lomitus [2014-04-29 14:00:35 +0000 UTC]
Overall
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I'll divide this into two sections - the model and the background. First the model...
Over all, I like her...good pose, nice skin color, etc. For this particular "genre" I think I'd like to see a bit more texture as far as veins and such goes. And this is strictly a personal opinion (based on personal taste), but I'd like to see those thighs a bit bigger too e.deviantart.net/emoticons/s/sā¦ " width="15" height="15" alt="" data-embed-type="emoticon" data-embed-id="392" title=" (Smile)"/> The thighs almost seem a bit disproportionate compared with her arms. There is something about her facial expression that I find to be a bit off...but I can't say what exactly. I think it could use a very small amount of fill light under the chin and I might play with the face controls just a bit more and see if I can come up with a look that's a bit more natural (within the realms of this genre of course). Again over-all, pretty decent.
The background on the other hand could use some work. The first big thing (pun intended) that catches my eye is the textures...particularly on the steps, the images you used for the textures look streeeeeetched. I might suggest using high rez textures and maybe even shooting your own - you can usually find some nice "stone"...sandstone, marble, concrete, etc., at local parks and such. If you plan to continue with 3D modelling in any capacity, I believe you will find that it's well worth while to start building a collection of textures and personally I find that those that are created from real photographic images (as apposed to those created in Photoshop, Illustrator, hacked from the web etc) tend to provide the best results....real images, make for more realistic models e.deviantart.net/emoticons/s/sā¦ " width="15" height="15" alt="" data-embed-type="emoticon" data-embed-id="392" title=" (Smile)"/>
Secondly, while you have some nice shadow detail on the model herself, what little shadow there is on the background (set) seems harsh at best. Likewise pay attention to your light direction...your shadow from the model falls about the 1 oclock position so the edges to the steps to her left should be lit up, NOT in shadow. In other words, directional lighting should be consistently directional. As with photography, for a 3D modeller good lighting is perhaps the single hardest thing to master, however good lighting will make or break any image. I would actually urge you to get a book or two from the library on studio photography and study this a bit more as I suspect it would be most helpful to your modelling work. While this is obviously a "virtual world" you've created, the principles of lighting are essentially the same.
So on those two specific issues, remember: good lighting and good textures will always improve your 3d models.
Finally, at the risk of being blunt here - why is the sky yellow...particularly towards the top? Not trying to be rude at all, but that just makes it look like really poor Photoshop filtering ala Nik Efex or something. Also, you have this rather globby blueish splotch right up there behind the top of the stairs...I might gather it's supposed to be a tree in the far background, but it don't really look like it. First rule of composition - simplify and eliminate. If it doesn't contribute to the over-all composition, get it out of there.
Over-all I like your work...I think with better lighting and more attention to detail you could create some truly outstanding work for this genre.
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