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GriswaldTerrastone — Perspective Tutorial 1VP 2: Introduction to 1VP

Published: 2012-02-08 23:36:18 +0000 UTC; Views: 7088; Favourites: 68; Downloads: 230
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Description Well, here we are...the World of the Single or One Vanishing Point (1VP)!

The main feature of the 1VP is to create a strong sense of DEPTH: that is, of things moving away from you. Standing in a hallway, looking down a road or tracks, staring down a pit...this is what 1VP is really all about.

On the previous page you've seen a few examples of what the 1VP can do. Here, we'll see some more examples, but more sophisticated. Over the next pages, you'll see more complex 1VP images, but for now, here are the basics.

The image at the top of the page shows a sort of "street" going off into the distance. Take a moment to see which of the lines actually go to (or come from, however you'd like to look at it!) the vanishing point; they are the ones you are not directly facing.

The object at the lower left of that image shows something very important: diagonal lines that do NOT go to the vanishing point. As you saw on the previous page with the triangle, you are not limited to vertical and horizontal lines; this is how letters can be drawn going off into the distance.

Clearly, the sense of depth is very strong here. That is what 1VP images do best!


In the middle of the page are two pictures of a pit. The left one has a centered VP, so the lines from the corners go right to the very center. Notice how the squares get smaller and closer together as they go "down;" this follows two of the basic rules of perspective, as with train tracks.

The pit on the right, however, has the VP moved up and to the right. That one difference has completely changed the view of the pit. Since everything in a 1VP image centers on that VP, moving it must change everything. In this case, it no longer looks as if you are looking straight down the pit as with the one on the left- now it looks as if you are more to the right and up. If you want to show the point of view of someone looking over the edge of a pit, then you should move the VP to where the viewer would be looking down.

The bottom image is simply six blocks going off into the distance, BUT- this time, they do not go all the way to the VP. Notice how the vertical and horizontal lines are lined up? This is a good way to draw a part of a city from overhead.

The VP is not exactly centered; see how that affects the blocks? Moving the VP simulates moving your point of view, which is useful if you want to draw several comic panels showing flight over a city.

And now, a bit more...


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Comments: 2

YokoNakajima [2013-10-27 04:22:50 +0000 UTC]

especially if the building is facing front

👍: 0 ⏩: 0

YokoNakajima [2013-10-27 04:18:56 +0000 UTC]

How do you do the windowa

👍: 0 ⏩: 0