Description
Texture was judged OK.
But that phenomenon in which the edge is rounded noticeable in the mesh are connected.
Try the "EdgeSplit" of BLENDER to isolate the surface.
However, it was converted to this, this plight.
Surface is too large to cut off one by one.
What should I do?
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UPDATE
I understood the cause.
"EdgeSplit" command there is an upper limit on the number of polygons.
By dividing the mesh to run, it was successful.