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HalTenny — FE One

Published: 2013-01-11 00:24:10 +0000 UTC; Views: 954; Favourites: 31; Downloads: 8
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Description Ok then, I don't know if I'll catch the Fractal Explorer bug or not, but I've been meaning to try it for a long while. I don't know anything about it. I liked the colors and shapes here and the unrefined rough texture, almost a canvas look.

Made with Fractal Explorer
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Comments: 31

Lady-Compassion [2016-10-10 20:27:08 +0000 UTC]

Love this, it practically POPS of the page in all it's glory!  The color map is like a rainbow...I personally love this Sir Hal...

       

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HalTenny In reply to Lady-Compassion [2016-10-10 21:02:35 +0000 UTC]

Thanks very much!

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catelee2u [2013-01-15 03:37:34 +0000 UTC]

Awesome!!

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HalTenny In reply to catelee2u [2013-01-15 20:29:34 +0000 UTC]

Thank you very much!

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GrahamSym [2013-01-13 01:00:06 +0000 UTC]

Very nice Hal, I haven't tried FE

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HalTenny In reply to GrahamSym [2013-01-13 09:40:27 +0000 UTC]

Thanks man, it's tedious and different, but fun stuff.

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WildWanderinGirl [2013-01-11 18:47:10 +0000 UTC]

9x.... I didn't know one could even go to 9x with FE.

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HalTenny In reply to WildWanderinGirl [2013-01-11 18:51:34 +0000 UTC]

Under the fractal tab you can select Anti-aliasing on 9 points... I assumed that meant 9x? I duno, like I said, newbie here!

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WildWanderinGirl In reply to HalTenny [2013-01-13 18:27:47 +0000 UTC]

Yep, I think you're right! If (in FE) it had just given the ratio rather than "points," I probably would not have shied away from it, having no idea what that term meant and being shy about seeming so clueless, LOL. Right now I'm still toying with antialiasing, trying to figure out what size limitations I have to work with (elderly computer, remember) and what will look OK in the final result. Of course a bigger rendering will give more scope for antialiasing, but I'm a little afraid to set it up for something like 9 points which might mean the process will take 100 MB of available memory. Not great, in my case! :nervous:

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HalTenny In reply to WildWanderinGirl [2013-01-14 12:26:16 +0000 UTC]

I found little visible difference between the 4 point and 9 point anti-aliasing...

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WildWanderinGirl In reply to HalTenny [2013-01-14 17:22:19 +0000 UTC]

I now have...what I think might be a reasonably acceptable fractal image processed with 1:3 antialiasing. Check out my sterlingware "glass heart" on my scrapbook section and see what you think? If it looks all right to you, then I feel I could safely leave those settings for future use.

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HalTenny In reply to WildWanderinGirl [2013-01-15 01:08:15 +0000 UTC]

Looks like a great render to me! The spudville pieces are decent renders too. One thing I should mention is to set the Ambient Shadows on either SSAO24 or SSAO24r, they will take a little longer to render but will come out smoother. That setting is in the Post process window (the 5th tab down top right of main window). In the post precessing window, the forth tab down is ambient shadows, you'll see the setting I mentioned there.

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WildWanderinGirl In reply to HalTenny [2013-01-15 14:43:12 +0000 UTC]

:joy:

I have another of those; I got adventurous and made another, antialiased it and even tweaked it in Paint Shop just a smidge. Will have to get that one showing too! Will have to try the postprocess adjustmt on the ambient shadows also. I want to make sure my renders are smooth as possible! I see that the "spudsville" can even be lightened and changed to rainbow colors....hhmmm...

I've another MB rendering of an actual fractal, one of those extremely-detailed ones that I wouldn't have any prob with in FE or tierazon. In fact I was rather proud of myself for producing an "actual 3D FRACTAL" for the first time. But now that it's rendered...well...I will "note" you with the formula; I'm not sure there is any hope for it!

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HalTenny In reply to WildWanderinGirl [2013-01-15 16:04:50 +0000 UTC]

I sent you a note back. Yes, sometimes 'extremely detailed' pieces can be a pain to render. Sometimes what you think is detail also ends up just being 'noise' in the fractal when rendered too...

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WildWanderinGirl In reply to HalTenny [2013-01-15 16:08:36 +0000 UTC]

GRR... *mew* *hist* And that jasper took over 3 hours to render... Parts of it look great but yeah, otherwise it's just really noisy. If that was in something like dear old FE, I could just merrily zoom in and go on and on and on... Maybe not with MB though!

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WildWanderinGirl In reply to HalTenny [2013-01-12 22:28:33 +0000 UTC]

Honestly? Until pretty recently I didn't even know what 3 points, 4 points, 9 points meant! I finally gave 2 or 3 points a try...wasn't real happy with my results, the image was too soft. Decided I'd just have to put up with some jagged edging and color banding. Got to wondering about it, though...asked at the Forum of the Fractal Gods and, umm *goes to find thread* here is a small portion of what someone told me: "supersampling ( ... is a common method of antialiasing), and it actually adds detail to the image rather than taking it away. If you only have a certain number of pixels to work with then a more densely sampled average of the colour under each square pixel will always be more accurate.

"There is an exception to this rule... if you are rendering details which have no area by definition, e.g. lines, points, fractals like Koch curve, menger carpet, Sierpinski triangle etc then the problem is that more supersampling just dilutes the pixels until you can't see the shape at all!

"The best result would be to darken each pixel in proportion to the length of the line under the pixel in the case of lines, or the number of points under the pixel in the case of points.
In practice this can be done by counting the supersampled pixels under one pixel that contain the geometry and multiplying that figure by the supersample size to the power D. When we're rendering points D = 0, when we're rendering lines D = 1. This then generalises to other fractals by setting D to the fractal dimension of the fractal."

And it went on from there until it was way too scholarly for me!

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HalTenny In reply to WildWanderinGirl [2013-01-13 01:23:46 +0000 UTC]

Yeah, like I said they can get technical! To me, supersample would just be a larger render. Larger render = more pixels to scrunch down into a smaller image. That is basically what anti-aliasing does... sort of.

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Undead-Academy [2013-01-11 14:14:50 +0000 UTC]

Wow you're like everything you touch is gold

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HalTenny In reply to Undead-Academy [2013-01-11 18:23:40 +0000 UTC]

Very kind, thanks!

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Undead-Academy In reply to HalTenny [2013-01-12 14:02:33 +0000 UTC]

More than welcomed sir

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nic022 [2013-01-11 08:21:20 +0000 UTC]

Beautiful

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HalTenny In reply to nic022 [2013-01-11 18:23:49 +0000 UTC]

Thank you!

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WildWanderinGirl [2013-01-11 07:31:00 +0000 UTC]

OOH! So I am not the final die-hard who loves Fractal Explorer? :joy: If it's the standalone software you refer to and not the Photoshop plugin...? (I don't remember ever getting textured BGs in "my" Fractal Explorer.) I've been using FE for about 2 years, it was the first fractal software I ever tried... I love Tier-Azon too (the amount of personal control in there is better than it is with Fractal Explorer) but I use both interchangeably.

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HalTenny In reply to WildWanderinGirl [2013-01-11 18:32:34 +0000 UTC]

Yes, it's the stand alone fe. I didn't mean to say that it was an actual texture, just that the grainy, kind of splotchy blue\yellow area almost looked like an intended rough texture. I'm definitely a newbie at fe! It's a 4x antialias, maybe the 9x would have smoothed it more...

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WildWanderinGirl In reply to HalTenny [2013-01-11 18:41:58 +0000 UTC]

AHA...I was hoping you'd say that! 2D fractals aren't the most modern trend right now, but I still love them coz they are so darn easy to create. And sometimes, they look ALMOST 3d. My only real trouble w/ FE (or, for that matter, dear ole Tier-Azon) has been anti-aliasing; I can't seem to get my images big enough to have them downsized and/ or antialiased and not finish up looking too soft... The more complex fractals have that disturbing pixelation in the most intricate areas. On fractal forums dot org I was the one who posted "to antialias or not? hit the button or leave it alone?" and someone was explaining about how to do that with a process I'd never heard of. The convo got very deep and I was lost....!

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HalTenny In reply to WildWanderinGirl [2013-01-11 18:55:26 +0000 UTC]

Yeah, they can get pretty technical over there. (Very smart people!) Seems like antialias on 4 points with a large image size is pretty good. So far I've only rendered at 2880 px.

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Shelagh-Royale [2013-01-11 05:53:52 +0000 UTC]

Well done

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HalTenny In reply to Shelagh-Royale [2013-01-11 18:24:00 +0000 UTC]

Many thanks!

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teddybearcholla [2013-01-11 00:47:46 +0000 UTC]

The blue feather eyeballs, remind me of some creature in a movie. Maybe the lorax? Not sure, anyway it is very wild and crazy with these colors and the texture!!

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HalTenny In reply to teddybearcholla [2013-01-11 18:24:50 +0000 UTC]

Thanks much! Feathered eyeballs would have been a good title too!

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teddybearcholla In reply to HalTenny [2013-01-12 00:32:46 +0000 UTC]

You're welcome! Well your title is just fine!

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