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GMaker-Mario — SM64 Bloopers The Video Game - Moveset

Published: 2013-12-19 02:40:20 +0000 UTC; Views: 774; Favourites: 0; Downloads: 2
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Description ‘Cause I was too lazy to make it in a more professional manner, and to top it off, the file formatting got screwed up and I had to clean up the junk the cruddy compression left behind!

Yep, this showcases the unique abilities of SuperMarioGlitchy4 (fireball charging/aiming/firing), Gameactive (optionally charged rolling dashes), Starman3 (speaks for itself), Dreadnought (someone set us up the Bob-Omb!), and Dorami246 (yes, I just spoiled my next blooper before it was even announced). Their abilities all drain a shared power meter, which can be built back up by defeating enemies using standard attacks. Upon every use of SMG4’s, Gameactive’s, or Dreadnought’s abilities, the bar is drained a bit. If the attack is charged, or in Dreadnought’s case upon placing a large bomb, a bigger chunk is taken out. Once it fills up to about 75%, the ability to use Starman’s Super Starman or Dorami’s Time-Freeze Tease is unlocked; since they’re meant to be continuous, it locks them until they can have a decent amount of time to remain active before the bar is drained to zero.

SuperMarioGlitchy4 & Starman3 © Themselves
Gameactive, Dreadnought, & Dorami246 © Myself
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