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goategon — R-Type Assembly

Published: 2012-06-11 06:33:38 +0000 UTC; Views: 1429; Favourites: 19; Downloads: 1
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Description R-Type has had a special place in my heart. I swear, the only reason why I was even good at dodge ball was because this game taught me reaction time! So I decided to do a homage of one of my favorite video games of all time. If only they would release R-Type Tactics II Operation Bitter Chocolate in the USA, then I would be a very happy person. Oh well, a man can dream, a man can dream....
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Comments: 24

Gecko1993 [2021-02-08 01:40:07 +0000 UTC]

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goategon [2013-06-02 08:07:56 +0000 UTC]

Everything R-Type rocks!

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ManbowARXIMUS [2013-06-02 03:49:31 +0000 UTC]

Actully. R-TYPE II ROCKS!
Especially R-TYPE TOO!

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Edawesome [2013-02-16 23:50:22 +0000 UTC]

R-TYPE LEO = ROCKS!!!!!!
Super R-TYPE = Not so much.....

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Raakone [2012-06-11 22:59:22 +0000 UTC]

Awesome...I LOVE R-Type Final! Been busy recently unlocking those ships!

And yes, the R-9 (and all those others) must fly again! Even if it's in a non-mainline game.....whether a Tactics game....or suppose Irem were to pull a Konami...the way they did "Parodius".....maybe Irem should have...uh...."R-Type: Operation Pure Milk Chocolate With a Crunchy Cookie Middle" or something like that! *I know, getting carried away*

Also, the pilot is a nice touch.....all I hear about the pilots in the game is a) the voice recorders...b) that only those with Psychic abilities were allowed to pilot the Leo and Leo II....and c) that those ships with the "test-tube" cockpits were annoying, because the pilot had to enter it and then it was attached via crane!

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goategon In reply to Raakone [2012-06-12 07:49:29 +0000 UTC]

Well thanks a bunch! I really appreciate someone commenting on my drawings!

I agree with you all the way, they need to release a new R-Type game, in the USA! My nerd rage could only last soooo long! So many Japanese games that I've anticipated have been cancelled State Side due to whatever reason they can find. I enjoyed R-Type since my childhood (Delta is my personal favorite), and I loved R-Type Tactics (Command in the USA). But I was told that the second one would be released in the USA back in 2009, but it's 2012 for Pete's sake!

But anywho, I could go off of that for hours, but I won't burn out your eyes with my nerd vendettas. Thanks again and let us pray for a new release of R-Type! THANK YOU!

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Raakone In reply to goategon [2012-06-12 14:19:50 +0000 UTC]

I have yet to play Delta, but heard it's good...and also gives background to two of the R-Type Final bosses, the Cerberus-in-a-Tree, and the Nomemayer.

What's your favorite of the ships?

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goategon In reply to Raakone [2012-06-13 07:16:01 +0000 UTC]

I don't really have a favorite, it just seems to hard to choose from! But I guess there is a few that I like a little more than others. R9A2 Delta is one of my favorites because of the Delta game. R-9Sk2 Dominions is pretty cool, have a flame wave cannon is awesome. Cerberus is sweet because it's one of the few to be a boss. I ended up playing with Metallic Dawn for a long time, I liked that one quite a bit. Arvanche and Claw Claw were cool. But I really like the design of Last Dancer.

But all in all, I guess there's just too many to list. What's your favorites? I'm dying to know

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Raakone In reply to goategon [2012-06-13 15:41:58 +0000 UTC]

Thanks. Hmmm...out of what I've unlocked so far, I quite like the flying POW unit...forgot its exact number, but the one with the Needle DX Force...why? Because I just find that one so useful, levels 6.0 and 6.2 especially (and to a lesser extent, in F-A) I also like the R-90 Ragnarok (too lazy to figure out the Scandinavian "O-slash" character right now), because of its connection to R-Type III, its Hyper Cannon, oh, and those cool Shadow Turrets. Also, it seems to be one of the ones with the best yellow weapon!

The Bydo ones are also cool, the Alpha maybe not so much but...maybe it's because only it and Metallic Dawn are available for F-B!

Is the Domions better than the Principalities? I tried that one, found the fire weapons looked cool, but they were a bit problematic for me. Although I liked having a ring of fire around me!

Another question....should they do a remake of Final...and Delta, for that matter...for the current generation of consoles? I'd say....yes! Also, there could be more levels, and way the levels "branch"

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goategon In reply to Raakone [2012-06-14 07:39:52 +0000 UTC]

I forgot how good those POW units were. I hope you have Mr.Heli, that one you need a password for, and despite it's silly look, it's a very good fighter. And yes, Dominions is just a powered up version of the Principalities. Some of those Bydo ones are good(Personally, I didn't care for Mad Forest or Alpha because their Wave Cannons weren't all that great).

But not only do they need to come out with enhanced versions of Final, Delta and I would like to see III as well in HD, but a new game. Like you said, the Branch system was cool, but I would like to see more of it. And I felt that there should have been more stages (I figure at least 20 different stages), especially that Final consisted of 101 ships. Irem needs to make an epic R-Type game that has secret stages, but yet again I might be one of those people that will never be satisfied. They should consider this and create the best dang shooter game of all time!

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Raakone In reply to goategon [2012-06-14 13:11:29 +0000 UTC]

I'll have to try Mr. Heli, yes, I've unlocked it/him.

And I really agree with the branches...and besides having bosses trigger branches according to where you hit....there could be other ways....
a) perhaps if you destroy certain "targets"....you'll take an alternate path. Of course, going out of your way to destroy them may be a bit tricky, or even make you a sitting duck!
b) Flying through certain things (ok, sorta ripping on Starfox 64 here)
c) Going to certain places.....as an example, think stage 4.0 in Final. You know those hatches that enemies come out of? Suppose there was one that you could fly into, and it would take you on an alternate path, to an alternate boss, and an alternate level after? To combine it with a), maybe the hatch you'd fly into is NOT one of the ones that opens automatically, but it needs some "prodding" with intense firepower.
d) instant "next levels" that are hidden....take the Sega Master System version of R-Type (it did not work in other versions)....there's a place in stage 4 that you fly up into, you see the screen turn several bright colors, and then you're suddenly in a new level with cool music and enemies not in the instruction manual....but it's hard, and if you get destroyed in the "Super Stage", you're back to the previous checkpoint in stage 4 even if you made it to the boss!
e) Of course, maybe triggering certain of those conditions would only be possible or feasible if you had the right ship (but there may be several different "correct" ships for this, not necessarily a "Cross the Rubicon" type situation) Or it may even require you to have the right "color" for your force power.

And I can understand the "never be satisfied" part.....no matter how good things are!

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goategon In reply to Raakone [2012-06-15 08:23:13 +0000 UTC]

I am so glad I'm having this chat with you, I've burned out my girlfriend's ears saying those exact things! They could expand so much of the game just by adding simple factors, possibly creating the best SHMUP game in all of history!

Also, I loved that stage in the Sega Master System. When I found that out, I instantly did it. That boss was probably one of the coolest designed bosses from the earlier R-Type series. In fact, sometimes I wished that was the final boss solely based off of looks. It was creepy and menacing, and a pain in the butt like the rest of the stage.

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Raakone In reply to goategon [2012-06-15 12:52:15 +0000 UTC]

Well, as I said before, look at their numbering system in Final....it suggests that they could EASILY put in more levels....they should have! If there's an "upgrade" of the game for PS3 (and X360, and any other newer consoles), perhaps...R-Type DEFINITE Final? (Almost everywhere, as far as games go, the rule seems to be having "Final" in the title guarantees it is not....Final Fight, Final Fantasy, etc) But yes.....Level 1.7 or 4.5, I'd like to play them! Are there any specific ideas you sometimes have?

To me, the boss of the Super Stage was much harder than the rest of the stage. I confess, I've never defeated that boss without the cheat (whereas I was able to get to level 6 "normally")

I'm enjoying this talk also!

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goategon In reply to Raakone [2012-06-16 08:58:16 +0000 UTC]

I would like a harder Dobkeratops if they change anything. I don't know, I thought that he was too easy for Final, especially that Dobkeratops from Delta was harder than the final boss. That would be something I would like. I also liked that Final had some interesting aspects in some stages, like Stage 5. When your speed is higher, the dimension is more wavy, but the slower you are, the clearer the path. Good and interesting idea, but more of this kind of creativity would be fun. It would be great if they had more stages that had better transitions. In Final, some of the stages felt like they were just flinging bad guys at you. That's usual for most shooters, but not for R-Type. We need more things that change throughout the stage (an example would be R-Type II, stage four, where the walls would shift from place to place. Another would be Delta, stage four, where the blocks in the background would try to crush you).

It took me a VERY long time to finally defeat that secret boss. I must confess, at some points I was screaming at the game.

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Raakone In reply to goategon [2012-06-16 14:57:55 +0000 UTC]

And just how the KRELL would you do that? I know, bad joke...I think of the boss of 4.0 as "Krell and Kraken"...after the SMS name used for Dobkeradops (I'm with Daimera on this.... [link] ...about having the "t" makes it sound like some kind of dinosaur), and the SMS name for the boss of level 5 (forgot its other name), since that's what you effectively face once the head falls forward. But how could it become harder? Perhaps the tail should shoot (like it did in the SMS version, and also, how it did when fighting the impersonator in R-Type III when going through the second time), maybe there'd be more hazards besides just the tail and those tadpole/sperm/remora thingies. Maybe there should be some parasite that assists it, that resembles something else from a certain series of movies (I'm sure the green head in the original was a nod to those things in the Alien movies)

I didn't realize it was changing my speed that changes the distortion in 5.0. I noticed it was different, and that I do change my speed in that level (lots of the time I need more control at speed 2, but against that giant egg I need 3 in order to resist the tractor beams), but never put two and two together there.

I know what you mean...I like levels that have....effects happening....The falling trees in 3.5, and the total layout of walls and ceilings in the last R-Type III stage, how they keep changing, is interesting. Also liked the layout of stage 4 of that game, where you're even forced to fly backwards at one point. Also....I like the waterfall and currents in certain variations of Stage 2 of final. What I also wish they had more of was levels with alternative scrolling...in Final, only Stages 1.0 and F.B (basically 1.0 revisited), and 3.0 really have this (ok, there's also the whole descent to the Gomanda section of 6.0, I almost forgot that) The 6.2 is a basic left to right level, with those "transitions" just thrown in for effect...if you had a longer version of that where you had to avoid lines coming from the background, while you also had those chasing and shooting enemies to worry about at the same time... "Transitions" though also made me think how the levels were joined.....in some cases you get an idea they are, others, not so much.....except the rather obvious when you fly "through the looking glass" at the end of 6.1, and then emerge from the liquid portal in F.B. Perhaps if there were some more end of level quotes as well....."The Bydo heart was not a heart, but simply a mouth to be opened, and now, I was firmly in the throat of the beast" (possible end of 6.0?)

And level 5.0, the way the boss supposedly can manipulate dimensions.....rather than just having it fly from behind, I think it should start by flying from the other way, but in the background, and then when it transitions, it is announced by visible ripples and extra distortion for a moment, before it has to be faced (of course, maybe there should be an extra set of prongs.....green? Well, the more levels idea)

You defeated the secret boss naturally? COOL!

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goategon In reply to Raakone [2012-06-17 08:34:07 +0000 UTC]

I don't know, he's harder on R-Typer mode, but I felt like he's missing something. I liked him earlier in the series where a creature was breaking out of his chest and that was his weakness. And the chest in Final was a nod to Bellmite from the first R-Type, but it just lacked any scary challenge. His 'tongue' was definitely an interesting touch, and he is definitely the biggest in the series.

It did take me awhile to learn about that speed thing in stage 5.0, I was just one day randomly pressing the speed buttons out of impatience, and I realized that. I probably learned that after a year of playing that game.

Final had some of the best backgrounds I've ever seen. I agree that the transitions were awesome, and that the graphics were impressive at the time. However, I guess having only a little bit of it was a downer, especially that some of the backgrounds were so detailed. The first stage was awesome, going through a destroyed space colony the first time was an eye opener for me. But in 2.0, amidst the jungle there were really detailed in what appears to be destroyed space cruisers. Wouldn't it be cool to go in that thing? Or in stage 6.0, going through the debris with this red colored space was so awesome. But I felt like the stage was too short and it would've been cooler to fly through more of that awesome space. And as interesting as Stage 6.1 was in concept, it was quite disappointing to be in such a small stage. Maybe if they elaborated it more, it could've been a better stage, with maybe more weird mind tricks like Stage 5.0. Maybe it was time constraint, but there is so much they could do to make the game more replayble!

That would be cool to have more boss introductions. They had it for Dobkeratops, but that's about it. And if not an introduction, how about more of that boss reacting to the stage? Like in Stage 1.0, the boss would shoot a giant laser beam that would catch you by surprise? Does it kill you? No, but it was still cool to have. maybe with the boss in stage 5.0, he could manipulate the dimensions throughout the level. Just an idea.

I wish it was naturally, more like the most painful trial and error that any person could go through. ;D

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Raakone In reply to goategon [2012-06-18 03:42:20 +0000 UTC]

If the second part of the fight were tougher....maybe (at least in higher difficulty levels) the center part should also shoot....or perhaps some of the "pods" it releases could shoot...you'd have more types of things to worry about. Or maybe the "Kraken" part can be two parts itself...first the part with the things that detach, and then, when it takes enough damage, it changes its shape, and attack pattern. Or if it's supposed to be "part" of the Krell, have the Alien-type monster emerge from the thing and start hurling those symbiotes at you (what were called "Death Rays" in the SMS version instructions, looked more like eels to me)

I think I know what you mean about the space cruisers. Well, with that branch idea....suppose that at one point, in 2.2, do you want to go through the flooded passage, or the wrecked cruiser atop part of the building?

6.0 could have been longer, more variety, and also, supposedly it was the remains of where the orginal Bydo Core was fought, so why not have some pieces of astroid have Bydo "remains" fused to them? With 6.1, they could have had you fly through a "tube" before coming to the Nomemeyer. And considering that it's "attached" to 5.0, weird mind tricks would be appropriate. Maybe it only becomes "round" just before Nomemeyer appears, the circle "collapses" from outside, who'd expect that.

Another thing, about the stage 1.0 boss...there should at least be some reference to it in F.B, since you're supposedly passing by "yourself"...it would have been cool if it at least blasted in your direction or something.

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goategon In reply to Raakone [2012-06-18 07:57:40 +0000 UTC]

Well, it would be cool to have the choice to either go through the wrecked cruiser or the flooded passage. It all goes through that again.

6.0 to me was an amazingly detailed stage, the lacked any cool things in it. Like I said before, the background was just plain awesome. Too bad the stage itself lacked any cool obstructions. They just flung a bunch of enemies at you, and that's about it. I agree that seeing some Bydo remains hanging around, some new and old appearances. And in 6.1, there looked like a decayed city in the circle. Going through that would be cool, but make it more like a battle of the mind. Something like the final stage of Delta, where human advances have appeared throughout the stage.

Now that I remember, I did think that F-A was quite boring. Even though the background was weird (two people making love in the background), it was kind of a drag that the whole stage just consisted of creepy eyeballs. There wasn't any cool creatures, or any weird abstract walls in your way. Eyeballs, shooting lasers and in different patterns. The Bydo Core was a simple but strong Final Boss (not really a challenge, but good for the plot I suppose). If you look at past final stages, each R-Type game brought the biggest challenge and something new and awesome. R-Type Final left you with eyeballs.

Even I'm criticizing Final harshly, I still loved the game for what it was!

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Raakone In reply to goategon [2012-06-18 17:31:12 +0000 UTC]

I can already see how 6.0 could have been improved...if you have parts that required flying through a semi-maze of asteroids, even if touching walls and ceilings is no longer certain death as it was in R-Type 1....it would add a bit more, and there'd be more than just the enemies to worry about. Maybe even have sections were parts of the ceiling and floor break off, or shift.

What confused me about 6.1 is the background, is it supposedly where you're going or where you came from? At one point it seems like you're going there (before the level starts), but then you fly in the other direction, when you pass "through the looking glass" and into F.B

You're right, F.A should have had a bit more variety in enemies. Also, what could have been expanded...the eye enemies are sometimes referred to as being from an "unknown" side, rather than "human-kind" or "Bydo" A bit odd, eh?

I know how you feel about that....the game IS awesome. I don't deny that. Just it COULD have been so much better. In a few ways. And it's not the only game I have that feeling for. Mega Man X6 also suffers from that (because Capcom HAD to rush it....it was supposed to have levels that varied, only one of them actually had it implemented, and you see other signs of the game being rushed) And don't get me started on the PC Command and Conquer 3 (and its expansion Kane's Wrath) That too....could have had some improvements they did not make!

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goategon In reply to Raakone [2012-06-22 07:58:14 +0000 UTC]

My favorite Mega Man X game was the fourth one. The fifth one was kind of boring to me, and the sixth one was okay, just had some ideas that were never expanded. The later ones in the series were just getting to boring and lacked so much things because of a time constraint. Also, 3D graphics didn't do Mega Man X much justice, they maybe should've stuck with the 2D graphics, but that's just me.
I haven't played the Command and Conquer games since I was a tiny kid, so I couldn't say much about that.
Some games just needed some more time, and they weren't given that opportunity. I liked the Xenosaga games, but they just didn't have the time. Maybe that's the case with Final, then it can't be helped. If these game developer's were given the necessary resources, then hell, we'd get some pretty damn good games out on the market!

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Raakone In reply to goategon [2012-06-23 17:04:22 +0000 UTC]

And another thing...just saw R-Type Delta, on Youtube....awesome game. Now I know what you mean by its fourth level...something like that should have also happened in 6.2 in Final! And stage 3 seemed like a vague tribute to the AT-AT of Star Wars.....like how it should have been! And I like how stage 5 has chunks of stage 6 from the original just flung at you!

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Raakone In reply to goategon [2012-06-23 14:06:22 +0000 UTC]

Another thing....I'm a game tester. Can't say what I test (non-disclosure agreements) until it's on the shelves. But one thing....I know about companies that have a definite release date in mind before they even decide exactly what kind of game it is that they're making. I report bugs, and it gets annoying near the end when they decide to either "waive" or that it's "known shippable" (terminology depends on the company, since I work for an outsourcer) At the other end is Blizzard, "It's ready when it's ready", but there's no way I'll be testing any of their stuff, since they do all their testing in-house.

With the Mega Man X series, X3 for the PS1 didn't reach the English speaking world, and X4 almost followed, because, at the time, the divisions of Sony outside Japan insisted that a) sprites were not allowed at all, and that b) 2D of any sort, even if the graphics were 3D-esque, was also wrong. Think, had they stuck to those ideas, R-Type Delta wouldn't have come out outside Japan! Thankfully, X4 and R-Type Delta DID reach these shores!

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XOFifi [2012-06-11 07:25:00 +0000 UTC]

is it really called bitter chocolate?

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goategon In reply to XOFifi [2012-06-12 07:42:45 +0000 UTC]

Yep, the most delicious Military Operation of all video games!

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