too encumbered and detract from it. What works best, is working with omission. This means that you leave certain areas completely blank and flat in such a way that the observer fills in the missing information. For example imagine you have a heavy armor (booyea fantasy!) and half of it is bathed in light, and half is dark. The light area can show many small details, such as rivets, buckles, and the like, because they would realistically be discernible, but the dark area can be nearly a flat color with a few minor highlights to hint at the presence of small details. That makes the piece far more interesting visually, because it forces the viewer to actually pay attention to the whole composition, rather than seeing too much head on.

Oh those memes are cool, and seeing progress really helps a lot, sometimes it can even let you see stuff you can improve, and sometimes that you did better back then. It's overall an interesting exercise.

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gearsGlorified In reply to Daniel-AV666 [2018-05-08 03:14:54 +0000 UTC]

I look back to when I took art classes. I remember my teacher projected a watercolor of some building in Washington D.C. she asked the class what we thought was wrong with the picture. The answered ended being too much detail. It ruined the illusion of space. Now that I'm working on more of my unfinished projects... or at least trying too... I stopped trying to focus on the detail. I look for more how the shapes are made with the different colors I will use, then I'll go back and add a little detail later. If that makes sense. I mainly took that from borodante's tutorial on hair. So far it has made me look at the bigger picture. I still have yet to work on my lighting, but I do have a project in the works that can definitely benefit from a light source. And since it's all armored I can definitely see how hiding all the small details I drew on the original line art can make its way to busy. 

Very much so. What I'm definitely devolved on was backgrounds and trying to actually have a light source. Hopefully, you'll see what I mean if I ever get around to finishing the proof of improvement part of that meme.

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