Comments: 50
5aliiim [2013-05-01 14:34:50 +0000 UTC]
I am amazed and confused by the quality of this. If you don't mind me asking, did you use a particle emitter for the water droplets or a texture?
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GranDosicua In reply to 5aliiim [2013-05-01 20:56:03 +0000 UTC]
No problem, feel free to ask! And answering your question... the tiny droplets were made scattering a warped sphere over a proxy of the car's surface. The big ones, adding a little thickness to that surface and applying a refractive material with the bump texture.
I guess there are better methods, but I don't know yet...
Thanks for ask!
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MAKS-23 [2013-03-21 17:48:37 +0000 UTC]
man that looks like a photo brilliant stuff ive always wanted to try out this effect
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GranDosicua In reply to MAKS-23 [2013-03-22 10:10:11 +0000 UTC]
Thank you mate, I'm glad you like it!
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ashprime [2013-01-14 16:49:22 +0000 UTC]
muy buen render
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DistortedImagery [2012-12-14 21:42:30 +0000 UTC]
Lovely render here, my only crit for it is the water jobs appear a bit too big.
Other than that brilliant!
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BrokenBPM [2012-12-11 21:08:15 +0000 UTC]
holy shit dude
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GranDosicua In reply to BrentOGara [2012-12-10 20:05:16 +0000 UTC]
Thank you very much! It's one of my favourite cars, I'm glad you like it!
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PasMater [2012-12-09 17:49:18 +0000 UTC]
wow, this is great and inspiring artwork, might try something similar one day...
if i may... just the little input... the fog lights, would be better if they were reflected on the wet surface below the car imo...
but stunning work never the less
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GranDosicua In reply to PasMater [2012-12-09 19:02:21 +0000 UTC]
Yeah, it looks a little odd to me to, but the light's reflections are there. The thing is that their place is below the edge of the image, so they cannot be seen. Here [link] are a wip render with a bigger field of view, and the light's reflections.
Thanks for comment!
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IntoTheSunset2022 [2012-12-09 02:21:34 +0000 UTC]
I thought that was a real car taken by a camera
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biscuit13 [2012-12-08 21:37:09 +0000 UTC]
your render is very realistic! gorgeous!
but in my opinion, the spills on the car are too big, especially at front glass and sides.
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GranDosicua In reply to biscuit13 [2012-12-09 15:42:02 +0000 UTC]
You are right, it looks as if they had emptied a water tank over it just a moment before, and doesn't correspond with the water of the floor (there are no puddles or drippings), I have to watch over it...
Thank you!!
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philphilos [2012-12-08 20:09:24 +0000 UTC]
this is probably one of the best cgi renders ive seen in a long time, i honestly thought this was a photo, the elements are too blended to look like cgi, non the less excellent work!.
How did you get the water droplets though?
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GranDosicua In reply to philphilos [2012-12-09 15:32:11 +0000 UTC]
Thank you!! I did the water with a thinned copy of the car's surface shaded with a refractive material. In the bump channel I put a mixed map with a cellular and a splat maps mixed 50/50. There are also "real" drops made with a scattered sphere. It looks easy and maybe is not the best way, but take me too much time to find it!
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KRYPT06 [2012-12-08 19:04:00 +0000 UTC]
excellent
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keshon83 [2012-12-08 17:19:37 +0000 UTC]
Amazing job! I dropped my jaw!
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ReptillianSP2011 [2012-12-08 17:18:17 +0000 UTC]
Looking good. Did you use polygons or nurbs?
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Mind-Rust [2012-12-08 17:03:25 +0000 UTC]
that's really cool ! how did you make the water on the car? geometry or with the shaders?
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GranDosicua In reply to Mind-Rust [2012-12-09 15:01:02 +0000 UTC]
Both! The water drops are done with scattered geometry, and the wet effect with a bumped refractive material over a copy of the car's surface... I know other ways, but I think this looks well enough.
Thank you!
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neman-ja [2012-12-08 16:56:29 +0000 UTC]
bravo! i would never say it's a render!
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GranDosicua In reply to neman-ja [2012-12-09 14:56:56 +0000 UTC]
Thank you! I'm quite happy with the result!
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Siegfried-Ukr [2012-12-08 16:55:32 +0000 UTC]
Exellent job
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swabmydeck [2012-12-08 16:25:31 +0000 UTC]
i CANT BELIEVE THAT IS NOT A FOTO
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Fox500000 [2012-12-08 16:21:49 +0000 UTC]
Awesome work here!!!
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