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gondring β€” Mandalore Warrior

Published: 2007-02-06 15:05:01 +0000 UTC; Views: 3917; Favourites: 39; Downloads: 1374
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Description Alrighty.
This was taken of A'geba Crestingrider in SWG Baddest BH around.
Anyways 3B,9b, Mechanical Pencils. Small Smudgies, big Smudgies (For like the buttox region.
I did it quick, 3-5 Hours so it suffered a bit because of that.
Once again the Fixative messed with my paper I guess thats what i get for shopping at wally world.

Anyways Comments and critiques welcome, hope you enjoy

Star Wars is Β© 2008 George Lucas and Lucasfilm LTD 2008
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Comments: 35

FALL3NH3RO [2009-10-17 04:27:18 +0000 UTC]

Stunning.

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Sissyboyxxx [2008-02-25 20:57:26 +0000 UTC]

I really liked this one.

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Neadysamurai [2007-07-26 00:13:33 +0000 UTC]

Nicely done

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morninghasbroken [2007-05-18 15:28:01 +0000 UTC]

Very nice shading! Only thing I noticed is that the body parts are kind of hard to separate from eachohter though.

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gondring In reply to morninghasbroken [2007-05-18 16:07:18 +0000 UTC]

Seems o be the trend of noticing, might have to go back and touch it up some day.

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ShadowSaine [2007-05-18 10:14:55 +0000 UTC]

Lovely use of shading here, though I think maybe you could use a kneadable rubber to pick out some stronger highlights on the metallic parts? He's got a good dynamic pose though, and I especially like the little shine on his helmet screen. Good going!

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gondring In reply to ShadowSaine [2007-05-18 13:49:55 +0000 UTC]

Kneadable? I will pick one up some day
Right now Im using a Faber Castell no dust. Idk what it is but it picks up most everything.

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Coltonnewell [2007-05-15 03:05:51 +0000 UTC]

this is very nice, especially with the amount of detail and shading you put into it. I like how there seems to be a perfect amount of negative space as well not too much or to little, overall really nice drawing

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samurai30 [2007-05-05 15:58:27 +0000 UTC]

looks good, is it charcoal?

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gondring In reply to samurai30 [2007-05-05 16:21:32 +0000 UTC]

Nope Pencils, Ive tried Charcoal, just cant handle the feel of it.

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aphreall [2007-04-12 08:31:49 +0000 UTC]

This is neat, I like it a lot.

I've never had the courage to do pencil work, so I don't know a lot about it, but try washing out some of the pencil for the shading, instead of relying on an eraser?
The shading is a little to harsh, it doesn't flow along the armor the way I would think it would, personally.
It's really good, just seems a little oddly stark.

Also, if you have a photo editing program, you might take out the background smudgestuff.
I don't know if you intended it, but try wrapping it around him a bit more if you did.

It's great. Is it jango fett? He looks familiar.

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gondring In reply to aphreall [2007-04-12 14:01:31 +0000 UTC]

Boba! (Hate jango )
Washing out? Please explain, its probably new terminonlogy for an old thing but never know.

And I dont use computer programs i just do it straight forward, the only thing I do on the computer is crop and scan. Im strong about doing things old school.

Thanks

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pokechampof2008 In reply to gondring [2010-04-28 01:55:27 +0000 UTC]

DUDE! How can you hate Jango Fett?! He's better than Boba because Jango actually has his own game!

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Stone100 [2007-04-05 21:46:31 +0000 UTC]

I like this picture, his helmet is very nicely done I think

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josh-lynn [2007-04-05 13:40:33 +0000 UTC]

Immediately I can see you don't have a defined light source. This can make all the difference in the world. All of your light is coming from the upper right, but you dont take into consideration that this would cast shadows, and some of the structure wouldn't receive light. Because of this, my eyes really have to struggle to figure out what's going on around his arm, blaster, chest area. Your structure is really good, but your shading kind of takes away from it. The area behind the arm, like the lower side, is really ill defined and probably too wrinkly.
In the future I would reccomend having a defined lightsource, and remember when it hits [and where it doesn't hit]. A great piece, structurallly, you just really need to get your shading hammered out. Good work, keep it up.

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vaniergt89 [2007-04-05 01:25:03 +0000 UTC]

Let's start off by saying that I like this.
Now let's move on. There are two things that bug me.
1) The inner shading on the brestplate kind of messes with the eye. It looks very "negative space" like because you have white areas even though the light source is being blocked by the shoulder and torso.

2) The little rocket doo-hicky at the very top center- ya that's right. It's a little crooked. But that pretty minor.

Anyways I hope I helped.
Thanks for sharing!

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gondring In reply to vaniergt89 [2007-04-05 02:39:05 +0000 UTC]

1) I see what your saying ill see if I can work on it at a later date
2) Yea I know... I can never get those rocket packs right no matter how many I do of them

Thanks

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rebelde33 [2007-02-19 22:51:40 +0000 UTC]

Great job on the shading and details!^^

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adreamersnightmare [2007-02-18 19:52:53 +0000 UTC]

cool

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saibankan [2007-02-15 12:19:45 +0000 UTC]

I see, is it Jango Fett? Yoy got this gradient.type of shading going all in most of your pictures, But it really doesnΒ΄t work in fabrics you draw. Try "molding" some shapes with the shading, thatΒ΄s really just full of same-coloured shadings everywhere you could stuff them in. Use a little more lighter areas in materials that are supposed to be metal or straight-like. I suggest that you study some more on foldings and shadows on clothes, and of course how the light reacts to different coloured materials. Also your linework should need some work. You should remove more of those rough-looking lines that seem to end too late. ItΒ΄s a different style to use that kind of linework, but it doesnΒ΄t fit in this kind of work, when your trying to to do as accurate work as you can.

And as a reply to Nether83Β΄s work, i donΒ΄t think the proportions are too much off, and i like thesekind of perspectives.

So in overall, you just need to practise your linework a little bit and go easy with those shadows. OK?

I hope i didnΒ΄t sound too mean, hope this helps you. For myself, the roughest critics tend to stay in mind for longest time and help when you do the next picture.

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Nether83 [2007-02-14 07:57:48 +0000 UTC]

Your technique is very good. You seem to know well the different ways of using pencils. The perspective and the proportions seem to be bit off though.

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gondring In reply to Nether83 [2007-02-14 12:00:44 +0000 UTC]

Hmm Ill keep that in mind tyvm

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Makeichick [2007-02-09 23:48:03 +0000 UTC]

I like your style this is really cool!

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chaos-agent [2007-02-09 22:49:14 +0000 UTC]

just brilliant!

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gondring In reply to chaos-agent [2007-02-09 23:26:36 +0000 UTC]

Thanks!!

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gundamdruggiefan [2007-02-07 02:35:53 +0000 UTC]

Awesome!

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FebruaryMidnight12 [2007-02-06 21:17:47 +0000 UTC]

Very detailed I love it.

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Thehuman [2007-02-06 15:21:26 +0000 UTC]

As you said it went a little fast. Maybe try to make the lines more "harden".
So it look more realistic. But in overall, its really great.
The shading and helmet is impressive. Nice work dude

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gondring In reply to Thehuman [2007-02-06 15:25:20 +0000 UTC]

When you say Harden the lines. Well the other way around.
Anyways do you mean more present lines or less present?
I try to steer clear of lines as taught by my teachers, so let me know whatcha mean by that, i love differing opinons

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Thehuman In reply to gondring [2007-02-06 15:39:21 +0000 UTC]

Depends. If you look irl at things, it doesnt have to look like lines. If you get what I mean. Just the shading and lightning shows it.
So. More present or less present is... When it has to be, and when it doesnt.

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gondring In reply to Thehuman [2007-02-06 15:57:58 +0000 UTC]

Oooo I see what your saying.
I will keep that in mind, thank you very much

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Thehuman In reply to gondring [2007-02-07 10:40:09 +0000 UTC]

Im glad to help

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DextersArt [2007-02-06 15:07:21 +0000 UTC]

Aw sweet, Your shading and details are very impressive. instant fave and watch

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gondring In reply to DextersArt [2007-02-06 15:19:14 +0000 UTC]

Thanks!!!

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ayvia [2007-02-06 15:06:46 +0000 UTC]

Wow, that's really good!

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